return
self._focusObj.setPosition(numpy.array([0.0, 0.0]))
self._scene.pushFree()
+ newViewPos = numpy.array([self._focusObj.getPosition()[0], self._focusObj.getPosition()[1], self._focusObj.getSize()[2] / 2])
+ self._animView = openglGui.animation(self, self._viewTarget.copy(), newViewPos, 0.5)
+ self.sceneUpdated()
def _splitCallback(self, progress):
print progress
self._gcode.load(self._gcodeFilename)
def _gcodeLoadCallback(self, progress):
- if self._gcode is None:
+ if not self or self._gcode is None:
return True
if len(self._gcode.layerList) % 15 == 0:
time.sleep(0.1)