+#include "load-dropin.h"
+#include "load-fragment.h"
+
+static const UnitActiveState state_translation_table[_SOCKET_STATE_MAX] = {
+ [SOCKET_DEAD] = UNIT_INACTIVE,
+ [SOCKET_START_PRE] = UNIT_ACTIVATING,
+ [SOCKET_START_POST] = UNIT_ACTIVATING,
+ [SOCKET_LISTENING] = UNIT_ACTIVE,
+ [SOCKET_RUNNING] = UNIT_ACTIVE,
+ [SOCKET_STOP_PRE] = UNIT_DEACTIVATING,
+ [SOCKET_STOP_PRE_SIGTERM] = UNIT_DEACTIVATING,
+ [SOCKET_STOP_PRE_SIGKILL] = UNIT_DEACTIVATING,
+ [SOCKET_STOP_POST] = UNIT_DEACTIVATING,
+ [SOCKET_STOP_POST_SIGTERM] = UNIT_DEACTIVATING,
+ [SOCKET_STOP_POST_SIGKILL] = UNIT_DEACTIVATING,
+ [SOCKET_MAINTAINANCE] = UNIT_INACTIVE,
+};