chiark / gitweb /
Shader fix for MacOS.
[cura.git] / Cura / gui / sceneView.py
index 124053b74945865fdb708acc249ffa8d284b744c..4fa7d41878f8a610d236d4acc8212aaed9ae6a94 100644 (file)
@@ -774,7 +774,7 @@ void main(void)
        light_amount += 0.2;
        if (normalize(rotMatrix * gl_Normal).z < -cosAngle)
        {
-               light_amount = -10;
+               light_amount = -10.0;
        }
 }
                        ""","""
@@ -782,9 +782,9 @@ varying float light_amount;
 
 void main(void)
 {
-       if (light_amount == -10)
+       if (light_amount == -10.0)
        {
-               gl_FragColor = vec4(1, 0, 0, gl_Color[3]);
+               gl_FragColor = vec4(1.0, 0.0, 0.0, gl_Color[3]);
        }else{
                gl_FragColor = vec4(gl_Color.xyz * light_amount, gl_Color[3]);
        }