chiark / gitweb /
Seperate the machine settings from the preference settings
[cura.git] / Cura / gui / util / opengl.py
index c184584ea03f259a286c4658804326654f161623..0bde41bebea8e733599c00cc4600cf4345467b74 100644 (file)
@@ -194,142 +194,6 @@ class GLVBO(GLReferenceCounter):
                if self._buffer is not None and bool(glDeleteBuffers):
                        print "VBO was not properly released!"
 
-def DrawMachine(machineSize):
-       glDisable(GL_LIGHTING)
-       glDisable(GL_CULL_FACE)
-       glEnable(GL_BLEND)
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
-
-       sx = machineSize.x
-       sy = machineSize.y
-       for x in xrange(-int(sx/20)-1, int(sx / 20) + 1):
-               for y in xrange(-int(sx/20)-1, int(sy / 20) + 1):
-                       x1 = sx/2+x * 10
-                       x2 = x1 + 10
-                       y1 = sx/2+y * 10
-                       y2 = y1 + 10
-                       x1 = max(min(x1, sx), 0)
-                       y1 = max(min(y1, sy), 0)
-                       x2 = max(min(x2, sx), 0)
-                       y2 = max(min(y2, sy), 0)
-                       if (x & 1) == (y & 1):
-                               glColor4ub(5, 171, 231, 127)
-                       else:
-                               glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
-                       glBegin(GL_QUADS)
-                       glVertex3f(x1, y1, -0.02)
-                       glVertex3f(x2, y1, -0.02)
-                       glVertex3f(x2, y2, -0.02)
-                       glVertex3f(x1, y2, -0.02)
-                       glEnd()
-
-       glEnable(GL_CULL_FACE)
-
-       if profile.getPreference('machine_type') == 'ultimaker':
-               glPushMatrix()
-               glEnable(GL_LIGHTING)
-               glTranslate(100, 200, -1)
-               glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.8, 0.8, 0.8])
-               glLightfv(GL_LIGHT0, GL_AMBIENT, [0.5, 0.5, 0.5])
-               glEnable(GL_BLEND)
-               glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR)
-
-               global platformMesh
-               if platformMesh is None:
-                       try:
-                               platformMesh = meshLoader.loadMesh(getPathForMesh('ultimaker_platform.stl'))
-                       except:
-                               platformMesh = False
-
-               if platformMesh:
-                       DrawMesh(platformMesh)
-               glPopMatrix()
-               glDisable(GL_LIGHTING)
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
-
-       glColor4ub(5, 171, 231, 64)
-       glBegin(GL_QUADS)
-       glVertex3f(0, 0, machineSize.z)
-       glVertex3f(0, machineSize.y, machineSize.z)
-       glVertex3f(machineSize.x, machineSize.y, machineSize.z)
-       glVertex3f(machineSize.x, 0, machineSize.z)
-       glEnd()
-
-       glColor4ub(5, 171, 231, 96)
-       glBegin(GL_QUADS)
-       glVertex3f(0, 0, 0)
-       glVertex3f(0, 0, machineSize.z)
-       glVertex3f(machineSize.x, 0, machineSize.z)
-       glVertex3f(machineSize.x, 0, 0)
-
-       glVertex3f(0, machineSize.y, machineSize.z)
-       glVertex3f(0, machineSize.y, 0)
-       glVertex3f(machineSize.x, machineSize.y, 0)
-       glVertex3f(machineSize.x, machineSize.y, machineSize.z)
-       glEnd()
-
-       glColor4ub(5, 171, 231, 128)
-       glBegin(GL_QUADS)
-       glVertex3f(0, 0, machineSize.z)
-       glVertex3f(0, 0, 0)
-       glVertex3f(0, machineSize.y, 0)
-       glVertex3f(0, machineSize.y, machineSize.z)
-
-       glVertex3f(machineSize.x, 0, 0)
-       glVertex3f(machineSize.x, 0, machineSize.z)
-       glVertex3f(machineSize.x, machineSize.y, machineSize.z)
-       glVertex3f(machineSize.x, machineSize.y, 0)
-       glEnd()
-
-       glDisable(GL_BLEND)
-
-       #Draw the X/Y/Z indicator
-       glPushMatrix()
-       glTranslate(5, 5, 2)
-       glLineWidth(2)
-       glColor3f(0.5, 0, 0)
-       glBegin(GL_LINES)
-       glVertex3f(0, 0, 0)
-       glVertex3f(20, 0, 0)
-       glEnd()
-       glColor3f(0, 0.5, 0)
-       glBegin(GL_LINES)
-       glVertex3f(0, 0, 0)
-       glVertex3f(0, 20, 0)
-       glEnd()
-       glColor3f(0, 0, 0.5)
-       glBegin(GL_LINES)
-       glVertex3f(0, 0, 0)
-       glVertex3f(0, 0, 20)
-       glEnd()
-
-       glDisable(GL_DEPTH_TEST)
-       #X
-       glColor3f(1, 0, 0)
-       glPushMatrix()
-       glTranslate(20, 0, 0)
-       noZ = ResetMatrixRotationAndScale()
-       glDrawStringCenter("X")
-       glPopMatrix()
-
-       #Y
-       glColor3f(0, 1, 0)
-       glPushMatrix()
-       glTranslate(0, 20, 0)
-       glDrawStringCenter("Y")
-       glPopMatrix()
-
-       #Z
-       if not noZ:
-               glColor3f(0, 0, 1)
-               glPushMatrix()
-               glTranslate(0, 0, 20)
-               glDrawStringCenter("Z")
-               glPopMatrix()
-
-       glPopMatrix()
-       glEnable(GL_DEPTH_TEST)
-
 def glDrawStringCenter(s):
        glRasterPos2f(0, 0)
        glBitmap(0,0,0,0, -glGetStringSize(s)[0]/2, 0, None)