chiark / gitweb /
Add imageToMesh tool.
[cura.git] / Cura / gui / sceneView.py
index 883dd841bd00ba579df263df822b2f86dea9e23a..4d2d9a624db70cc475b1906f23420ae72537ef94 100644 (file)
@@ -8,7 +8,7 @@ import os
 import traceback
 import threading
 import math
-import glob
+import platform
 
 import OpenGL
 OpenGL.ERROR_CHECKING = False
@@ -28,6 +28,7 @@ from Cura.gui.util import previewTools
 from Cura.gui.util import opengl
 from Cura.gui.util import openglGui
 from Cura.gui.tools import youmagineGui
+from Cura.gui.tools import imageToMesh
 
 class SceneView(openglGui.glGuiPanel):
        def __init__(self, parent):
@@ -151,7 +152,7 @@ class SceneView(openglGui.glGuiPanel):
                gcodeFilename = None
                if len(filenames) == 1:
                        filename = filenames[0]
-                       ext = os.path.splitext(filename)[1]
+                       ext = os.path.splitext(filename)[1].lower()
                        if ext == '.g' or ext == '.gcode':
                                gcodeFilename = filename
                                mainWindow.addToModelMRU(filename)
@@ -170,11 +171,11 @@ class SceneView(openglGui.glGuiPanel):
                                        # directory: queue all included files and directories
                                        filenames.extend(os.path.join(filename, f) for f in os.listdir(filename))
                                else:
-                                       ext = os.path.splitext(filename)[1]
+                                       ext = os.path.splitext(filename)[1].lower()
                                        if ext == '.ini':
                                                profile.loadProfile(filename)
                                                mainWindow.addToProfileMRU(filename)
-                                       elif ext in meshLoader.loadSupportedExtensions():
+                                       elif ext in meshLoader.loadSupportedExtensions() or ext in imageToMesh.supportedExtensions():
                                                scene_filenames.append(filename)
                                                mainWindow.addToModelMRU(filename)
                                        else:
@@ -196,7 +197,7 @@ class SceneView(openglGui.glGuiPanel):
        def showLoadModel(self, button = 1):
                if button == 1:
                        dlg=wx.FileDialog(self, _("Open 3D model"), os.path.split(profile.getPreference('lastFile'))[0], style=wx.FD_OPEN|wx.FD_FILE_MUST_EXIST|wx.FD_MULTIPLE)
-                       dlg.SetWildcard(meshLoader.loadWildcardFilter() + "|GCode file (*.gcode)|*.g;*.gcode;*.G;*.GCODE")
+                       dlg.SetWildcard(meshLoader.loadWildcardFilter() + imageToMesh.wildcardList() + "|GCode file (*.gcode)|*.g;*.gcode;*.G;*.GCODE")
                        if dlg.ShowModal() != wx.ID_OK:
                                dlg.Destroy()
                                return
@@ -254,6 +255,8 @@ class SceneView(openglGui.glGuiPanel):
                        self._slicer.submitSliceInfoOnline()
 
        def showSaveGCode(self):
+               if len(self._scene._objectList) < 1:
+                       return
                dlg=wx.FileDialog(self, _("Save toolpath"), os.path.dirname(profile.getPreference('lastFile')), style=wx.FD_SAVE)
                filename = self._scene._objectList[0].getName() + '.gcode'
                dlg.SetFilename(filename)
@@ -419,7 +422,7 @@ class SceneView(openglGui.glGuiPanel):
                if self._focusObj is None:
                        return
                obj = self._focusObj
-               dlg = wx.NumberEntryDialog(self, "How many copies do you want?", "Copies", "Multiply", 1, 1, 100)
+               dlg = wx.NumberEntryDialog(self, _("How many copies do you want?"), _("Number of copies"), _("Multiply"), 1, 1, 100)
                if dlg.ShowModal() != wx.ID_OK:
                        dlg.Destroy()
                        return
@@ -530,7 +533,12 @@ class SceneView(openglGui.glGuiPanel):
        def loadScene(self, fileList):
                for filename in fileList:
                        try:
-                               objList = meshLoader.loadMeshes(filename)
+                               ext = os.path.splitext(filename)[1].lower()
+                               if ext in imageToMesh.supportedExtensions():
+                                       imageToMesh.convertImageDialog(self, filename).Show()
+                                       objList = []
+                               else:
+                                       objList = meshLoader.loadMeshes(filename)
                        except:
                                traceback.print_exc()
                        else:
@@ -565,7 +573,7 @@ class SceneView(openglGui.glGuiPanel):
                        self.updateProfileToControls()
                        self.updateToolButtons()
                if zoom and obj is not None:
-                       newViewPos = numpy.array([obj.getPosition()[0], obj.getPosition()[1], obj.getMaximum()[2] / 2])
+                       newViewPos = numpy.array([obj.getPosition()[0], obj.getPosition()[1], obj.getSize()[2] / 2])
                        self._animView = openglGui.animation(self, self._viewTarget.copy(), newViewPos, 0.5)
                        newZoom = obj.getBoundaryCircle() * 6
                        if newZoom > numpy.max(self._machineSize) * 3:
@@ -598,7 +606,7 @@ class SceneView(openglGui.glGuiPanel):
                        self.scaleZmmctrl.setValue(round(size[2], 2))
 
        def OnKeyChar(self, keyCode):
-               if keyCode == wx.WXK_DELETE or keyCode == wx.WXK_NUMPAD_DELETE:
+               if keyCode == wx.WXK_DELETE or keyCode == wx.WXK_NUMPAD_DELETE or (keyCode == wx.WXK_BACK and platform.system() == "Darwin"):
                        if self._selectedObj is not None:
                                self._deleteObject(self._selectedObj)
                                self.QueueRefresh()
@@ -897,7 +905,7 @@ void main(void)
        gl_FragColor = vec4(gl_Color.xyz * light_amount, 1.0-intensity);
 }
                                """)
-                       if self._objectShader == None or not self._objectShader.isValid():
+                       if self._objectShader is None or not self._objectShader.isValid():
                                self._objectShader = opengl.GLFakeShader()
                                self._objectOverhangShader = opengl.GLFakeShader()
                                self._objectLoadShader = None