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Add convex hulls for all objects and do collision detection with that. Add initial...
[cura.git] / Cura / util / polygon.py
1 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
2
3 import numpy
4
5 def convexHull(pointList):
6         def _isRightTurn((p, q, r)):
7                 sum1 = q[0]*r[1] + p[0]*q[1] + r[0]*p[1]
8                 sum2 = q[0]*p[1] + r[0]*q[1] + p[0]*r[1]
9
10                 if sum1 - sum2 < 0:
11                         return 1
12                 else:
13                         return 0
14
15         unique = {}
16         for p in pointList:
17                 unique[p[0],p[1]] = 1
18
19         points = unique.keys()
20         points.sort()
21
22         # Build upper half of the hull.
23         upper = [points[0], points[1]]
24         for p in points[2:]:
25                 upper.append(p)
26                 while len(upper) > 2 and not _isRightTurn(upper[-3:]):
27                         del upper[-2]
28
29         # Build lower half of the hull.
30         points = points[::-1]
31         lower = [points[0], points[1]]
32         for p in points[2:]:
33                 lower.append(p)
34                 while len(lower) > 2 and not _isRightTurn(lower[-3:]):
35                         del lower[-2]
36
37         # Remove duplicates.
38         del lower[0]
39         del lower[-1]
40
41         return numpy.array(upper + lower, numpy.float32) - numpy.array([0.0,0.0], numpy.float32)
42
43 def minkowskiHull(a, b):
44         points = numpy.zeros((len(a) * len(b), 2))
45         for n in xrange(0, len(a)):
46                 for m in xrange(0, len(b)):
47                         points[n * len(b) + m] = a[n] + b[m]
48         return convexHull(points.copy())
49
50 def projectPoly(poly, normal):
51         pMin = numpy.dot(normal, poly[0])
52         pMax = pMin
53         for n in xrange(1 , len(poly)):
54                 p = numpy.dot(normal, poly[n])
55                 pMin = min(pMin, p)
56                 pMax = max(pMax, p)
57         return pMin, pMax
58
59 def polygonCollision(polyA, polyB):
60         for n in xrange(0, len(polyA)):
61                 p0 = polyA[n-1]
62                 p1 = polyA[n]
63                 normal = (p1 - p0)[::-1]
64                 normal[1] = -normal[1]
65                 normal /= numpy.linalg.norm(normal)
66                 aMin, aMax = projectPoly(polyA, normal)
67                 bMin, bMax = projectPoly(polyB, normal)
68                 if aMin > bMax:
69                         return False
70                 if bMin > aMax:
71                         return False
72         for n in xrange(0, len(polyB)):
73                 p0 = polyB[n-1]
74                 p1 = polyB[n]
75                 normal = (p1 - p0)[::-1]
76                 normal[1] = -normal[1]
77                 normal /= numpy.linalg.norm(normal)
78                 aMin, aMax = projectPoly(polyA, normal)
79                 bMin, bMax = projectPoly(polyB, normal)
80                 if aMin > bMax:
81                         return False
82                 if aMax < bMin:
83                         return False
84         return True