int unit_load_fragment_and_dropin_optional(Unit *u);
int unit_load(Unit *unit);
-int unit_add_default_slice(Unit *u);
+int unit_add_default_slice(Unit *u, CGroupContext *c);
const char *unit_description(Unit *u) _pure_;
#define UNIT_DEREF(ref) ((ref).unit)
#define UNIT_ISSET(ref) (!!(ref).unit)
-int unit_exec_context_defaults(Unit *u, ExecContext *c);
+int unit_patch_contexts(Unit *u);
ExecContext *unit_get_exec_context(Unit *u) _pure_;
KillContext *unit_get_kill_context(Unit *u) _pure_;
CGroupContext *unit_get_cgroup_context(Unit *u) _pure_;
+
ExecRuntime *unit_get_exec_runtime(Unit *u) _pure_;
int unit_setup_exec_runtime(Unit *u);