4 class _objectOrder(object):
5 def __init__(self, order, todo):
9 class _objectOrderFinder(object):
10 def __init__(self, scene, offset, leftToRight, frontToBack, gantryHeight):
12 self._offset = offset - numpy.array([0.1,0.1])
13 self._objs = scene.objects()
14 self._leftToRight = leftToRight
15 self._frontToBack = frontToBack
17 for n in xrange(0, len(self._objs)):
18 if scene.checkPlatform(self._objs[n]):
20 if len(initialList) == 0:
24 self._hitMap = [None] * (max(initialList)+1)
26 self._hitMap[a] = [False] * (max(initialList)+1)
28 self._hitMap[a][b] = self._checkHit(a, b)
30 initialList.sort(self._objIdxCmp)
33 self._todo = [_objectOrder([], initialList)]
34 while len(self._todo) > 0:
36 current = self._todo.pop()
37 print len(self._todo), len(current.order), len(initialList), current.order
38 for addIdx in current.todo:
39 if not self._checkHitFor(addIdx, current.order) and not self._checkBlocks(addIdx, current.todo):
40 todoList = current.todo[:]
41 todoList.remove(addIdx)
42 order = current.order[:] + [addIdx]
43 if len(todoList) == 0:
48 self._todo.append(_objectOrder(order, todoList))
51 def _objIdxCmp(self, a, b):
52 scoreA = sum(self._hitMap[a])
53 scoreB = sum(self._hitMap[b])
54 return scoreA - scoreB
56 def _checkHitFor(self, addIdx, others):
58 if self._hitMap[addIdx][idx]:
62 def _checkBlocks(self, addIdx, others):
64 if addIdx != idx and self._hitMap[idx][addIdx]:
68 def _checkHit(self, addIdx, idx):
69 addPos = self._scene._objectList[addIdx].getPosition()
70 addSize = self._scene._objectList[addIdx].getSize()
71 pos = self._scene._objectList[idx].getPosition()
72 size = self._scene._objectList[idx].getSize()
75 if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
78 if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
82 if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
85 if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
93 self._sizeOffsets = numpy.array([0.0,0.0], numpy.float32)
94 self._machineSize = numpy.array([100,100,100], numpy.float32)
95 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
96 self._leftToRight = False
97 self._frontToBack = True
98 self._gantryHeight = 60
100 def setMachineSize(self, machineSize):
101 self._machineSize = machineSize
103 def setSizeOffsets(self, sizeOffsets):
104 self._sizeOffsets = sizeOffsets
106 def setHeadSize(self, xMin, xMax, yMin, yMax, gantryHeight):
107 self._leftToRight = xMin < xMax
108 self._frontToBack = yMin < yMax
109 self._headOffsets[0] = min(xMin, xMax)
110 self._headOffsets[1] = min(yMin, yMax)
111 self._gantryHeight = gantryHeight
113 def getObjectExtend(self):
114 return self._sizeOffsets + self._headOffsets
117 return self._objectList
120 self._findFreePositionFor(obj)
121 self._objectList.append(obj)
124 def remove(self, obj):
125 self._objectList.remove(obj)
127 def merge(self, obj1, obj2):
129 obj1._meshList += obj2._meshList
131 obj1.setPosition((obj1.getPosition() + obj2.getPosition()) / 2)
136 while self._pushFree():
141 def arrangeAll(self):
142 oldList = self._objectList
143 self._objectList = []
145 obj.setPosition(numpy.array([0,0], numpy.float32))
149 minPos = numpy.array([9999999,9999999], numpy.float32)
150 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
151 for obj in self._objectList:
152 pos = obj.getPosition()
154 minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
155 minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
156 maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
157 maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
158 offset = -(maxPos + minPos) / 2
159 for obj in self._objectList:
160 obj.setPosition(obj.getPosition() + offset)
162 def printOrder(self):
163 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets, self._leftToRight, self._frontToBack, self._gantryHeight).order
165 print "ODD! Cannot find out proper printing order!!!"
166 for obj in self._objectList:
167 print obj.getPosition(), obj.getSize()
171 for a in self._objectList:
172 for b in self._objectList:
173 if not self._checkHit(a, b):
175 posDiff = a.getPosition() - b.getPosition()
176 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
178 if abs(posDiff[0]) > abs(posDiff[1]):
182 aPos = a.getPosition()
183 bPos = b.getPosition()
184 center = (aPos[axis] + bPos[axis]) / 2
185 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
186 if posDiff[axis] < 0:
188 aPos[axis] = center + distance / 2
189 bPos[axis] = center - distance / 2
195 def _checkHit(self, a, b):
198 posDiff = a.getPosition() - b.getPosition()
199 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
200 if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
204 def checkPlatform(self, obj):
205 p = obj.getPosition()
206 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
207 if p[0] - s[0] < -self._machineSize[0] / 2:
209 if p[0] + s[0] > self._machineSize[0] / 2:
211 if p[1] - s[1] < -self._machineSize[1] / 2:
213 if p[1] + s[1] > self._machineSize[1] / 2:
217 def _findFreePositionFor(self, obj):
219 for a in self._objectList:
221 s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
222 posList.append(p + s * ( 1.0, 1.0))
223 posList.append(p + s * ( 0.0, 1.0))
224 posList.append(p + s * (-1.0, 1.0))
225 posList.append(p + s * ( 1.0, 0.0))
226 posList.append(p + s * (-1.0, 0.0))
227 posList.append(p + s * ( 1.0,-1.0))
228 posList.append(p + s * ( 0.0,-1.0))
229 posList.append(p + s * (-1.0,-1.0))
236 for a in self._objectList:
237 if self._checkHit(a, obj):
242 dist = numpy.linalg.norm(p)
243 if not self.checkPlatform(obj):
245 if best is None or dist < bestDist:
249 obj.setPosition(best)