self.OnMouseMotion(e)
def _OnGuiPaint(self, e):
+ h = self.GetSize().GetHeight()
+ w = self.GetSize().GetWidth()
+ if h / 3 > w / 4:
+ w = h * 4 / 3
+ if w < 64 * 10:
+ self._buttonSize = 48
+ elif w < 64 * 15:
+ self._buttonSize = 64
+ elif w < 64 * 20:
+ self._buttonSize = 80
+ else:
+ self._buttonSize = 96
+
dc = wx.PaintDC(self)
self.SetCurrent(self._context)
self.OnPaint(e)