import traceback
import threading
import math
+import glob
import OpenGL
OpenGL.ERROR_CHECKING = False
from Cura.gui.util import previewTools
from Cura.gui.util import opengl
from Cura.gui.util import openglGui
+from Cura.gui.tools import youmagineGui
class SceneView(openglGui.glGuiPanel):
def __init__(self, parent):
self._viewTarget = numpy.array([0,0,0], numpy.float32)
self._animView = None
self._animZoom = None
- self._platformMesh = meshLoader.loadMeshes(resources.getPathForMesh('ultimaker_platform.stl'))[0]
- self._platformMesh._drawOffset = numpy.array([0,0,2.5], numpy.float32)
+ self._platformMesh = {}
self._isSimpleMode = True
self._usbPrintMonitor = printWindow.printProcessMonitor(lambda : self._queueRefresh())
self._projMatrix = None
self.tempMatrix = None
- self.openFileButton = openglGui.glButton(self, 4, 'Load', (0,0), self.showLoadModel)
- self.printButton = openglGui.glButton(self, 6, 'Print', (1,0), self.OnPrintButton)
+ self.openFileButton = openglGui.glButton(self, 4, _("Load"), (0,0), self.showLoadModel)
+ self.printButton = openglGui.glButton(self, 6, _("Print"), (1,0), self.OnPrintButton)
self.printButton.setDisabled(True)
group = []
- self.rotateToolButton = openglGui.glRadioButton(self, 8, 'Rotate', (0,-1), group, self.OnToolSelect)
- self.scaleToolButton = openglGui.glRadioButton(self, 9, 'Scale', (1,-1), group, self.OnToolSelect)
- self.mirrorToolButton = openglGui.glRadioButton(self, 10, 'Mirror', (2,-1), group, self.OnToolSelect)
+ self.rotateToolButton = openglGui.glRadioButton(self, 8, _("Rotate"), (0,-1), group, self.OnToolSelect)
+ self.scaleToolButton = openglGui.glRadioButton(self, 9, _("Scale"), (1,-1), group, self.OnToolSelect)
+ self.mirrorToolButton = openglGui.glRadioButton(self, 10, _("Mirror"), (2,-1), group, self.OnToolSelect)
- self.resetRotationButton = openglGui.glButton(self, 12, 'Reset', (0,-2), self.OnRotateReset)
- self.layFlatButton = openglGui.glButton(self, 16, 'Lay flat', (0,-3), self.OnLayFlat)
+ self.resetRotationButton = openglGui.glButton(self, 12, _("Reset"), (0,-2), self.OnRotateReset)
+ self.layFlatButton = openglGui.glButton(self, 16, _("Lay flat"), (0,-3), self.OnLayFlat)
- self.resetScaleButton = openglGui.glButton(self, 13, 'Reset', (1,-2), self.OnScaleReset)
- self.scaleMaxButton = openglGui.glButton(self, 17, 'To max', (1,-3), self.OnScaleMax)
+ self.resetScaleButton = openglGui.glButton(self, 13, _("Reset"), (1,-2), self.OnScaleReset)
+ self.scaleMaxButton = openglGui.glButton(self, 17, _("To max"), (1,-3), self.OnScaleMax)
- self.mirrorXButton = openglGui.glButton(self, 14, 'Mirror X', (2,-2), lambda button: self.OnMirror(0))
- self.mirrorYButton = openglGui.glButton(self, 18, 'Mirror Y', (2,-3), lambda button: self.OnMirror(1))
- self.mirrorZButton = openglGui.glButton(self, 22, 'Mirror Z', (2,-4), lambda button: self.OnMirror(2))
+ self.mirrorXButton = openglGui.glButton(self, 14, _("Mirror X"), (2,-2), lambda button: self.OnMirror(0))
+ self.mirrorYButton = openglGui.glButton(self, 18, _("Mirror Y"), (2,-3), lambda button: self.OnMirror(1))
+ self.mirrorZButton = openglGui.glButton(self, 22, _("Mirror Z"), (2,-4), lambda button: self.OnMirror(2))
self.rotateToolButton.setExpandArrow(True)
self.scaleToolButton.setExpandArrow(True)
self.scaleForm = openglGui.glFrame(self, (2, -2))
openglGui.glGuiLayoutGrid(self.scaleForm)
- openglGui.glLabel(self.scaleForm, 'Scale X', (0,0))
+ openglGui.glLabel(self.scaleForm, _("Scale X"), (0,0))
