chiark / gitweb /
Remove debug prints
[cura.git] / Cura / util / objectScene.py
1 import random
2 import numpy
3
4 class _objectOrder(object):
5         def __init__(self, order, todo):
6                 self.order = order
7                 self.todo = todo
8
9 class _objectOrderFinder(object):
10         def __init__(self, scene, offset, leftToRight, frontToBack, gantryHeight):
11                 self._scene = scene
12                 self._offset = offset - numpy.array([0.1,0.1])
13                 self._objs = scene.objects()
14                 self._leftToRight = leftToRight
15                 self._frontToBack = frontToBack
16                 initialList = []
17                 for n in xrange(0, len(self._objs)):
18                         if scene.checkPlatform(self._objs[n]):
19                                 initialList.append(n)
20                 if len(initialList) == 0:
21                         self.order = []
22                         return
23
24                 self._hitMap = [None] * (max(initialList)+1)
25                 for a in initialList:
26                         self._hitMap[a] = [False] * (max(initialList)+1)
27                         for b in initialList:
28                                 self._hitMap[a][b] = self._checkHit(a, b)
29
30                 initialList.sort(self._objIdxCmp)
31
32                 n = 0
33                 self._todo = [_objectOrder([], initialList)]
34                 while len(self._todo) > 0:
35                         n += 1
36                         current = self._todo.pop()
37                         #print len(self._todo), len(current.order), len(initialList), current.order
38                         for addIdx in current.todo:
39                                 if not self._checkHitFor(addIdx, current.order) and not self._checkBlocks(addIdx, current.todo):
40                                         todoList = current.todo[:]
41                                         todoList.remove(addIdx)
42                                         order = current.order[:] + [addIdx]
43                                         if len(todoList) == 0:
44                                                 self._todo = None
45                                                 self.order = order
46                                                 return
47                                         self._todo.append(_objectOrder(order, todoList))
48                 self.order = None
49
50         def _objIdxCmp(self, a, b):
51                 scoreA = sum(self._hitMap[a])
52                 scoreB = sum(self._hitMap[b])
53                 return scoreA - scoreB
54
55         def _checkHitFor(self, addIdx, others):
56                 for idx in others:
57                         if self._hitMap[addIdx][idx]:
58                                 return True
59                 return False
60
61         def _checkBlocks(self, addIdx, others):
62                 for idx in others:
63                         if addIdx != idx and self._hitMap[idx][addIdx]:
64                                 return True
65                 return False
66
67         def _checkHit(self, addIdx, idx):
68                 addPos = self._scene._objectList[addIdx].getPosition()
69                 addSize = self._scene._objectList[addIdx].getSize()
70                 pos = self._scene._objectList[idx].getPosition()
71                 size = self._scene._objectList[idx].getSize()
72
73                 if self._leftToRight:
74                         if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
75                                 return False
76                 else:
77                         if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
78                                 return False
79
80                 if self._frontToBack:
81                         if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
82                                 return False
83                 else:
84                         if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
85                                 return False
86
87                 return True
88
89 class Scene(object):
90         def __init__(self):
91                 self._objectList = []
92                 self._sizeOffsets = numpy.array([0.0,0.0], numpy.float32)
93                 self._machineSize = numpy.array([100,100,100], numpy.float32)
94                 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
95                 self._leftToRight = False
96                 self._frontToBack = True
97                 self._gantryHeight = 60
98
99         def setMachineSize(self, machineSize):
100                 self._machineSize = machineSize
101
102         def setSizeOffsets(self, sizeOffsets):
103                 self._sizeOffsets = sizeOffsets
104
105         def setHeadSize(self, xMin, xMax, yMin, yMax, gantryHeight):
106                 self._leftToRight = xMin < xMax
107                 self._frontToBack = yMin < yMax
108                 self._headOffsets[0] = min(xMin, xMax)
109                 self._headOffsets[1] = min(yMin, yMax)
110                 self._gantryHeight = gantryHeight
111
112         def getObjectExtend(self):
113                 return self._sizeOffsets + self._headOffsets
114
115         def objects(self):
116                 return self._objectList
117
118         def add(self, obj):
119                 self._findFreePositionFor(obj)
120                 self._objectList.append(obj)
121                 self.pushFree()
122
123         def remove(self, obj):
124                 self._objectList.remove(obj)
125
126         def merge(self, obj1, obj2):
127                 self.remove(obj2)
128                 obj1._meshList += obj2._meshList
129                 obj1.processMatrix()
130                 obj1.setPosition((obj1.getPosition() + obj2.getPosition()) / 2)
131                 self.pushFree()
132
133         def pushFree(self):
