chiark / gitweb /
Add proper head size code for scene planning. Fixed reset rotation.
[cura.git] / Cura / util / objectScene.py
1 import random
2 import numpy
3
4 class _objectOrder(object):
5         def __init__(self, order, todo):
6                 self.order = order
7                 self.todo = todo
8
9 class _objectOrderFinder(object):
10         def __init__(self, scene, offset, leftToRight, frontToBack, gantryHeight):
11                 self._scene = scene
12                 self._offset = offset - numpy.array([0.1,0.1])
13                 self._objs = scene.objects()
14                 self._leftToRight = leftToRight
15                 self._frontToBack = frontToBack
16                 initialList = []
17                 for n in xrange(0, len(self._objs)):
18                         if scene.checkPlatform(self._objs[n]):
19                                 initialList.append(n)
20                 if len(initialList) == 0:
21                         self.order = []
22                         return
23                 self._todo = [_objectOrder([], initialList)]
24                 while len(self._todo) > 0:
25                         current = self._todo.pop()
26                         for addIdx in current.todo:
27                                 if not self._checkHitFor(addIdx, current.order):
28                                         todoList = current.todo[:]
29                                         todoList.remove(addIdx)
30                                         order = current.order[:] + [addIdx]
31                                         if len(todoList) == 0:
32                                                 self._todo = None
33                                                 self.order = order
34                                                 return
35                                         self._todo.append(_objectOrder(order, todoList))
36                 self.order = None
37
38         def _checkHitFor(self, addIdx, others):
39                 for idx in others:
40                         if self._checkHit(addIdx, idx):
41                                 return True
42                 return False
43
44         def _checkHit(self, addIdx, idx):
45                 addPos = self._scene._objectList[addIdx].getPosition()
46                 addSize = self._scene._objectList[addIdx].getSize()
47                 pos = self._scene._objectList[idx].getPosition()
48                 size = self._scene._objectList[idx].getSize()
49
50                 if self._leftToRight:
51                         if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
52                                 return False
53                 else:
54                         if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
55                                 return False
56
57                 if self._frontToBack:
58                         if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
59                                 return False
60                 else:
61                         if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
62                                 return False
63
64                 return True
65
66 class Scene(object):
67         def __init__(self):
68                 self._objectList = []
69                 self._sizeOffsets = numpy.array([0.0,0.0], numpy.float32)
70                 self._machineSize = numpy.array([100,100,100], numpy.float32)
71                 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
72                 self._leftToRight = False
73                 self._frontToBack = True
74                 self._gantryHeight = 60
75
76         def setMachineSize(self, machineSize):
77                 self._machineSize = machineSize
78
79         def setSizeOffsets(self, sizeOffsets):
80                 self._sizeOffsets = sizeOffsets
81
82         def setHeadSize(self, xMin, xMax, yMin, yMax, gantryHeight):
83                 self._leftToRight = xMin < xMax
84                 self._frontToBack = yMin < yMax
85                 self._headOffsets[0] = min(xMin, xMax)
86                 self._headOffsets[1] = min(yMin, yMax)
87                 self._gantryHeight = gantryHeight
88
89         def getObjectExtend(self):
90                 return self._sizeOffsets + self._headOffsets
91
92         def objects(self):
93                 return self._objectList
94
95         def add(self, obj):
96                 self._findFreePositionFor(obj)
97                 self._objectList.append(obj)
98                 self.pushFree()
99
100         def remove(self, obj):
101                 self._objectList.remove(obj)
102
103         def merge(self, obj1, obj2):
104                 self.remove(obj2)
105                 obj1._meshList += obj2._meshList
106                 obj1.processMatrix()
107                 obj1.setPosition((obj1.getPosition() + obj2.getPosition()) / 2)
108                 self.pushFree()
109
110         def pushFree(self):
111                 n = 1000
112                 while self._pushFree():
113                         n -= 1
114                         if n < 0:
115                                 return
116
117         def arrangeAll(self):
118                 oldList = self._objectList
119                 self._objectList = []
120                 for obj in oldList:
121                         obj.setPosition(numpy.array([0,0], numpy.float32))
122                         self.add(obj)
123
124         def centerAll(self):
125                 minPos = numpy.array([9999999,9999999], numpy.float32)
126                 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
127                 for obj in self._objectList:
128                         pos = obj.getPosition()
129                         size = obj.getSize()
130                         minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
131                         minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
132                         maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
133                         maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
134                 offset = -(maxPos + minPos) / 2
135                 for obj in self._objectList:
136                         obj.setPosition(obj.getPosition() + offset)
137
138         def printOrder(self):
139                 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets, self._leftToRight, self._frontToBack, self._gantryHeight).order
140                 if order is None:
141                         print "ODD! Cannot find out proper printing order!!!"
142                         for obj in self._objectList:
143                                 print obj.getPosition(), obj.getSize()
144                 return order
145
146         def _pushFree(self):
147                 for a in self._objectList:
148                         for b in self._objectList:
149                                 if not self._checkHit(a, b):
150                                         continue
151                                 posDiff = a.getPosition() - b.getPosition()
152                                 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
153                                         posDiff[1] = 1.0
154                                 if abs(posDiff[0]) > abs(posDiff[1]):
155                                         axis = 0
156                                 else:
157                                         axis = 1
158                                 aPos = a.getPosition()
159                                 bPos = b.getPosition()
160                                 center = (aPos[axis] + bPos[axis]) / 2
161                                 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
162                                 if posDiff[axis] < 0:
163                                         distance = -distance
164                                 aPos[axis] = center + distance / 2
165                                 bPos[axis] = center - distance / 2
166                                 a.setPosition(aPos)
167                                 b.setPosition(bPos)
168                                 return True
169                 return False
170
171         def _checkHit(self, a, b):
172                 if a == b:
173                         return False
174                 posDiff = a.getPosition() - b.getPosition()
175                 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
176                         if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
177                                 return True
178                 return False
179
180         def checkPlatform(self, obj):
181                 p = obj.getPosition()
182                 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
183                 if p[0] - s[0] < -self._machineSize[0] / 2:
184                         return False
185                 if p[0] + s[0] > self._machineSize[0] / 2:
186                         return False
187                 if p[1] - s[1] < -self._machineSize[1] / 2:
188                         return False
189                 if p[1] + s[1] > self._machineSize[1] / 2:
190                         return False
191                 return True
192
193         def _findFreePositionFor(self, obj):
194                 posList = []
195                 for a in self._objectList:
196                         p = a.getPosition()
197                         s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
198                         posList.append(p + s * ( 1.0, 1.0))
199                         posList.append(p + s * ( 0.0, 1.0))
200                         posList.append(p + s * (-1.0, 1.0))
201                         posList.append(p + s * ( 1.0, 0.0))
202                         posList.append(p + s * (-1.0, 0.0))
203                         posList.append(p + s * ( 1.0,-1.0))
204                         posList.append(p + s * ( 0.0,-1.0))
205                         posList.append(p + s * (-1.0,-1.0))
206
207                 best = None
208                 bestDist = None
209                 for p in posList:
210                         obj.setPosition(p)
211                         ok = True
212                         for a in self._objectList:
213                                 if self._checkHit(a, obj):
214                                         ok = False
215                                         break
216                         if not ok:
217                                 continue
218                         dist = numpy.linalg.norm(p)
219                         if not self.checkPlatform(obj):
220                                 dist *= 3
221                         if best is None or dist < bestDist:
222                                 best = p
223                                 bestDist = dist
224                 if best is not None:
225                         obj.setPosition(best)