4 class _objectOrder(object):
5 def __init__(self, order, todo):
9 class _objectOrderFinder(object):
10 def __init__(self, scene, offset):
12 self._offset = offset - numpy.array([0.1,0.1])
13 self._objs = scene.objects()
14 self._leftToRight = True
15 self._frontToBack = True
17 for n in xrange(0, len(self._objs)):
18 if scene.checkPlatform(self._objs[n]):
20 self._todo = [_objectOrder([], initialList)]
21 while len(self._todo) > 0:
22 current = self._todo.pop()
23 for addIdx in current.todo:
24 if not self._checkHitFor(addIdx, current.order):
25 todoList = current.todo[:]
26 todoList.remove(addIdx)
27 order = current.order[:] + [addIdx]
28 if len(todoList) == 0:
31 self._todo.append(_objectOrder(order, todoList))
34 def _checkHitFor(self, addIdx, others):
36 if self._checkHit(addIdx, idx):
40 def _checkHit(self, addIdx, idx):
41 addPos = self._scene._objectList[addIdx].getPosition()
42 addSize = self._scene._objectList[addIdx].getSize()
43 pos = self._scene._objectList[idx].getPosition()
44 size = self._scene._objectList[idx].getSize()
47 if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
50 if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
54 if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
57 if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
65 self._sizeOffsets = numpy.array([3.0,3.0], numpy.float32)
66 self._machineSize = numpy.array([100,100,100], numpy.float32)
67 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
69 def setMachineSize(self, machineSize):
70 self._machineSize = machineSize
72 def setSizeOffsets(self, sizeOffsets):
73 self._sizeOffsets = sizeOffsets
76 return self._objectList
79 self._findFreePositionFor(obj)
80 self._objectList.append(obj)
83 def remove(self, obj):
84 self._objectList.remove(obj)
88 while self._pushFree():
94 oldList = self._objectList
97 obj.setPosition(numpy.array([0,0], numpy.float32))
101 minPos = numpy.array([9999999,9999999], numpy.float32)
102 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
103 for obj in self._objectList:
104 pos = obj.getPosition()
106 minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
107 minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
108 maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
109 maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
110 offset = -(maxPos + minPos) / 2
111 for obj in self._objectList:
112 obj.setPosition(obj.getPosition() + offset)
114 def printOrder(self):
115 return _objectOrderFinder(self, self._headOffsets + self._sizeOffsets).order
118 for a in self._objectList:
119 for b in self._objectList:
120 if not self._checkHit(a, b):
122 posDiff = a.getPosition() - b.getPosition()
123 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
125 if abs(posDiff[0]) > abs(posDiff[1]):
129 aPos = a.getPosition()
130 bPos = b.getPosition()
131 center = (aPos[axis] + bPos[axis]) / 2
132 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
133 if posDiff[axis] < 0:
135 aPos[axis] = center + distance / 2
136 bPos[axis] = center - distance / 2
142 def _checkHit(self, a, b):
145 posDiff = a.getPosition() - b.getPosition()
146 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
147 if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
151 def checkPlatform(self, obj):
152 p = obj.getPosition()
153 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
154 if p[0] - s[0] < -self._machineSize[0] / 2:
156 if p[0] + s[0] > self._machineSize[0] / 2:
158 if p[1] - s[1] < -self._machineSize[1] / 2:
160 if p[1] + s[1] > self._machineSize[1] / 2:
164 def _findFreePositionFor(self, obj):
166 for a in self._objectList:
168 s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
169 posList.append(p + s * ( 1, 1))
170 posList.append(p + s * ( 0, 1))
171 posList.append(p + s * (-1, 1))
172 posList.append(p + s * ( 1, 0))
173 posList.append(p + s * (-1, 0))
174 posList.append(p + s * ( 1,-1))
175 posList.append(p + s * ( 0,-1))
176 posList.append(p + s * (-1,-1))
183 for a in self._objectList:
184 if self._checkHit(a, obj):
189 dist = numpy.linalg.norm(p)
190 if not self.checkPlatform(obj):
192 if best is None or dist < bestDist:
196 obj.setPosition(best)