ExecCommand* exec_command[_SOCKET_EXEC_COMMAND_MAX];
ExecContext exec_context;
+ /* For Accept=no sockets refers to the one service we'll
+ activate. For Accept=yes sockets is either NULL, or filled
+ when the next service we spawn. */
Service *service;
SocketState state, deserialized_state;
- KillMode kill_mode;
-
ExecCommand* control_command;
SocketExecCommand control_command_id;
pid_t control_pid;