self.scaleXctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,0), lambda value: self.OnScaleEntry(value, 0))
- openglGui.glLabel(self.scaleForm, 'Scale Y', (0,1))
+ openglGui.glLabel(self.scaleForm, _("Scale Y"), (0,1))
self.scaleYctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,1), lambda value: self.OnScaleEntry(value, 1))
- openglGui.glLabel(self.scaleForm, 'Scale Z', (0,2))
+ openglGui.glLabel(self.scaleForm, _("Scale Z"), (0,2))
self.scaleZctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,2), lambda value: self.OnScaleEntry(value, 2))
- openglGui.glLabel(self.scaleForm, 'Size X (mm)', (0,4))
+ openglGui.glLabel(self.scaleForm, _("Size X (mm)"), (0,4))
self.scaleXmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,4), lambda value: self.OnScaleEntryMM(value, 0))
- openglGui.glLabel(self.scaleForm, 'Size Y (mm)', (0,5))
+ openglGui.glLabel(self.scaleForm, _("Size Y (mm)"), (0,5))
self.scaleYmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,5), lambda value: self.OnScaleEntryMM(value, 1))
- openglGui.glLabel(self.scaleForm, 'Size Z (mm)', (0,6))
+ openglGui.glLabel(self.scaleForm, _("Size Z (mm)"), (0,6))
self.scaleZmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,6), lambda value: self.OnScaleEntryMM(value, 2))
- openglGui.glLabel(self.scaleForm, 'Uniform scale', (0,8))
+ openglGui.glLabel(self.scaleForm, _("Uniform scale"), (0,8))
self.scaleUniform = openglGui.glCheckbox(self.scaleForm, True, (1,8), None)
- self.viewSelection = openglGui.glComboButton(self, 'View mode', [7,19,11,15,23], ['Normal', 'Overhang', 'Transparent', 'X-Ray', 'Layers'], (-1,0), self.OnViewChange)
+ self.viewSelection = openglGui.glComboButton(self, _("View mode"), [7,19,11,15,23], [_("Normal"), _("Overhang"), _("Transparent"), _("X-Ray"), _("Layers")], (-1,0), self.OnViewChange)
self.layerSelect = openglGui.glSlider(self, 10000, 0, 1, (-1,-2), lambda : self.QueueRefresh())
+ self.youMagineButton = openglGui.glButton(self, 26, _("Share on YouMagine"), (2,0), lambda button: youmagineGui.youmagineManager(self.GetTopLevelParent(), self._scene))
+ self.youMagineButton.setDisabled(True)
+
self.notification = openglGui.glNotification(self, (0, 0))
self._slicer = sliceEngine.Slicer(self._updateSliceProgress)
self.updateToolButtons()
self.updateProfileToControls()
+ def loadGCodeFile(self, filename):
+ self.OnDeleteAll(None)
+ if self._gcode is not None:
+ self._gcode = None
+ for layerVBOlist in self._gcodeVBOs:
+ for vbo in layerVBOlist:
+ self.glReleaseList.append(vbo)
+ self._gcodeVBOs = []
+ self._gcode = gcodeInterpreter.gcode()
+ self._gcodeFilename = filename
+ self.printButton.setBottomText('')
+ self.viewSelection.setValue(4)
+ self.printButton.setDisabled(False)
+ self.youMagineButton.setDisabled(True)
+ self.OnViewChange()
+
+ def loadSceneFiles(self, filenames):
+ self.youMagineButton.setDisabled(False)
+ #if self.viewSelection.getValue() == 4:
+ # self.viewSelection.setValue(0)
+ # self.OnViewChange()
+ self.loadScene(filenames)
+
+ def loadFiles(self, filenames):
+ mainWindow = self.GetParent().GetParent().GetParent()
+ # only one GCODE file can be active
+ # so if single gcode file, process this
+ # otherwise ignore all gcode files
+ gcodeFilename = None
+ if len(filenames) == 1:
+ filename = filenames[0]
+ ext = filename[filename.rfind('.'):].lower()
+ if ext == '.g' or ext == '.gcode':
+ gcodeFilename = filename
+ mainWindow.addToModelMRU(filename)
+ if gcodeFilename is not None:
