s->result = SCOPE_SUCCESS;
scope_set_state(s, SCOPE_RUNNING);
- return 0;
+ return 1;
}
static int scope_stop(Unit *u) {
s->state == SCOPE_ABANDONED);
scope_enter_signal(s, SCOPE_STOP_SIGTERM, SCOPE_SUCCESS);
- return 0;
+ return 1;
}
static void scope_reset_failed(Unit *u) {