+ if (UNIT_IS_INACTIVE_OR_FAILED(os) != UNIT_IS_INACTIVE_OR_FAILED(ns)) {
+ ExecContext *ec = unit_get_exec_context(u);
+ if (ec && exec_context_may_touch_console(ec)) {
+ if (UNIT_IS_INACTIVE_OR_FAILED(ns))
+ m->n_on_console--;
+ else
+ m->n_on_console++;
+ }
+ }
+