+ self.loadGCodeFile(gcodeFilename)
+ else:
+ # process directories and special file types
+ # and keep scene files for later processing
+ scene_filenames = []
+ ignored_types = dict()
+ # use file list as queue
+ # pop first entry for processing and append new files at end
+ while filenames:
+ filename = filenames.pop(0)
+ if os.path.isdir(filename):
+ # directory: queue all included files and directories
+ filenames.extend(os.path.join(filename, f) for f in os.listdir(filename))
+ else:
+ ext = filename[filename.rfind('.'):].lower()
+ if ext == '.ini':
+ profile.loadProfile(filename)
+ mainWindow.addToProfileMRU(filename)
+ elif ext in meshLoader.loadSupportedExtensions():
+ scene_filenames.append(filename)
+ mainWindow.addToModelMRU(filename)
+ else:
+ ignored_types[ext] = 1
+ if ignored_types:
+ ignored_types = ignored_types.keys()
+ ignored_types.sort()
+ self.notification.message("ignored: " + " ".join("*" + type for type in ignored_types))
+ mainWindow.updateProfileToAllControls()
+ # now process all the scene files
+ if scene_filenames:
+ self.loadSceneFiles(scene_filenames)
+ self._selectObject(None)
+ self.sceneUpdated()
+ newZoom = numpy.max(self._machineSize)
+ self._animView = openglGui.animation(self, self._viewTarget.copy(), numpy.array([0,0,0], numpy.float32), 0.5)
+ self._animZoom = openglGui.animation(self, self._zoom, newZoom, 0.5)
+
def showLoadModel(self, button = 1):
if button == 1:
- dlg=wx.FileDialog(self, 'Open 3D model', os.path.split(profile.getPreference('lastFile'))[0], style=wx.FD_OPEN|wx.FD_FILE_MUST_EXIST|wx.FD_MULTIPLE)
+ dlg=wx.FileDialog(self, _("Open 3D model"), os.path.split(profile.getPreference('lastFile'))[0], style=wx.FD_OPEN|wx.FD_FILE_MUST_EXIST|wx.FD_MULTIPLE)
dlg.SetWildcard(meshLoader.loadWildcardFilter() + "|GCode file (*.gcode)|*.g;*.gcode;*.G;*.GCODE")
if dlg.ShowModal() != wx.ID_OK:
dlg.Destroy()
if len(filenames) < 1:
return False
profile.putPreference('lastFile', filenames[0])
- gcodeFilename = None
- for filename in filenames:
- self.GetParent().GetParent().GetParent().addToModelMRU(filename)
- ext = filename[filename.rfind('.')+1:].upper()
- if ext == 'G' or ext == 'GCODE':
- gcodeFilename = filename
- if gcodeFilename is not None:
- if self._gcode is not None:
- self._gcode = None
- for layerVBOlist in self._gcodeVBOs:
- for vbo in layerVBOlist:
- self.glReleaseList.append(vbo)
- self._gcodeVBOs = []
- self._gcode = gcodeInterpreter.gcode()
- self._gcodeFilename = gcodeFilename
- self.printButton.setBottomText('')
- self.viewSelection.setValue(4)
- self.printButton.setDisabled(False)
- self.OnViewChange()
- else:
- if self.viewSelection.getValue() == 4:
- self.viewSelection.setValue(0)
- self.OnViewChange()
- self.loadScene(filenames)
+ self.loadFiles(filenames)
def showSaveModel(self):
if len(self._scene.objects()) < 1:
return
- dlg=wx.FileDialog(self, 'Save 3D model', os.path.split(profile.getPreference('lastFile'))[0], style=wx.FD_SAVE|wx.FD_OVERWRITE_PROMPT)
+ dlg=wx.FileDialog(self, _("Save 3D model"), os.path.split(profile.getPreference('lastFile'))[0], style=wx.FD_SAVE|wx.FD_OVERWRITE_PROMPT)
dlg.SetWildcard(meshLoader.saveWildcardFilter())
if dlg.ShowModal() != wx.ID_OK:
dlg.Destroy()
self.showSaveGCode()
if button == 3:
menu = wx.Menu()
- self.Bind(wx.EVT_MENU, lambda e: self.showPrintWindow(), menu.Append(-1, 'Print with USB'))
- self.Bind(wx.EVT_MENU, lambda e: self.showSaveGCode(), menu.Append(-1, 'Save GCode...'))
