glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_COLOR_MATERIAL)
- glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.3,0.3,0.3,1])
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, [1,1,1,1])
glLightfv(GL_LIGHT0, GL_AMBIENT, [0,0,0,0])
+ glLightfv(GL_LIGHT0, GL_SPECULAR, [0,0,0,0])
def unbind(self):
glDisable(GL_LIGHTING)