self._mouse3Dpos = numpy.array([0,0,0], numpy.float32)
self._animView = None
self._animZoom = None
+ self._lastObjectSink = None
self._platformMesh = {}
self.glReleaseList = []
self._platformTexture = None
self.showSaveGCode()
else:
filename = self._scene._objectList[0].getName() + profile.getGCodeExtension()
+
+ #check if the file is part of the root folder.
+ # If so, create folders on sd card to get the same folder hierarchy.
+ repDir = profile.getPreference("sdcard_rootfolder")
+ if os.path.exists(repDir) and os.path.isdir(repDir):
+ repDir = os.path.abspath(repDir)
+ originFilename = os.path.abspath( self._scene._objectList[0].getOriginFilename() )
+ if os.path.dirname(originFilename).startswith(repDir):
+ filename = os.path.splitext(originFilename[len(repDir):])[0] + profile.getGCodeExtension()
+ sdPath = os.path.dirname(os.path.join( drive[1], filename))
+ if not os.path.exists(sdPath):
+ print "Creating replication directory:", sdPath
+ os.makedirs(sdPath)
threading.Thread(target=self._saveGCode,args=(drive[1] + filename, drive[1])).start()
elif connectionGroup is not None:
connections = connectionGroup.getAvailableConnections()
self.sceneUpdated()
def sceneUpdated(self):
+
+ objectSink = profile.getProfileSettingFloat("object_sink")
+ if self._lastObjectSink != objectSink:
+ self._lastObjectSink = objectSink
+ self._scene.updateHeadSize()
+
wx.CallAfter(self._sceneUpdateTimer.Start, 500, True)
self._engine.abortEngine()
self._scene.updateSizeOffsets()
texture_scale = 1.0
if machine_type == 'ultimaker2' or machine_type == 'ultimaker2extended':
filename = resources.getPathForMesh('ultimaker2_platform.stl')
- offset = [0,-37,145]
+ offset = [-9,-37,145]
texture_name = 'Ultimaker2backplate.png'
- texture_offset = [0,150,-5]
+ texture_offset = [9,150,-5]
elif machine_type == 'ultimaker2go':
filename = resources.getPathForMesh('ultimaker2go_platform.stl')
offset = [0,-42,145]