self.checkReloadFileTimer.Start(1000)
group = []
- self.rotateToolButton = openglGui.glRadioButton(self.glCanvas, 1, 'Rotate', (0,-1), group, self.OnToolSelect)
- self.scaleToolButton = openglGui.glRadioButton(self.glCanvas, 2, 'Scale', (1,-1), group, self.OnToolSelect)
- self.mirrorToolButton = openglGui.glRadioButton(self.glCanvas, 12, 'Mirror', (2,-1), group, self.OnToolSelect)
+ self.rotateToolButton = openglGui.glRadioButton(self.glCanvas, 8, 'Rotate', (0,-1), group, self.OnToolSelect)
+ self.scaleToolButton = openglGui.glRadioButton(self.glCanvas, 9, 'Scale', (1,-1), group, self.OnToolSelect)
+ self.mirrorToolButton = openglGui.glRadioButton(self.glCanvas, 10, 'Mirror', (2,-1), group, self.OnToolSelect)
- self.resetRotationButton = openglGui.glButton(self.glCanvas, 4, 'Reset rotation', (0,-2), self.OnRotateReset)
- self.layFlatButton = openglGui.glButton(self.glCanvas, 5, 'Lay flat', (0,-3), self.OnLayFlat)
+ self.resetRotationButton = openglGui.glButton(self.glCanvas, 12, 'Reset rotation', (0,-2), self.OnRotateReset)
+ self.layFlatButton = openglGui.glButton(self.glCanvas, 16, 'Lay flat', (0,-3), self.OnLayFlat)
- self.resetScaleButton = openglGui.glButton(self.glCanvas, 8, 'Scale reset', (1,-2), self.OnScaleReset)
- self.scaleMaxButton = openglGui.glButton(self.glCanvas, 9, 'Scale to machine size', (1,-3), self.OnScaleMax)
+ self.resetScaleButton = openglGui.glButton(self.glCanvas, 13, 'Scale reset', (1,-2), self.OnScaleReset)
+ self.scaleMaxButton = openglGui.glButton(self.glCanvas, 17, 'Scale to machine size', (1,-3), self.OnScaleMax)
- self.mirrorXButton = openglGui.glButton(self.glCanvas, 12, 'Mirror X', (2,-2), lambda : self.OnMirror(0))
- self.mirrorYButton = openglGui.glButton(self.glCanvas, 13, 'Mirror Y', (2,-3), lambda : self.OnMirror(1))
- self.mirrorZButton = openglGui.glButton(self.glCanvas, 14, 'Mirror Z', (2,-4), lambda : self.OnMirror(2))
+ self.mirrorXButton = openglGui.glButton(self.glCanvas, 14, 'Mirror X', (2,-2), lambda : self.OnMirror(0))
+ self.mirrorYButton = openglGui.glButton(self.glCanvas, 18, 'Mirror Y', (2,-3), lambda : self.OnMirror(1))
+ self.mirrorZButton = openglGui.glButton(self.glCanvas, 22, 'Mirror Z', (2,-4), lambda : self.OnMirror(2))
- self.openFileButton = openglGui.glButton(self.glCanvas, 3, 'Load model', (0,0), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(1))
- self.sliceButton = openglGui.glButton(self.glCanvas, 6, 'Prepare model', (1,0), lambda : self.GetParent().GetParent().GetParent().OnSlice(None))
- self.printButton = openglGui.glButton(self.glCanvas, 7, 'Print model', (2,0), lambda : self.GetParent().GetParent().GetParent().OnPrint(None))
+ self.openFileButton = openglGui.glButton(self.glCanvas, 4, 'Load model', (0,0), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(1))
+ self.sliceButton = openglGui.glButton(self.glCanvas, 5, 'Prepare model', (1,0), lambda : self.GetParent().GetParent().GetParent().OnSlice(None))
+ self.printButton = openglGui.glButton(self.glCanvas, 6, 'Print model', (2,0), lambda : self.GetParent().GetParent().GetParent().OnPrint(None))
extruderCount = int(profile.getPreference('extruder_amount'))
if extruderCount > 1:
- openglGui.glButton(self.glCanvas, 3, 'Load dual model', (0,1), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(2))
+ openglGui.glButton(self.glCanvas, 4, 'Load dual model', (0,1), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(2))
if extruderCount > 2:
- openglGui.glButton(self.glCanvas, 3, 'Load triple model', (0,2), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(3))
+ openglGui.glButton(self.glCanvas, 4, 'Load triple model', (0,2), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(3))
if extruderCount > 3:
- openglGui.glButton(self.glCanvas, 3, 'Load quad model', (0,3), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(4))
+ openglGui.glButton(self.glCanvas, 4, 'Load quad model', (0,3), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(4))
- self.scaleForm = openglGui.glFrame(self.glCanvas, (2, -3))
+ self.scaleForm = openglGui.glFrame(self.glCanvas, (2, -2))
openglGui.glGuiLayoutGrid(self.scaleForm)
openglGui.glLabel(self.scaleForm, 'Scale X', (0,0))
self.scaleXctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,0), lambda value: self.OnScaleEntry(value, 0))
openglGui.glLabel(self.scaleForm, 'Uniform scale', (0,8))
self.scaleUniform = openglGui.glCheckbox(self.scaleForm, True, (1,8), None)
- self.viewSelection = openglGui.glComboButton(self.glCanvas, 'View mode', [0,1,2,3,4], ['3D Model', 'Transparent', 'X-Ray', 'Overhang', 'Layers'], (-1,0), self.OnViewChange)
+ self.viewSelection = openglGui.glComboButton(self.glCanvas, 'View mode', [7,11,15,19,23], ['3D Model', 'Transparent', 'X-Ray', 'Overhang', 'Layers'], (-1,0), self.OnViewChange)
self.layerSelect = openglGui.glSlider(self.glCanvas, 0, 0, 100, (-1,-2), self.OnLayerNrChange)
self.OnViewChange()
self.OnToolSelect()
- self.returnToModelViewAndUpdateModel()
+ self.updateModelTransform()
self.matrix = numpy.matrix(numpy.array(profile.getObjectMatrix(), numpy.float64).reshape((3,3,)))
- def returnToModelViewAndUpdateModel(self):
- if self.glCanvas.viewMode == 'GCode' or self.glCanvas.viewMode == 'Mixed':
- self.setViewMode('Normal')
- self.updateModelTransform()
-
- def OnToolSelect(self, resetView = True):
+ def OnToolSelect(self):
if self.rotateToolButton.getSelected():
self.tool = previewTools.toolRotate(self.glCanvas)
elif self.scaleToolButton.getSelected():
self.mirrorXButton.setHidden(not self.mirrorToolButton.getSelected())
self.mirrorYButton.setHidden(not self.mirrorToolButton.getSelected())
self.mirrorZButton.setHidden(not self.mirrorToolButton.getSelected())
- if resetView:
- self.returnToModelViewAndUpdateModel()
+ self.updateModelTransform()
def OnScaleEntry(self, value, axis):
try:
self.rotateToolButton.setSelected(False)
self.scaleToolButton.setSelected(False)
self.mirrorToolButton.setSelected(False)
- self.OnToolSelect(False)
self.glCanvas.Refresh()
def updateModelTransform(self, f=0):
def drawModel(self, displayList):
vMin = self.parent.objectsMinV
vMax = self.parent.objectsMaxV
- offset = - vMin - (vMax - vMin) / 2
+ if vMin is None:
+ return
+ offset = - vMin - (vMax - vMin) / 2
matrix = opengl.convert3x3MatrixTo4x4(self.parent.matrix)