self._zoom = self._animZoom.getPosition()
if self._animZoom.isDone():
self._animZoom = None
+ if self.viewMode == 'gcode' and self._gcode is not None:
+ self._viewTarget[2] = self._gcode.layerList[self.layerSelect.getValue()][-1].points[0][2]
if self._objectShader is None:
self._objectShader = opengl.GLShader("""
varying float light_amount;