bool tty_vhangup;
bool tty_vt_disallocate;
+ bool ignore_sigpipe;
+
/* Since resolving these names might might involve socket
* connections and we don't want to deadlock ourselves these
* names are resolved on execution only and in the child
bool private_network;
bool control_group_modify;
+ int control_group_persistent;
/* This is not exposed to the user but available
* internally. We need it to make sure that whenever we spawn