#include <stdbool.h>
#include <stdlib.h>
+#include <unistd.h>
typedef struct Unit Unit;
typedef struct UnitVTable UnitVTable;
#include "condition.h"
#include "install.h"
#include "unit-name.h"
+#include "cgroup-semantics.h"
enum UnitActiveState {
UNIT_ACTIVE,
char *fragment_path; /* if loaded from a config file this is the primary path to it */
char *source_path; /* if converted, the source file */
+ char **dropin_paths;
usec_t fragment_mtime;
usec_t source_mtime;
+ usec_t dropin_mtime;
/* If there is something to do with this unit, then this is the installed job for it */
Job *job;
* ExecContext is found, if the unit type has that */
size_t exec_context_offset;
+ /* The name of the section with the exec settings of ExecContext */
+ const char *exec_section;
+
/* Config file sections this unit type understands, separated
* by NUL chars */
const char *sections;
/* Restore one item from the serialization */
int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds);
+ /* Try to match up fds with what we need for this unit */
+ int (*distribute_fds)(Unit *u, FDSet *fds);
+
/* Boils down the more complex internal state of this unit to
* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
/* Called whenever a process of this unit sends us a message */
void (*notify_message)(Unit *u, pid_t pid, char **tags);
- /* Called whenever a name thus Unit registered for comes or
+ /* Called whenever a name this Unit registered for comes or
* goes away. */
void (*bus_name_owner_change)(Unit *u, const char *name, const char *old_owner, const char *new_owner);
/* Return the set of units that are following each other */
int (*following_set)(Unit *u, Set **s);
+ /* Invoked each time a unit this unit is triggering changes
+ * state or gains/loses a job */
+ void (*trigger_notify)(Unit *u, Unit *trigger);
+
/* Called whenever CLOCK_REALTIME made a jump */
void (*time_change)(Unit *u);
/* For casting the various unit types into a unit */
#define UNIT(u) (&(u)->meta)
+#define UNIT_TRIGGER(u) ((Unit*) set_first((u)->dependencies[UNIT_TRIGGERS]))
+
DEFINE_CAST(SOCKET, Socket);
DEFINE_CAST(TIMER, Timer);
DEFINE_CAST(SERVICE, Service);
int unit_add_exec_dependencies(Unit *u, ExecContext *c);
int unit_add_cgroup(Unit *u, CGroupBonding *b);
-int unit_add_cgroup_from_text(Unit *u, const char *name);
+int unit_add_cgroup_from_text(Unit *u, const char *name, bool overwrite, CGroupBonding **ret);
int unit_add_default_cgroups(Unit *u);
CGroupBonding* unit_get_default_cgroup(Unit *u);
-int unit_add_cgroup_attribute(Unit *u, const char *controller, const char *name, const char *value, CGroupAttributeMapCallback map_callback);
+int unit_add_cgroup_attribute(Unit *u, const CGroupSemantics *semantics, const char *controller, const char *name, const char *value, CGroupAttribute **ret);
int unit_choose_id(Unit *u, const char *name);
int unit_set_description(Unit *u, const char *description);
int unit_reload(Unit *u);
int unit_kill(Unit *u, KillWho w, int signo, DBusError *error);
+int unit_kill_common(Unit *u, KillWho who, int signo, pid_t main_pid, pid_t control_pid, DBusError *error);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
int unit_coldplug(Unit *u);
-void unit_status_printf(Unit *u, const char *status, const char *format, ...);
+void unit_status_printf(Unit *u, const char *status, const char *unit_status_msg_format);
bool unit_need_daemon_reload(Unit *u);
int unit_following_set(Unit *u, Set **s);
-void unit_trigger_on_failure(Unit *u);
+void unit_start_on_failure(Unit *u);
+void unit_trigger_notify(Unit *u);
bool unit_condition_test(Unit *u);
ExecContext *unit_get_exec_context(Unit *u);
+int unit_write_drop_in(Unit *u, bool runtime, const char *name, const char *data);
+int unit_remove_drop_in(Unit *u, bool runtime, const char *name);
+
+int unit_kill_context(Unit *u, KillContext *c, bool sigkill, pid_t main_pid, pid_t control_pid, bool main_pid_alien);
+
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
+
+/* Macros which append UNIT= or USER_UNIT= to the message */
+
+#define log_full_unit(level, unit, ...) log_meta_object(level, __FILE__, __LINE__, __func__, getpid() == 1 ? "UNIT=" : "USER_UNIT=", unit, __VA_ARGS__)
+#define log_debug_unit(unit, ...) log_full_unit(LOG_DEBUG, unit, __VA_ARGS__)
+#define log_info_unit(unit, ...) log_full_unit(LOG_INFO, unit, __VA_ARGS__)
+#define log_notice_unit(unit, ...) log_full_unit(LOG_NOTICE, unit, __VA_ARGS__)
+#define log_warning_unit(unit, ...) log_full_unit(LOG_WARNING, unit, __VA_ARGS__)
+#define log_error_unit(unit, ...) log_full_unit(LOG_ERR, unit, __VA_ARGS__)
+
+#define log_struct_unit(level, unit, ...) log_struct(level, getpid() == 1 ? "UNIT=%s" : "USER_UNIT=%s", unit, __VA_ARGS__)