+ glColor(255,255,255)
+ size = size / 2
+ size += 0.01
+ glLineWidth(1)
+ glBegin(GL_LINES)
+ glVertex3f(size[0], size[1], size[2])
+ glVertex3f(size[0], size[1], size[2]/4*3)
+ glVertex3f(size[0], size[1], size[2])
+ glVertex3f(size[0], size[1]/4*3, size[2])
+ glVertex3f(size[0], size[1], size[2])
+ glVertex3f(size[0]/4*3, size[1], size[2])
+
+ glVertex3f(-size[0], size[1], size[2])
+ glVertex3f(-size[0], size[1], size[2]/4*3)
+ glVertex3f(-size[0], size[1], size[2])
+ glVertex3f(-size[0], size[1]/4*3, size[2])
+ glVertex3f(-size[0], size[1], size[2])
+ glVertex3f(-size[0]/4*3, size[1], size[2])
+
+ glVertex3f(size[0], -size[1], size[2])
+ glVertex3f(size[0], -size[1], size[2]/4*3)
+ glVertex3f(size[0], -size[1], size[2])
+ glVertex3f(size[0], -size[1]/4*3, size[2])
+ glVertex3f(size[0], -size[1], size[2])
+ glVertex3f(size[0]/4*3, -size[1], size[2])
+
+ glVertex3f(-size[0], -size[1], size[2])
+ glVertex3f(-size[0], -size[1], size[2]/4*3)
+ glVertex3f(-size[0], -size[1], size[2])
+ glVertex3f(-size[0], -size[1]/4*3, size[2])
+ glVertex3f(-size[0], -size[1], size[2])
+ glVertex3f(-size[0]/4*3, -size[1], size[2])
+
+ glVertex3f(size[0], size[1], -size[2])
+ glVertex3f(size[0], size[1], -size[2]/4*3)
+ glVertex3f(size[0], size[1], -size[2])
+ glVertex3f(size[0], size[1]/4*3, -size[2])
+ glVertex3f(size[0], size[1], -size[2])
+ glVertex3f(size[0]/4*3, size[1], -size[2])
+
+ glVertex3f(-size[0], size[1], -size[2])
+ glVertex3f(-size[0], size[1], -size[2]/4*3)
+ glVertex3f(-size[0], size[1], -size[2])
+ glVertex3f(-size[0], size[1]/4*3, -size[2])
+ glVertex3f(-size[0], size[1], -size[2])
+ glVertex3f(-size[0]/4*3, size[1], -size[2])
+
+ glVertex3f(size[0], -size[1], -size[2])
+ glVertex3f(size[0], -size[1], -size[2]/4*3)
+ glVertex3f(size[0], -size[1], -size[2])
+ glVertex3f(size[0], -size[1]/4*3, -size[2])
+ glVertex3f(size[0], -size[1], -size[2])
+ glVertex3f(size[0]/4*3, -size[1], -size[2])
+
+ glVertex3f(-size[0], -size[1], -size[2])
+ glVertex3f(-size[0], -size[1], -size[2]/4*3)
+ glVertex3f(-size[0], -size[1], -size[2])
+ glVertex3f(-size[0], -size[1]/4*3, -size[2])
+ glVertex3f(-size[0], -size[1], -size[2])
+ glVertex3f(-size[0]/4*3, -size[1], -size[2])
+ glEnd()
+
+ glEnable(GL_DEPTH_TEST)