- self.Bind(wx.EVT_MENU, lambda e: self._showSliceLog(), menu.Append(-1, 'Slice engine log...'))
+ self.Bind(wx.EVT_MENU, lambda e: self.showPrintWindow(), menu.Append(-1, _("Print with USB")))
+ self.Bind(wx.EVT_MENU, lambda e: self.showSaveGCode(), menu.Append(-1, _("Save GCode...")))
+ self.Bind(wx.EVT_MENU, lambda e: self._showSliceLog(), menu.Append(-1, _("Slice engine log...")))
self.PopupMenu(menu)
menu.Destroy()
self._slicer.submitSliceInfoOnline()
def showSaveGCode(self):
- defPath = profile.getPreference('lastFile')
- defPath = defPath[0:defPath.rfind('.')] + '.gcode'
- dlg=wx.FileDialog(self, 'Save toolpath', defPath, style=wx.FD_SAVE)
- dlg.SetFilename(self._scene._objectList[0].getName())
+ dlg=wx.FileDialog(self, _("Save toolpath"), os.path.dirname(profile.getPreference('lastFile')), style=wx.FD_SAVE)
+ dlg.SetFilename(self._scene._objectList[0].getName()+'.gcode')
dlg.SetWildcard('Toolpath (*.gcode)|*.gcode;*.g')
if dlg.ShowModal() != wx.ID_OK:
dlg.Destroy()
self._slicer.submitSliceInfoOnline()
def _showSliceLog(self):
- dlg = wx.TextEntryDialog(self, "The slicing engine reported the following", "Engine log...", '\n'.join(self._slicer.getSliceLog()), wx.TE_MULTILINE | wx.OK | wx.CENTRE)
+ dlg = wx.TextEntryDialog(self, _("The slicing engine reported the following"), _("Engine log..."), '\n'.join(self._slicer.getSliceLog()), wx.TE_MULTILINE | wx.OK | wx.CENTRE)
dlg.ShowModal()
dlg.Destroy()
self._selectObject(None)
self.sceneUpdated()
+ def OnCenter(self, e):
+ if self._focusObj is None:
+ return
+ self._focusObj.setPosition(numpy.array([0.0, 0.0]))
+ self._scene.pushFree()
+
def _splitCallback(self, progress):
print progress
def OnMergeObjects(self, e):
if self._selectedObj is None or self._focusObj is None or self._selectedObj == self._focusObj:
+ if len(self._scene.objects()) == 2:
+ self._scene.merge(self._scene.objects()[0], self._scene.objects()[1])
+ self.sceneUpdated()
return
self._scene.merge(self._selectedObj, self._focusObj)
self.sceneUpdated()
self._scene.add(obj)
self._scene.centerAll()
self._selectObject(obj)
+ if obj.getScale()[0] < 1.0:
+ self.notification.message("Warning: Object scaled down.")
self.sceneUpdated()
def _deleteObject(self, obj):
def updateProfileToControls(self):
oldSimpleMode = self._isSimpleMode
self._isSimpleMode = profile.getPreference('startMode') == 'Simple'
- if self._isSimpleMode and not oldSimpleMode:
+ if self._isSimpleMode != oldSimpleMode:
self._scene.arrangeAll()
self.sceneUpdated()
- self._machineSize = numpy.array([profile.getPreferenceFloat('machine_width'), profile.getPreferenceFloat('machine_depth'), profile.getPreferenceFloat('machine_height')])
+ self._machineSize = numpy.array([profile.getMachineSettingFloat('machine_width'), profile.getMachineSettingFloat('machine_depth'), profile.getMachineSettingFloat('machine_height')])
self._objColors[0] = profile.getPreferenceColour('model_colour')
self._objColors[1] = profile.getPreferenceColour('model_colour2')
self._objColors[2] = profile.getPreferenceColour('model_colour3')
self._objColors[3] = profile.getPreferenceColour('model_colour4')
self._scene.setMachineSize(self._machineSize)
self._scene.setSizeOffsets(numpy.array(profile.calculateObjectSizeOffsets(), numpy.float32))
- self._scene.setHeadSize(profile.getPreferenceFloat('extruder_head_size_min_x'), profile.getPreferenceFloat('extruder_head_size_max_x'), profile.getPreferenceFloat('extruder_head_size_min_y'), profile.getPreferenceFloat('extruder_head_size_max_y'), profile.getPreferenceFloat('extruder_head_size_height'))
