4 class _objectOrder(object):
5 def __init__(self, order, todo):
9 class _objectOrderFinder(object):
10 def __init__(self, scene, offset, leftToRight, frontToBack, gantryHeight):
12 self._offset = offset - numpy.array([0.1,0.1])
13 self._objs = scene.objects()
14 self._leftToRight = leftToRight
15 self._frontToBack = frontToBack
17 for n in xrange(0, len(self._objs)):
18 if scene.checkPlatform(self._objs[n]):
20 if len(initialList) == 0:
24 self._hitMap = [None] * (max(initialList)+1)
26 self._hitMap[a] = [False] * (max(initialList)+1)
28 self._hitMap[a][b] = self._checkHit(a, b)
30 initialList.sort(self._objIdxCmp)
32 self._todo = [_objectOrder([], initialList)]
33 while len(self._todo) > 0:
34 current = self._todo.pop()
35 #print len(self._todo), len(current.order), len(initialList)
36 for addIdx in current.todo:
37 if not self._checkHitFor(addIdx, current.order):
38 todoList = current.todo[:]
39 todoList.remove(addIdx)
40 order = current.order[:] + [addIdx]
41 if len(todoList) == 0:
45 self._todo.append(_objectOrder(order, todoList))
48 def _objIdxCmp(self, a, b):
49 scoreA = sum(self._hitMap[a])
50 scoreB = sum(self._hitMap[b])
51 return scoreA - scoreB
53 def _checkHitFor(self, addIdx, others):
55 if self._hitMap[addIdx][idx]:
59 def _checkHit(self, addIdx, idx):
60 addPos = self._scene._objectList[addIdx].getPosition()
61 addSize = self._scene._objectList[addIdx].getSize()
62 pos = self._scene._objectList[idx].getPosition()
63 size = self._scene._objectList[idx].getSize()
66 if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
69 if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
73 if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
76 if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
84 self._sizeOffsets = numpy.array([0.0,0.0], numpy.float32)
85 self._machineSize = numpy.array([100,100,100], numpy.float32)
86 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
87 self._leftToRight = False
88 self._frontToBack = True
89 self._gantryHeight = 60
91 def setMachineSize(self, machineSize):
92 self._machineSize = machineSize
94 def setSizeOffsets(self, sizeOffsets):
95 self._sizeOffsets = sizeOffsets
97 def setHeadSize(self, xMin, xMax, yMin, yMax, gantryHeight):
98 self._leftToRight = xMin < xMax
99 self._frontToBack = yMin < yMax
100 self._headOffsets[0] = min(xMin, xMax)
101 self._headOffsets[1] = min(yMin, yMax)
102 self._gantryHeight = gantryHeight
104 def getObjectExtend(self):
105 return self._sizeOffsets + self._headOffsets
108 return self._objectList
111 self._findFreePositionFor(obj)
112 self._objectList.append(obj)
115 def remove(self, obj):
116 self._objectList.remove(obj)
118 def merge(self, obj1, obj2):
120 obj1._meshList += obj2._meshList
122 obj1.setPosition((obj1.getPosition() + obj2.getPosition()) / 2)
127 while self._pushFree():
132 def arrangeAll(self):
133 oldList = self._objectList
134 self._objectList = []
136 obj.setPosition(numpy.array([0,0], numpy.float32))
140 minPos = numpy.array([9999999,9999999], numpy.float32)
141 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
142 for obj in self._objectList:
143 pos = obj.getPosition()
145 minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
146 minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
147 maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
148 maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
149 offset = -(maxPos + minPos) / 2
150 for obj in self._objectList:
151 obj.setPosition(obj.getPosition() + offset)
153 def printOrder(self):
154 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets, self._leftToRight, self._frontToBack, self._gantryHeight).order
156 print "ODD! Cannot find out proper printing order!!!"
157 for obj in self._objectList:
158 print obj.getPosition(), obj.getSize()
162 for a in self._objectList:
163 for b in self._objectList:
164 if not self._checkHit(a, b):
166 posDiff = a.getPosition() - b.getPosition()
167 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
169 if abs(posDiff[0]) > abs(posDiff[1]):
173 aPos = a.getPosition()
174 bPos = b.getPosition()
175 center = (aPos[axis] + bPos[axis]) / 2
176 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
177 if posDiff[axis] < 0:
179 aPos[axis] = center + distance / 2
180 bPos[axis] = center - distance / 2
186 def _checkHit(self, a, b):
189 posDiff = a.getPosition() - b.getPosition()
190 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
191 if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
195 def checkPlatform(self, obj):
196 p = obj.getPosition()
197 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
198 if p[0] - s[0] < -self._machineSize[0] / 2:
200 if p[0] + s[0] > self._machineSize[0] / 2:
202 if p[1] - s[1] < -self._machineSize[1] / 2:
204 if p[1] + s[1] > self._machineSize[1] / 2:
208 def _findFreePositionFor(self, obj):
210 for a in self._objectList:
212 s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
213 posList.append(p + s * ( 1.0, 1.0))
214 posList.append(p + s * ( 0.0, 1.0))
215 posList.append(p + s * (-1.0, 1.0))
216 posList.append(p + s * ( 1.0, 0.0))
217 posList.append(p + s * (-1.0, 0.0))
218 posList.append(p + s * ( 1.0,-1.0))
219 posList.append(p + s * ( 0.0,-1.0))
220 posList.append(p + s * (-1.0,-1.0))
227 for a in self._objectList:
228 if self._checkHit(a, obj):
233 dist = numpy.linalg.norm(p)
234 if not self.checkPlatform(obj):
236 if best is None or dist < bestDist:
240 obj.setPosition(best)