#include "swap.h"
#include "path.h"
#include "slice.h"
+#include "scope.h"
struct UnitVTable {
/* How much memory does an object of this unit type need */
DEFINE_CAST(SWAP, Swap);
DEFINE_CAST(PATH, Path);
DEFINE_CAST(SLICE, Slice);
+DEFINE_CAST(SCOPE, Scope);
Unit *unit_new(Manager *m, size_t size);
void unit_free(Unit *u);