glEnd()
glTranslatef(1.1,0,0)
glColor4ub(0,0,0,255)
- openglHelpers.glDrawStringCenter("%d" % (abs(self.dragEndAngle - self.dragStartAngle)))
+ openglHelpers.glDrawStringCenter("%d" % (round(abs(self.dragEndAngle - self.dragStartAngle))))
glColor4ub(255,255,0,255)
glPopMatrix()
else: