chiark / gitweb /
Add object split function. Optimize printing order calculator for shorter runtime.
[cura.git] / Cura / util / objectScene.py
1 import random
2 import numpy
3
4 class _objectOrder(object):
5         def __init__(self, order, todo):
6                 self.order = order
7                 self.todo = todo
8
9 class _objectOrderFinder(object):
10         def __init__(self, scene, offset, leftToRight, frontToBack, gantryHeight):
11                 self._scene = scene
12                 self._offset = offset - numpy.array([0.1,0.1])
13                 self._objs = scene.objects()
14                 self._leftToRight = leftToRight
15                 self._frontToBack = frontToBack
16                 initialList = []
17                 for n in xrange(0, len(self._objs)):
18                         if scene.checkPlatform(self._objs[n]):
19                                 initialList.append(n)
20                 if len(initialList) == 0:
21                         self.order = []
22                         return
23
24                 self._hitMap = [None] * (max(initialList)+1)
25                 for a in initialList:
26                         self._hitMap[a] = [False] * (max(initialList)+1)
27                         for b in initialList:
28                                 self._hitMap[a][b] = self._checkHit(a, b)
29
30                 initialList.sort(self._objIdxCmp)
31
32                 self._todo = [_objectOrder([], initialList)]
33                 while len(self._todo) > 0:
34                         current = self._todo.pop()
35                         #print len(self._todo), len(current.order), len(initialList)
36                         for addIdx in current.todo:
37                                 if not self._checkHitFor(addIdx, current.order):
38                                         todoList = current.todo[:]
39                                         todoList.remove(addIdx)
40                                         order = current.order[:] + [addIdx]
41                                         if len(todoList) == 0:
42                                                 self._todo = None
43                                                 self.order = order
44                                                 return
45                                         self._todo.append(_objectOrder(order, todoList))
46                 self.order = None
47
48         def _objIdxCmp(self, a, b):
49                 scoreA = sum(self._hitMap[a])
50                 scoreB = sum(self._hitMap[b])
51                 return scoreA - scoreB
52
53         def _checkHitFor(self, addIdx, others):
54                 for idx in others:
55                         if self._hitMap[addIdx][idx]:
56                                 return True
57                 return False
58
59         def _checkHit(self, addIdx, idx):
60                 addPos = self._scene._objectList[addIdx].getPosition()
61                 addSize = self._scene._objectList[addIdx].getSize()
62                 pos = self._scene._objectList[idx].getPosition()
63                 size = self._scene._objectList[idx].getSize()
64
65                 if self._leftToRight:
66                         if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
67                                 return False
68                 else:
69                         if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
70                                 return False
71
72                 if self._frontToBack:
73                         if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
74                                 return False
75                 else:
76                         if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
77                                 return False
78
79                 return True
80
81 class Scene(object):
82         def __init__(self):
83                 self._objectList = []
84                 self._sizeOffsets = numpy.array([0.0,0.0], numpy.float32)
85                 self._machineSize = numpy.array([100,100,100], numpy.float32)
86                 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
87                 self._leftToRight = False
88                 self._frontToBack = True
89                 self._gantryHeight = 60
90
91         def setMachineSize(self, machineSize):
92                 self._machineSize = machineSize
93
94         def setSizeOffsets(self, sizeOffsets):
95                 self._sizeOffsets = sizeOffsets
96
97         def setHeadSize(self, xMin, xMax, yMin, yMax, gantryHeight):
98                 self._leftToRight = xMin < xMax
99                 self._frontToBack = yMin < yMax
100                 self._headOffsets[0] = min(xMin, xMax)
101                 self._headOffsets[1] = min(yMin, yMax)
102                 self._gantryHeight = gantryHeight
103
104         def getObjectExtend(self):
105                 return self._sizeOffsets + self._headOffsets
106
107         def objects(self):
108                 return self._objectList
109
110         def add(self, obj):
111                 self._findFreePositionFor(obj)
112                 self._objectList.append(obj)
113                 self.pushFree()
114
115         def remove(self, obj):
116                 self._objectList.remove(obj)
117
118         def merge(self, obj1, obj2):
119                 self.remove(obj2)
120                 obj1._meshList += obj2._meshList
121                 obj1.processMatrix()
122                 obj1.setPosition((obj1.getPosition() + obj2.getPosition()) / 2)
123                 self.pushFree()
124
125         def pushFree(self):
126                 n = 1000
127                 while self._pushFree():
128                         n -= 1
129                         if n < 0:
