#include <stdio.h>
typedef struct Manager Manager;
-typedef enum ManagerEventType ManagerEventType;
+typedef enum WatchType WatchType;
+typedef struct Watch Watch;
+
+enum WatchType {
+ WATCH_INVALID,
+ WATCH_SIGNAL,
+ WATCH_FD,
+ WATCH_TIMER,
+ WATCH_MOUNT,
+ WATCH_UDEV
+};
+
+struct Watch {
+ int fd;
+ WatchType type;
+ union Unit *unit;
+};
#include "unit.h"
#include "job.h"
#include "list.h"
#include "set.h"
-enum ManagerEventType {
- MANAGER_SIGNAL,
- MANAGER_FD,
- MANAGER_TIMER
-};
+#define SPECIAL_DEFAULT_TARGET "default.target"
+#define SPECIAL_SYSLOG_SERVICE "syslog.service"
+#define SPECIAL_DBUS_SERVICE "messagebus.service"
+#define SPECIAL_LOGGER_SOCKET "systemd-logger.socket"
+#define SPECIAL_KBREQUEST_TARGET "kbrequest.target"
+#define SPECIAL_CTRL_ALT_DEL_TARGET "ctrl-alt-del.target"
struct Manager {
uint32_t current_job_id;
Hashmap *units; /* name string => Unit object n:1 */
Hashmap *jobs; /* job id => Job object 1:1 */
+ /* To make it easy to iterate through the units of a specific
+ * type we maintain a per type linked list */
+ LIST_HEAD(Meta, units_per_type[_UNIT_TYPE_MAX]);
+
/* Units that need to be loaded */
LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */
Hashmap *watch_pids; /* pid => Unit object n:1 */
int epoll_fd;
- int signal_fd;
+
+ Watch signal_watch;
+
+ /* Data specific to the device subsystem */
+ struct udev* udev;
+ struct udev_monitor* udev_monitor;
+ Watch udev_watch;
+
+ /* Data specific to the mount subsystem */
+ FILE *proc_self_mountinfo;
+ Watch mount_watch;
};
Manager* manager_new(void);
void manager_free(Manager *m);
+int manager_coldplug(Manager *m);
+
Job *manager_get_job(Manager *m, uint32_t id);
Unit *manager_get_unit(Manager *m, const char *name);
void manager_clear_jobs(Manager *m);
+void manager_dispatch_load_queue(Manager *m);
void manager_dispatch_run_queue(Manager *m);
+
int manager_loop(Manager *m);
#endif