134                 n = 1000
135                 while self._pushFree():
136                         n -= 1
137                         if n < 0:
138                                 return
139
140         def arrangeAll(self):
141                 oldList = self._objectList
142                 self._objectList = []
143                 for obj in oldList:
144                         obj.setPosition(numpy.array([0,0], numpy.float32))
145                         self.add(obj)
146
147         def centerAll(self):
148                 minPos = numpy.array([9999999,9999999], numpy.float32)
149                 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
150                 for obj in self._objectList:
151                         pos = obj.getPosition()
152                         size = obj.getSize()
153                         minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
154                         minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
155                         maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
156                         maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
157                 offset = -(maxPos + minPos) / 2
158                 for obj in self._objectList:
159                         obj.setPosition(obj.getPosition() + offset)
160
161         def printOrder(self):
162                 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets, self._leftToRight, self._frontToBack, self._gantryHeight).order
163                 if order is None:
164                         print "ODD! Cannot find out proper printing order!!!"
165                         for obj in self._objectList:
166                                 print obj.getPosition(), obj.getSize()
167                 return order
168
169         def _pushFree(self):
170                 for a in self._objectList:
171                         for b in self._objectList:
172                                 if not self._checkHit(a, b):
173                                         continue
174                                 posDiff = a.getPosition() - b.getPosition()
175                                 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
176                                         posDiff[1] = 1.0
177                                 if abs(posDiff[0]) > abs(posDiff[1]):
178                                         axis = 0
179                                 else:
180                                         axis = 1
181                                 aPos = a.getPosition()
182                                 bPos = b.getPosition()
183                                 center = (aPos[axis] + bPos[axis]) / 2
184                                 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
185                                 if posDiff[axis] < 0:
186                                         distance = -distance
187                                 aPos[axis] = center + distance / 2
188                                 bPos[axis] = center - distance / 2
189                                 a.setPosition(aPos)
190                                 b.setPosition(bPos)
191                                 return True
192                 return False
193
194         def _checkHit(self, a, b):
195                 if a == b:
196                         return False
197                 posDiff = a.getPosition() - b.getPosition()
198                 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
199                         if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
200                                 return True
201                 return False
202
203         def checkPlatform(self, obj):
204                 p = obj.getPosition()
205                 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
206                 if p[0] - s[0] < -self._machineSize[0] / 2:
207                         return False
208                 if p[0] + s[0] > self._machineSize[0] / 2:
209                         return False
210                 if p[1] - s[1] < -self._machineSize[1] / 2:
211                         return False
212                 if p[1] + s[1] > self._machineSize[1] / 2:
213                         return False
214                 return True
215
216         def _findFreePositionFor(self, obj):
217                 posList = []
218                 for a in self._objectList:
219                         p = a.getPosition()
220                         s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
221                         posList.append(p + s * ( 1.0, 1.0))
222                         posList.append(p + s * ( 0.0, 1.0))
223                         posList.append(p + s * (-1.0, 1.0))
224                         posList.append(p + s * ( 1.0, 0.0))
225                         posList.append(p + s * (-1.0, 0.0))
226                         posList.append(p + s * ( 1.0,-1.0))
227                         posList.append(p + s * ( 0.0,-1.0))
228                         posList.append(p + s * (-1.0,-1.0))
229
230                 best = None
231                 bestDist = None
232                 for p in posList:
233                         obj.setPosition(p)
234                         ok = True
235                         for a in self._objectList:
236                                 if self._checkHit(a, obj):
237                                         ok = False
238                                         break
239                         if not ok:
240                                 continue
241                         dist = numpy.linalg.norm(p)
242                         if not self.checkPlatform(obj):
243                                 dist *= 3
244                         if best is None or dist < bestDist:
245                                 best = p
246                                 bestDist = dist
247                 if best is not None:
248                         obj.setPosition(best)