1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
5 #include "load-fragment.h"
8 static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
9 [TARGET_DEAD] = UNIT_INACTIVE,
10 [TARGET_ACTIVE] = UNIT_ACTIVE
13 static const char* const state_string_table[_TARGET_STATE_MAX] = {
14 [TARGET_DEAD] = "dead",
15 [TARGET_ACTIVE] = "active"
18 static void target_dump(Unit *u, FILE *f, const char *prefix) {
19 Target *t = TARGET(u);
25 "%sTarget State: %s\n",
26 prefix, state_string_table[t->state]);
29 static void target_set_state(Target *t, TargetState state) {
30 TargetState old_state;
36 log_debug("%s changing %s → %s", unit_id(UNIT(t)), state_string_table[old_state], state_string_table[state]);
38 unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]);
41 static int target_start(Unit *u) {
42 Target *t = TARGET(u);
45 assert(t->state == TARGET_DEAD);
47 target_set_state(t, TARGET_ACTIVE);
51 static int target_stop(Unit *u) {
52 Target *t = TARGET(u);
55 assert(t->state == TARGET_ACTIVE);
57 target_set_state(t, TARGET_DEAD);
61 static UnitActiveState target_active_state(Unit *u) {
64 return state_translation_table[TARGET(u)->state];
67 const UnitVTable target_vtable = {
70 .init = unit_load_fragment_and_dropin,
74 .start = target_start,
77 .active_state = target_active_state