chiark / gitweb /
Updated gcode interperter and GCode preview. Fixed #77
[cura.git] / Cura / gui / preview3d.py
index 526659366883f0614569d9b1c0ded54692da0762..71a2638b74e36c047acab9f6c004fb9d47e5aafc 100644 (file)
@@ -446,85 +446,13 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
                                self.gcodeDisplayList = glGenLists(len(self.parent.gcode.layerList));\r
                                self.gcodeDisplayListCount = len(self.parent.gcode.layerList)\r
                        self.parent.gcodeDirty = False\r
-                       prevLayerZ = 0.0\r
-                       curLayerZ = 0.0\r
-                       \r
-                       layerThickness = 0.0\r
-                       filamentRadius = profile.getProfileSettingFloat('filament_diameter') / 2\r
-                       filamentArea = math.pi * filamentRadius * filamentRadius\r
-                       lineWidth = profile.getProfileSettingFloat('nozzle_size') / 2 / 10\r
                        \r
                        curLayerNum = 0\r
                        for layer in self.parent.gcode.layerList:\r
                                glNewList(self.gcodeDisplayList + curLayerNum, GL_COMPILE)\r
-                               glDisable(GL_CULL_FACE)\r
-                               curLayerZ = layer[0].list[1].z\r
-                               layerThickness = curLayerZ - prevLayerZ\r
-                               prevLayerZ = layer[-1].list[-1].z\r
-                               for path in layer:\r
-                                       if path.type == 'move':\r
-                                               glColor3f(0,0,1)\r
-                                       if path.type == 'extrude':\r
-                                               if path.pathType == 'FILL':\r
-                                                       glColor3f(0.5,0.5,0)\r
-                                               elif path.pathType == 'WALL-INNER':\r
-                                                       glColor3f(0,1,0)\r
-                                               elif path.pathType == 'SUPPORT':\r
-                                                       glColor3f(0,1,1)\r
-                                               elif path.pathType == 'SKIRT':\r
-                                                       glColor3f(0,0.5,0.5)\r
-                                               else:\r
-                                                       glColor3f(1,0,0)\r
-                                       if path.type == 'retract':\r
-                                               glColor3f(0,1,1)\r
-                                       if path.type == 'extrude':\r
-                                               for i in xrange(0, len(path.list)-1):\r
-                                                       v0 = path.list[i]\r
-                                                       v1 = path.list[i+1]\r
-\r
-                                                       # Calculate line width from ePerDistance (needs layer thickness and filament diameter)\r
-                                                       dist = (v0 - v1).vsize()\r
-                                                       if dist > 0 and layerThickness > 0:\r
-                                                               extrusionMMperDist = (v1.e - v0.e) / dist\r
-                                                               lineWidth = extrusionMMperDist * filamentArea / layerThickness / 2\r
-\r
-                                                       normal = (v0 - v1).cross(util3d.Vector3(0,0,1))\r
-                                                       normal.normalize()\r
-                                                       v2 = v0 + normal * lineWidth\r
-                                                       v3 = v1 + normal * lineWidth\r
-                                                       v0 = v0 - normal * lineWidth\r
-                                                       v1 = v1 - normal * lineWidth\r
-\r
-                                                       glBegin(GL_QUADS)\r
-                                                       if path.pathType == 'FILL':     #Remove depth buffer fighting on infill/wall overlap\r
-                                                               glVertex3f(v0.x, v0.y, v0.z - 0.02)\r
-                                                               glVertex3f(v1.x, v1.y, v1.z - 0.02)\r
-                                                               glVertex3f(v3.x, v3.y, v3.z - 0.02)\r
-                                                               glVertex3f(v2.x, v2.y, v2.z - 0.02)\r
-                                                       else:\r
-                                                               glVertex3f(v0.x, v0.y, v0.z - 0.01)\r
-                                                               glVertex3f(v1.x, v1.y, v1.z - 0.01)\r
-                                                               glVertex3f(v3.x, v3.y, v3.z - 0.01)\r
-                                                               glVertex3f(v2.x, v2.y, v2.z - 0.01)\r
-                                                       glEnd()\r
-                                       \r
-                                               #for v in path['list']:\r
-                                               #       glBegin(GL_TRIANGLE_FAN)\r
-                                               #       glVertex3f(v.x, v.y, v.z - 0.001)\r
-                                               #       for i in xrange(0, 16+1):\r
-                                               #               if path['pathType'] == 'FILL':  #Remove depth buffer fighting on infill/wall overlap\r
-                                               #                       glVertex3f(v.x + math.cos(math.pi*2/16*i) * lineWidth, v.y + math.sin(math.pi*2/16*i) * lineWidth, v.z - 0.02)\r
-                                               #               else:\r
-                                               #                       glVertex3f(v.x + math.cos(math.pi*2/16*i) * lineWidth, v.y + math.sin(math.pi*2/16*i) * lineWidth, v.z - 0.01)\r
-                                               #       glEnd()\r
-                                       else:\r
-                                               glBegin(GL_LINE_STRIP)\r
-                                               for v in path.list:\r
-                                                       glVertex3f(v.x, v.y, v.z)\r
-                                               glEnd()\r
-                               curLayerNum += 1\r
-                               glEnable(GL_CULL_FACE)\r
+                               opengl.DrawGCodeLayer(layer)\r
                                glEndList()\r
+                               curLayerNum += 1\r
                \r
                if self.parent.gcode != None and (self.viewMode == "GCode" or self.viewMode == "Mixed"):\r
                        glEnable(GL_COLOR_MATERIAL)\r