+ self._scene.setHeadSize(profile.getMachineSettingFloat('extruder_head_size_min_x'), profile.getMachineSettingFloat('extruder_head_size_max_x'), profile.getMachineSettingFloat('extruder_head_size_min_y'), profile.getMachineSettingFloat('extruder_head_size_max_y'), profile.getMachineSettingFloat('extruder_head_size_height'))
if self._selectedObj is not None:
scale = self._selectedObj.getScale()
if e.GetButton() == 3:
menu = wx.Menu()
if self._focusObj is not None:
- self.Bind(wx.EVT_MENU, lambda e: self._deleteObject(self._focusObj), menu.Append(-1, 'Delete'))
- self.Bind(wx.EVT_MENU, self.OnMultiply, menu.Append(-1, 'Multiply'))
- self.Bind(wx.EVT_MENU, self.OnSplitObject, menu.Append(-1, 'Split'))
- if self._selectedObj != self._focusObj and self._focusObj is not None and int(profile.getPreference('extruder_amount')) > 1:
- self.Bind(wx.EVT_MENU, self.OnMergeObjects, menu.Append(-1, 'Dual extrusion merge'))
+ self.Bind(wx.EVT_MENU, lambda e: self._deleteObject(self._focusObj), menu.Append(-1, _("Delete object")))
+ self.Bind(wx.EVT_MENU, self.OnCenter, menu.Append(-1, _("Center on platform")))
+ self.Bind(wx.EVT_MENU, self.OnMultiply, menu.Append(-1, _("Multiply object")))
+ self.Bind(wx.EVT_MENU, self.OnSplitObject, menu.Append(-1, _("Split object into parts")))
+ if ((self._selectedObj != self._focusObj and self._focusObj is not None and self._selectedObj is not None) or len(self._scene.objects()) == 2) and int(profile.getMachineSetting('extruder_amount')) > 1:
+ self.Bind(wx.EVT_MENU, self.OnMergeObjects, menu.Append(-1, _("Dual extrusion merge")))
if len(self._scene.objects()) > 0:
- self.Bind(wx.EVT_MENU, self.OnDeleteAll, menu.Append(-1, 'Delete all'))
+ self.Bind(wx.EVT_MENU, self.OnDeleteAll, menu.Append(-1, _("Delete all objects")))
if menu.MenuItemCount > 0:
self.PopupMenu(menu)
menu.Destroy()
def OnPaint(self,e):
if machineCom.machineIsConnected():
self.printButton._imageID = 6
- self.printButton._tooltip = 'Print'
+ self.printButton._tooltip = _("Print")
elif len(removableStorage.getPossibleSDcardDrives()) > 0:
self.printButton._imageID = 2
- self.printButton._tooltip = 'Toolpath to SD'
+ self.printButton._tooltip = _("Toolpath to SD")
else:
self.printButton._imageID = 3
- self.printButton._tooltip = 'Save toolpath'
+ self.printButton._tooltip = _("Save toolpath")
if self._animView is not None:
self._viewTarget = self._animView.getPosition()
self._gcodeLoadThread.start()
if self._gcode is not None and self._gcode.layerList is not None:
glPushMatrix()
- glTranslate(-self._machineSize[0] / 2, -self._machineSize[1] / 2, 0)
+ if profile.getMachineSetting('machine_center_is_zero') != 'True':
+ glTranslate(-self._machineSize[0] / 2, -self._machineSize[1] / 2, 0)
t = time.time()
drawUpTill = min(len(self._gcode.layerList), self.layerSelect.getValue() + 1)
for n in xrange(0, drawUpTill):
glLoadIdentity()
glTranslate(0,-4,-10)
glColor4ub(60,60,60,255)
- opengl.glDrawStringCenter('Loading toolpath for visualization...')
+ opengl.glDrawStringCenter(_("Loading toolpath for visualization..."))
glPopMatrix()
else:
#Draw the object box-shadow, so you can see where it will collide with other objects.
glLoadIdentity()
glTranslate(0,-4,-10)
glColor4ub(60,60,60,255)
- opengl.glDrawStringCenter('Overhang view not working due to lack of OpenGL shaders support.')
