-/*-*- Mode: C; c-basic-offset: 8 -*-*/
+/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
#ifndef foosockethfoo
#define foosockethfoo
SOCKET_STOP_POST,
SOCKET_FINAL_SIGTERM,
SOCKET_FINAL_SIGKILL,
- SOCKET_MAINTENANCE,
+ SOCKET_FAILED,
_SOCKET_STATE_MAX,
_SOCKET_STATE_INVALID = -1
} SocketState;
typedef enum SocketType {
SOCKET_SOCKET,
SOCKET_FIFO,
+ SOCKET_SPECIAL,
+ SOCKET_MQUEUE,
_SOCKET_FIFO_MAX,
_SOCKET_FIFO_INVALID = -1
} SocketType;
LIST_HEAD(SocketPort, ports);
- /* Only for INET6 sockets: issue IPV6_V6ONLY sockopt */
- SocketAddressBindIPv6Only bind_ipv6_only;
- unsigned backlog;
+ unsigned n_accepted;
+ unsigned n_connections;
+ unsigned max_connections;
+ unsigned backlog;
usec_t timeout_usec;
ExecCommand* exec_command[_SOCKET_EXEC_COMMAND_MAX];
ExecContext exec_context;
+ /* For Accept=no sockets refers to the one service we'll
+ activate. For Accept=yes sockets is either NULL, or filled
+ when the next service we spawn. */
Service *service;
SocketState state, deserialized_state;
- KillMode kill_mode;
+ Watch timer_watch;
ExecCommand* control_command;
SocketExecCommand control_command_id;
pid_t control_pid;
- char *bind_to_device;
+ /* Only for INET6 sockets: issue IPV6_V6ONLY sockopt */
+ SocketAddressBindIPv6Only bind_ipv6_only;
+
mode_t directory_mode;
mode_t socket_mode;
+ bool failure;
+
bool accept;
- unsigned n_accepted;
- bool failure;
- Watch timer_watch;
+ /* Socket options */
+ bool keep_alive;
+ bool free_bind;
+ bool transparent;
+ bool broadcast;
+ int priority;
+ int mark;
+ size_t receive_buffer;
+ size_t send_buffer;
+ int ip_tos;
+ int ip_ttl;
+ size_t pipe_size;
+ char *bind_to_device;
+ char *tcp_congestion;
+ long mq_maxmsg;
+ long mq_msgsize;
};
/* Called from the service code when collecting fds */
* any of the sockets of this socket */
int socket_add_one_mount_link(Socket *s, Mount *m);
+/* Called from the service code when a per-connection service ended */
+void socket_connection_unref(Socket *s);
+
extern const UnitVTable socket_vtable;
const char* socket_state_to_string(SocketState i);