/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
-#ifndef foounithfoo
-#define foounithfoo
+#pragma once
/***
This file is part of systemd.
typedef struct Unit Unit;
typedef struct UnitVTable UnitVTable;
-typedef enum UnitType UnitType;
-typedef enum UnitLoadState UnitLoadState;
typedef enum UnitActiveState UnitActiveState;
typedef enum UnitDependency UnitDependency;
typedef struct UnitRef UnitRef;
#include "execute.h"
#include "condition.h"
#include "install.h"
-
-enum UnitType {
- UNIT_SERVICE = 0,
- UNIT_SOCKET,
- UNIT_TARGET,
- UNIT_DEVICE,
- UNIT_MOUNT,
- UNIT_AUTOMOUNT,
- UNIT_SNAPSHOT,
- UNIT_TIMER,
- UNIT_SWAP,
- UNIT_PATH,
- _UNIT_TYPE_MAX,
- _UNIT_TYPE_INVALID = -1
-};
-
-enum UnitLoadState {
- UNIT_STUB,
- UNIT_LOADED,
- UNIT_ERROR,
- UNIT_MERGED,
- UNIT_MASKED,
- _UNIT_LOAD_STATE_MAX,
- _UNIT_LOAD_STATE_INVALID = -1
-};
+#include "unit-name.h"
enum UnitActiveState {
UNIT_ACTIVE,
UNIT_REQUISITE,
UNIT_REQUISITE_OVERRIDABLE,
UNIT_WANTS,
- UNIT_BIND_TO,
+ UNIT_BINDS_TO,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */
UNIT_WANTED_BY, /* inverse of 'wants' */
- UNIT_BOUND_BY, /* inverse of 'bind_to' */
+ UNIT_BOUND_BY, /* inverse of 'binds_to' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
UNIT_TRIGGERED_BY,
/* Propagate reloads */
- UNIT_PROPAGATE_RELOAD_TO,
- UNIT_PROPAGATE_RELOAD_FROM,
+ UNIT_PROPAGATES_RELOAD_TO,
+ UNIT_RELOAD_PROPAGATED_FROM,
/* Reference information for GC logic */
UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */
char **documentation;
char *fragment_path; /* if loaded from a config file this is the primary path to it */
+ char *source_path; /* if converted, the source file */
usec_t fragment_mtime;
+ usec_t source_mtime;
/* If there is something to do with this unit, then this is the installed job for it */
Job *job;
/* Ignore this unit when snapshotting */
bool ignore_on_snapshot;
- /* Did the last condition check suceed? */
+ /* Did the last condition check succeed? */
bool condition_result;
bool in_load_queue:1;
#include "path.h"
struct UnitVTable {
- const char *suffix;
-
/* How much memory does an object of this unit type need */
size_t object_size;
int (*stop)(Unit *u);
int (*reload)(Unit *u);
- int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+ int (*kill)(Unit *u, KillWho w, int signo, DBusError *error);
bool (*can_reload)(Unit *u);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
- /* Check whether unit needs a daemon reload */
- bool (*need_daemon_reload)(Unit *u);
-
/* Reset failed state if we are in failed state */
void (*reset_failed)(Unit *u);
int unit_stop(Unit *u);
int unit_reload(Unit *u);
-int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+int unit_kill(Unit *u, KillWho w, int signo, DBusError *error);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
char **unit_full_printf_strv(Unit *u, char **l);
bool unit_can_serialize(Unit *u);
-int unit_serialize(Unit *u, FILE *f, FDSet *fds);
+int unit_serialize(Unit *u, FILE *f, FDSet *fds, bool serialize_jobs);
void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_attr_(4,5);
void unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value);
int unit_deserialize(Unit *u, FILE *f, FDSet *fds);
int unit_following_set(Unit *u, Set **s);
-UnitType unit_name_to_type(const char *n);
-bool unit_name_is_valid(const char *n, bool template_ok);
-
void unit_trigger_on_failure(Unit *u);
bool unit_condition_test(Unit *u);
int unit_add_one_mount_link(Unit *u, Mount *m);
int unit_add_mount_links(Unit *u);
-const char *unit_load_state_to_string(UnitLoadState i);
-UnitLoadState unit_load_state_from_string(const char *s);
+int unit_exec_context_defaults(Unit *u, ExecContext *c);
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
-
-#endif