return 0;
}
-static UnitActiveState target_active_state(Unit *u) {
+_pure_ static UnitActiveState target_active_state(Unit *u) {
assert(u);
return state_translation_table[TARGET(u)->state];
}
-static const char *target_sub_state_to_string(Unit *u) {
+_pure_ static const char *target_sub_state_to_string(Unit *u) {
assert(u);
return target_state_to_string(TARGET(u)->state);