#include "swap.h"
#include "path.h"
#include "slice.h"
+#include "scope.h"
struct UnitVTable {
/* How much memory does an object of this unit type need */
DEFINE_CAST(SWAP, Swap);
DEFINE_CAST(PATH, Path);
DEFINE_CAST(SLICE, Slice);
+DEFINE_CAST(SCOPE, Scope);
Unit *unit_new(Manager *m, size_t size);
void unit_free(Unit *u);
CGroupContext *unit_get_cgroup_context(Unit *u) _pure_;
int unit_write_drop_in(Unit *u, UnitSetPropertiesMode mode, const char *name, const char *data);
-int unit_write_drop_in_private_section(Unit *u, UnitSetPropertiesMode mode, const char *name, const char *data);
+int unit_write_drop_in_format(Unit *u, UnitSetPropertiesMode mode, const char *name, const char *format, ...) _printf_attr_(4,5);
+
+int unit_write_drop_in_private(Unit *u, UnitSetPropertiesMode mode, const char *name, const char *data);
+int unit_write_drop_in_private_format(Unit *u, UnitSetPropertiesMode mode, const char *name, const char *format, ...) _printf_attr_(4,5);
+
int unit_remove_drop_in(Unit *u, UnitSetPropertiesMode mode, const char *name);
int unit_kill_context(Unit *u, KillContext *c, bool sigkill, pid_t main_pid, pid_t control_pid, bool main_pid_alien);