kill_context_init(&s->kill_context);
cgroup_context_init(&s->cgroup_context);
+ unit_cgroup_context_init_defaults(u, &s->cgroup_context);
+
s->control_command_id = _SOCKET_EXEC_COMMAND_INVALID;
}
return sd_event_source_set_enabled(s->timer_event_source, SD_EVENT_ONESHOT);
}
- return sd_event_add_monotonic(UNIT(s)->manager->event, now(CLOCK_MONOTONIC) + s->timeout_usec, 0, socket_dispatch_timer, s, &s->timer_event_source);
+ return sd_event_add_monotonic(UNIT(s)->manager->event, &s->timer_event_source, now(CLOCK_MONOTONIC) + s->timeout_usec, 0, socket_dispatch_timer, s);
}
static int socket_instantiate_service(Socket *s) {
if (r < 0)
return r;
- r = unit_exec_context_defaults(u, &s->exec_context);
+ r = unit_exec_context_patch_defaults(u, &s->exec_context);
if (r < 0)
return r;
if (p->event_source)
r = sd_event_source_set_enabled(p->event_source, SD_EVENT_ON);
else
- r = sd_event_add_io(UNIT(s)->manager->event, p->fd, EPOLLIN, socket_dispatch_io, p, &p->event_source);
+ r = sd_event_add_io(UNIT(s)->manager->event, &p->event_source, p->fd, EPOLLIN, socket_dispatch_io, p);
if (r < 0) {
log_warning_unit(UNIT(s)->id, "Failed to watch listening fds: %s", strerror(-r));
UNIT(s)->manager->confirm_spawn,
UNIT(s)->manager->cgroup_supported,
UNIT(s)->cgroup_path,
+ manager_get_runtime_prefix(UNIT(s)->manager),
UNIT(s)->id,
0,
NULL,
exec_runtime_destroy(s->exec_runtime);
s->exec_runtime = exec_runtime_unref(s->exec_runtime);
+ exec_context_destroy_runtime_directory(&s->exec_context, manager_get_runtime_prefix(UNIT(s)->manager));
+
socket_set_state(s, s->result != SOCKET_SUCCESS ? SOCKET_FAILED : SOCKET_DEAD);
}
goto fail;
socket_set_state(s, state);
- } else if (state == SOCKET_STOP_PRE_SIGTERM || state == SOCKET_STOP_PRE_SIGKILL)
+ } else if (state == SOCKET_STOP_PRE_SIGTERM)
+ socket_enter_signal(s, SOCKET_STOP_PRE_SIGKILL, SOCKET_SUCCESS);
+ else if (state == SOCKET_STOP_PRE_SIGKILL)
socket_enter_stop_post(s, SOCKET_SUCCESS);
+ else if (state == SOCKET_FINAL_SIGTERM)
+ socket_enter_signal(s, SOCKET_FINAL_SIGKILL, SOCKET_SUCCESS);
else
socket_enter_dead(s, SOCKET_SUCCESS);