#include "load-fragment.h"
#include "log.h"
#include "dbus-target.h"
+#include "special.h"
static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
[TARGET_DEAD] = UNIT_INACTIVE,
if (state != old_state)
log_debug("%s changed %s -> %s",
- UNIT(t)->meta.id,
+ t->meta.id,
target_state_to_string(old_state),
target_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]);
}
+static int target_add_default_dependencies(Target *t) {
+ Iterator i;
+ Unit *other;
+ int r;
+
+ /* Imply ordering for requirement dependencies on target
+ * units. Note that when the user created a contradicting
+ * ordering manually we won't add anything in here to make
+ * sure we don't create a loop. */
+
+ SET_FOREACH(other, t->meta.dependencies[UNIT_REQUIRES], i)
+ if (!set_get(t->meta.dependencies[UNIT_BEFORE], other))
+ if ((r = unit_add_dependency(UNIT(t), UNIT_AFTER, other, true)) < 0)
+ return r;
+ SET_FOREACH(other, t->meta.dependencies[UNIT_REQUIRES_OVERRIDABLE], i)
+ if (!set_get(t->meta.dependencies[UNIT_BEFORE], other))
+ if ((r = unit_add_dependency(UNIT(t), UNIT_AFTER, other, true)) < 0)
+ return r;
+ SET_FOREACH(other, t->meta.dependencies[UNIT_WANTS], i)
+ if (!set_get(t->meta.dependencies[UNIT_BEFORE], other))
+ if ((r = unit_add_dependency(UNIT(t), UNIT_AFTER, other, true)) < 0)
+ return r;
+
+ return 0;
+}
+
+static int target_load(Unit *u) {
+ Target *t = TARGET(u);
+ int r;
+
+ assert(t);
+
+ if ((r = unit_load_fragment_and_dropin(u)) < 0)
+ return r;
+
+ /* This is a new unit? Then let's add in some extras */
+ if (u->meta.load_state == UNIT_LOADED) {
+ if (u->meta.default_dependencies)
+ if ((r = target_add_default_dependencies(t)) < 0)
+ return r;
+ }
+
+ return 0;
+}
+
static int target_coldplug(Unit *u) {
Target *t = TARGET(u);
{ SPECIAL_RUNLEVEL4_TARGET, '4' },
{ SPECIAL_RUNLEVEL3_TARGET, '3' },
{ SPECIAL_RUNLEVEL2_TARGET, '2' },
- { SPECIAL_RUNLEVEL1_TARGET, '1' },
- { SPECIAL_RUNLEVEL0_TARGET, '0' },
- { SPECIAL_RUNLEVEL6_TARGET, '6' },
+ { SPECIAL_RESCUE_TARGET, '1' },
+ { SPECIAL_POWEROFF_TARGET, '0' },
+ { SPECIAL_REBOOT_TARGET, '6' },
};
unsigned i;
const UnitVTable target_vtable = {
.suffix = ".target",
- .load = unit_load_fragment_and_dropin,
+ .load = target_load,
.coldplug = target_coldplug,
.dump = target_dump,