Unit *unit_following(Unit *u);
-bool unit_pending_inactive(Unit *u);
-bool unit_pending_active(Unit *u);
+bool unit_stop_pending(Unit *u);
+bool unit_inactive_or_pending(Unit *u);
+bool unit_active_or_pending(Unit *u);
int unit_add_default_target_dependency(Unit *u, Unit *target);