chiark / gitweb /
bunch of small things.
[cura.git] / Cura / util / objectScene.py
1 import random
2 import numpy
3
4 class _objectOrder(object):
5         def __init__(self, order, todo):
6                 self.order = order
7                 self.todo = todo
8
9 class _objectOrderFinder(object):
10         def __init__(self, scene, offset):
11                 self._scene = scene
12                 self._offset = offset - numpy.array([0.1,0.1])
13                 self._objs = scene.objects()
14                 self._leftToRight = True
15                 self._frontToBack = True
16                 initialList = []
17                 for n in xrange(0, len(self._objs)):
18                         if scene.checkPlatform(self._objs[n]):
19                                 initialList.append(n)
20                 if len(initialList) == 0:
21                         self.order = []
22                         return
23                 self._todo = [_objectOrder([], initialList)]
24                 while len(self._todo) > 0:
25                         current = self._todo.pop()
26                         for addIdx in current.todo:
27                                 if not self._checkHitFor(addIdx, current.order):
28                                         todoList = current.todo[:]
29                                         todoList.remove(addIdx)
30                                         order = current.order[:] + [addIdx]
31                                         if len(todoList) == 0:
32                                                 self._todo = None
33                                                 self.order = order
34                                                 return
35                                         self._todo.append(_objectOrder(order, todoList))
36                 self.order = None
37
38         def _checkHitFor(self, addIdx, others):
39                 for idx in others:
40                         if self._checkHit(addIdx, idx):
41                                 return True
42                 return False
43
44         def _checkHit(self, addIdx, idx):
45                 addPos = self._scene._objectList[addIdx].getPosition()
46                 addSize = self._scene._objectList[addIdx].getSize()
47                 pos = self._scene._objectList[idx].getPosition()
48                 size = self._scene._objectList[idx].getSize()
49
50                 if self._leftToRight:
51                         if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
52                                 return False
53                 else:
54                         if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
55                                 return False
56
57                 if self._frontToBack:
58                         if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
59                                 return False
60                 else:
61                         if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
62                                 return False
63
64                 return True
65
66 class Scene(object):
67         def __init__(self):
68                 self._objectList = []
69                 self._sizeOffsets = numpy.array([3.0,3.0], numpy.float32)
70                 self._machineSize = numpy.array([100,100,100], numpy.float32)
71                 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
72
73         def setMachineSize(self, machineSize):
74                 self._machineSize = machineSize
75
76         def setSizeOffsets(self, sizeOffsets):
77                 self._sizeOffsets = sizeOffsets
78
79         def getObjectExtend(self):
80                 return self._sizeOffsets + self._headOffsets
81
82         def objects(self):
83                 return self._objectList
84
85         def add(self, obj):
86                 self._findFreePositionFor(obj)
87                 self._objectList.append(obj)
88                 self.pushFree()
89
90         def remove(self, obj):
91                 self._objectList.remove(obj)
92
93         def pushFree(self):
94                 n = 1000
95                 while self._pushFree():
96                         n -= 1
97                         if n < 0:
98                                 return
99
100         def arrangeAll(self):
101                 oldList = self._objectList
102                 self._objectList = []
103                 for obj in oldList:
104                         obj.setPosition(numpy.array([0,0], numpy.float32))
105                         self.add(obj)
106
107         def centerAll(self):
108                 minPos = numpy.array([9999999,9999999], numpy.float32)
109                 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
110                 for obj in self._objectList:
111                         pos = obj.getPosition()
112                         size = obj.getSize()
113                         minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
114                         minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
115                         maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
116                         maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
117                 offset = -(maxPos + minPos) / 2
118                 for obj in self._objectList:
119                         obj.setPosition(obj.getPosition() + offset)
120
121         def printOrder(self):
122                 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets).order
123                 if order is None:
124                         print "ODD! Cannot find out proper printing order!!!"
125                 return order
126
127         def _pushFree(self):
128                 for a in self._objectList:
129                         for b in self._objectList:
130                                 if not self._checkHit(a, b):
131                                         continue
132                                 posDiff = a.getPosition() - b.getPosition()
133                                 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
134                                         posDiff[1] = 1.0
135                                 if abs(posDiff[0]) > abs(posDiff[1]):
136                                         axis = 0
137                                 else:
138                                         axis = 1
139                                 aPos = a.getPosition()
140                                 bPos = b.getPosition()
141                                 center = (aPos[axis] + bPos[axis]) / 2
142                                 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
143                                 if posDiff[axis] < 0:
144                                         distance = -distance
145                                 aPos[axis] = center + distance / 2
146                                 bPos[axis] = center - distance / 2
147                                 a.setPosition(aPos)
148                                 b.setPosition(bPos)
149                                 return True
150                 return False
151
152         def _checkHit(self, a, b):
153                 if a == b:
154                         return False
155                 posDiff = a.getPosition() - b.getPosition()
156                 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
157                         if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
158                                 return True
159                 return False
160
161         def checkPlatform(self, obj):
162                 p = obj.getPosition()
163                 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
164                 if p[0] - s[0] < -self._machineSize[0] / 2:
165                         return False
166                 if p[0] + s[0] > self._machineSize[0] / 2:
167                         return False
168                 if p[1] - s[1] < -self._machineSize[1] / 2:
169                         return False
170                 if p[1] + s[1] > self._machineSize[1] / 2:
171                         return False
172                 return True
173
174         def _findFreePositionFor(self, obj):
175                 posList = []
176                 for a in self._objectList:
177                         p = a.getPosition()
178                         s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
179                         posList.append(p + s * ( 1, 1))
180                         posList.append(p + s * ( 0, 1))
181                         posList.append(p + s * (-1, 1))
182                         posList.append(p + s * ( 1, 0))
183                         posList.append(p + s * (-1, 0))
184                         posList.append(p + s * ( 1,-1))
185                         posList.append(p + s * ( 0,-1))
186                         posList.append(p + s * (-1,-1))
187
188                 best = None
189                 bestDist = None
190                 for p in posList:
191                         obj.setPosition(p)
192                         ok = True
193                         for a in self._objectList:
194                                 if self._checkHit(a, obj):
195                                         ok = False
196                                         break
197                         if not ok:
198                                 continue
199                         dist = numpy.linalg.norm(p)
200                         if not self.checkPlatform(obj):
201                                 dist *= 3
202                         if best is None or dist < bestDist:
203                                 best = p
204                                 bestDist = dist
205                 if best is not None:
206                         obj.setPosition(best)