+int manager_coldplug(Manager *m) {
+ int r;
+ UnitType c;
+ Iterator i;
+ Unit *u;
+ char *k;
+
+ assert(m);
+
+ /* First, let's ask every type to load all units from
+ * disk/kernel that it might know */
+ for (c = 0; c < _UNIT_TYPE_MAX; c++)
+ if (unit_vtable[c]->enumerate)
+ if ((r = unit_vtable[c]->enumerate(m)) < 0)
+ return r;
+
+ manager_dispatch_load_queue(m);
+
+ /* Then, let's set up their initial state. */
+ HASHMAP_FOREACH_KEY(u, k, m->units, i) {
+
+ /* ignore aliases */
+ if (unit_id(u) != k)
+ continue;
+
+ if (UNIT_VTABLE(u)->coldplug)
+ if ((r = UNIT_VTABLE(u)->coldplug(u)) < 0)
+ return r;
+ }
+
+ return 0;
+}
+