130                                 return
131
132         def arrangeAll(self):
133                 oldList = self._objectList
134                 self._objectList = []
135                 for obj in oldList:
136                         obj.setPosition(numpy.array([0,0], numpy.float32))
137                         self.add(obj)
138
139         def centerAll(self):
140                 minPos = numpy.array([9999999,9999999], numpy.float32)
141                 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
142                 for obj in self._objectList:
143                         pos = obj.getPosition()
144                         size = obj.getSize()
145                         minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
146                         minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
147                         maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
148                         maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
149                 offset = -(maxPos + minPos) / 2
150                 for obj in self._objectList:
151                         obj.setPosition(obj.getPosition() + offset)
152
153         def printOrder(self):
154                 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets, self._leftToRight, self._frontToBack, self._gantryHeight).order
155                 if order is None:
156                         print "ODD! Cannot find out proper printing order!!!"
157                         for obj in self._objectList:
158                                 print obj.getPosition(), obj.getSize()
159                 return order
160
161         def _pushFree(self):
162                 for a in self._objectList:
163                         for b in self._objectList:
164                                 if not self._checkHit(a, b):
165                                         continue
166                                 posDiff = a.getPosition() - b.getPosition()
167                                 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
168                                         posDiff[1] = 1.0
169                                 if abs(posDiff[0]) > abs(posDiff[1]):
170                                         axis = 0
171                                 else:
172                                         axis = 1
173                                 aPos = a.getPosition()
174                                 bPos = b.getPosition()
175                                 center = (aPos[axis] + bPos[axis]) / 2
176                                 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
177                                 if posDiff[axis] < 0:
178                                         distance = -distance
179                                 aPos[axis] = center + distance / 2
180                                 bPos[axis] = center - distance / 2
181                                 a.setPosition(aPos)
182                                 b.setPosition(bPos)
183                                 return True
184                 return False
185
186         def _checkHit(self, a, b):
187                 if a == b:
188                         return False
189                 posDiff = a.getPosition() - b.getPosition()
190                 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
191                         if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
192                                 return True
193                 return False
194
195         def checkPlatform(self, obj):
196                 p = obj.getPosition()
197                 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
198                 if p[0] - s[0] < -self._machineSize[0] / 2:
199                         return False
200                 if p[0] + s[0] > self._machineSize[0] / 2:
201                         return False
202                 if p[1] - s[1] < -self._machineSize[1] / 2:
203                         return False
204                 if p[1] + s[1] > self._machineSize[1] / 2:
205                         return False
206                 return True
207
208         def _findFreePositionFor(self, obj):
209                 posList = []
210                 for a in self._objectList:
211                         p = a.getPosition()
212                         s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
213                         posList.append(p + s * ( 1.0, 1.0))
214                         posList.append(p + s * ( 0.0, 1.0))
215                         posList.append(p + s * (-1.0, 1.0))
216                         posList.append(p + s * ( 1.0, 0.0))
217                         posList.append(p + s * (-1.0, 0.0))
218                         posList.append(p + s * ( 1.0,-1.0))
219                         posList.append(p + s * ( 0.0,-1.0))
220                         posList.append(p + s * (-1.0,-1.0))
221
222                 best = None
223                 bestDist = None
224                 for p in posList:
225                         obj.setPosition(p)
226                         ok = True
227                         for a in self._objectList:
228                                 if self._checkHit(a, obj):
229                                         ok = False
230                                         break
231                         if not ok:
232                                 continue
233                         dist = numpy.linalg.norm(p)
234                         if not self.checkPlatform(obj):
235                                 dist *= 3
236                         if best is None or dist < bestDist:
237                                 best = p
238                                 bestDist = dist
239                 if best is not None:
240                         obj.setPosition(best)