+ opengl.glDrawStringCenter(_("Overhang view not working due to lack of OpenGL shaders support."))
glPopMatrix()
def _renderObject(self, obj, brightness = False, addSink = True):
glEnable(GL_CULL_FACE)
glEnable(GL_BLEND)
- size = [profile.getPreferenceFloat('machine_width'), profile.getPreferenceFloat('machine_depth'), profile.getPreferenceFloat('machine_height')]
+ size = [profile.getMachineSettingFloat('machine_width'), profile.getMachineSettingFloat('machine_depth'), profile.getMachineSettingFloat('machine_height')]
- if profile.getPreference('machine_type') == 'ultimaker':
+ machine = profile.getMachineSetting('machine_type')
+ if profile.getMachineSetting('machine_type').startswith('ultimaker'):
+ if machine not in self._platformMesh:
+ meshes = meshLoader.loadMeshes(resources.getPathForMesh(machine + '_platform.stl'))
+ if len(meshes) > 0:
+ self._platformMesh[machine] = meshes[0]
+ else:
+ self._platformMesh[machine] = None
+ if machine == 'ultimaker2':
+ self._platformMesh[machine]._drawOffset = numpy.array([0,-37,145], numpy.float32)
+ else:
+ self._platformMesh[machine]._drawOffset = numpy.array([0,0,2.5], numpy.float32)
glColor4f(1,1,1,0.5)
self._objectShader.bind()
- self._renderObject(self._platformMesh, False, False)
+ self._renderObject(self._platformMesh[machine], False, False)
self._objectShader.unbind()
+
+ #For the Ultimaker 2 render the texture on the back plate to show the Ultimaker2 text.
+ if machine == 'ultimaker2':
+ if not hasattr(self._platformMesh[machine], 'texture'):
+ self._platformMesh[machine].texture = opengl.loadGLTexture('Ultimaker2backplate.png')
+ glBindTexture(GL_TEXTURE_2D, self._platformMesh[machine].texture)
+ glEnable(GL_TEXTURE_2D)
+ glPushMatrix()
+ glColor4f(1,1,1,1)
+
+ glTranslate(0,150,-5)
+ h = 50
+ d = 8
+ w = 100
+ glEnable(GL_BLEND)
+ glBlendFunc(GL_DST_COLOR, GL_ZERO)
+ glBegin(GL_QUADS)
+ glTexCoord2f(1, 0)
+ glVertex3f( w, 0, h)
+ glTexCoord2f(0, 0)
+ glVertex3f(-w, 0, h)
+ glTexCoord2f(0, 1)
+ glVertex3f(-w, 0, 0)
+ glTexCoord2f(1, 1)
+ glVertex3f( w, 0, 0)
+
+ glTexCoord2f(1, 0)
+ glVertex3f(-w, d, h)
+ glTexCoord2f(0, 0)
+ glVertex3f( w, d, h)
+ glTexCoord2f(0, 1)
+ glVertex3f( w, d, 0)
+ glTexCoord2f(1, 1)
+ glVertex3f(-w, d, 0)
+ glEnd()
+ glDisable(GL_TEXTURE_2D)
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
+ glPopMatrix()
else:
glColor4f(0,0,0,1)
glLineWidth(3)
def _generateGCodeVBOs2(self, layer):
filamentRadius = profile.getProfileSettingFloat('filament_diameter') / 2
filamentArea = math.pi * filamentRadius * filamentRadius
+ useFilamentArea = profile.getMachineSetting('gcode_flavor') == 'UltiGCode'
ret = []
for extrudeType in ['WALL-OUTER:0', 'WALL-OUTER:1', 'WALL-OUTER:2', 'WALL-OUTER:3', 'WALL-INNER', 'FILL', 'SUPPORT', 'SKIRT']:
normal[:,2] /= lens
ePerDist = path['extrusion'][1:] / lens
- lineWidth = ePerDist * (filamentArea / path['layerThickness'] / 2)
+ if useFilamentArea:
+ lineWidth = ePerDist / path['layerThickness'] / 2.0
+ else:
+ lineWidth = ePerDist * (filamentArea / path['layerThickness'] / 2)
normal[:,0] *= lineWidth
normal[:,1] *= lineWidth