chiark / gitweb /
Slice all the objects at once if one of them is larger then the gantry height.
[cura.git] / Cura / util / objectScene.py
1 import random
2 import numpy
3
4 class _objectOrder(object):
5         def __init__(self, order, todo):
6                 self.order = order
7                 self.todo = todo
8
9 class _objectOrderFinder(object):
10         def __init__(self, scene, offset, leftToRight, frontToBack, gantryHeight):
11                 self._scene = scene
12                 self._offset = offset - numpy.array([0.1,0.1])
13                 self._objs = scene.objects()
14                 self._leftToRight = leftToRight
15                 self._frontToBack = frontToBack
16                 initialList = []
17                 for n in xrange(0, len(self._objs)):
18                         if scene.checkPlatform(self._objs[n]):
19                                 initialList.append(n)
20                 for n in initialList:
21                         if self._objs[n].getSize()[2] > gantryHeight and len(initialList) > 1:
22                                 self.order = None
23                                 return
24                 if len(initialList) == 0:
25                         self.order = []
26                         return
27
28
29                 self._hitMap = [None] * (max(initialList)+1)
30                 for a in initialList:
31                         self._hitMap[a] = [False] * (max(initialList)+1)
32                         for b in initialList:
33                                 self._hitMap[a][b] = self._checkHit(a, b)
34
35                 initialList.sort(self._objIdxCmp)
36
37                 n = 0
38                 self._todo = [_objectOrder([], initialList)]
39                 while len(self._todo) > 0:
40                         n += 1
41                         current = self._todo.pop()
42                         #print len(self._todo), len(current.order), len(initialList), current.order
43                         for addIdx in current.todo:
44                                 if not self._checkHitFor(addIdx, current.order) and not self._checkBlocks(addIdx, current.todo):
45                                         todoList = current.todo[:]
46                                         todoList.remove(addIdx)
47                                         order = current.order[:] + [addIdx]
48                                         if len(todoList) == 0:
49                                                 self._todo = None
50                                                 self.order = order
51                                                 return
52                                         self._todo.append(_objectOrder(order, todoList))
53                 self.order = None
54
55         def _objIdxCmp(self, a, b):
56                 scoreA = sum(self._hitMap[a])
57                 scoreB = sum(self._hitMap[b])
58                 return scoreA - scoreB
59
60         def _checkHitFor(self, addIdx, others):
61                 for idx in others:
62                         if self._hitMap[addIdx][idx]:
63                                 return True
64                 return False
65
66         def _checkBlocks(self, addIdx, others):
67                 for idx in others:
68                         if addIdx != idx and self._hitMap[idx][addIdx]:
69                                 return True
70                 return False
71
72         def _checkHit(self, addIdx, idx):
73                 addPos = self._scene._objectList[addIdx].getPosition()
74                 addSize = self._scene._objectList[addIdx].getSize()
75                 pos = self._scene._objectList[idx].getPosition()
76                 size = self._scene._objectList[idx].getSize()
77
78                 if self._leftToRight:
79                         if addPos[0] - addSize[0] / 2 - self._offset[0] <= pos[0] + size[0] / 2:
80                                 return False
81                 else:
82                         if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
83                                 return False
84
85                 if self._frontToBack:
86                         if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
87                                 return False
88                 else:
89                         if addPos[1] + addSize[1] / 2 + self._offset[1] >= pos[1] - size[1] / 2:
90                                 return False
91
92                 return True
93
94 class Scene(object):
95         def __init__(self):
96                 self._objectList = []
97                 self._sizeOffsets = numpy.array([0.0,0.0], numpy.float32)
98                 self._machineSize = numpy.array([100,100,100], numpy.float32)
99                 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
100                 self._leftToRight = False
101                 self._frontToBack = True
102                 self._gantryHeight = 60
103
104         def setMachineSize(self, machineSize):
105                 self._machineSize = machineSize
106
107         def setSizeOffsets(self, sizeOffsets):
108                 self._sizeOffsets = sizeOffsets
109
110         def setHeadSize(self, xMin, xMax, yMin, yMax, gantryHeight):
111                 self._leftToRight = xMin < xMax
112                 self._frontToBack = yMin < yMax
113                 self._headOffsets[0] = min(xMin, xMax)
114                 self._headOffsets[1] = min(yMin, yMax)
115                 self._gantryHeight = gantryHeight
116
117         def getObjectExtend(self):
118                 return self._sizeOffsets + self._headOffsets
119
120         def objects(self):
121                 return self._objectList
122
123         def add(self, obj):
124                 self._findFreePositionFor(obj)
125                 self._objectList.append(obj)
126                 self.pushFree()
127
128         def remove(self, obj):
129                 self._objectList.remove(obj)
130
131         def merge(self, obj1, obj2):
132                 self.remove(obj2)
133                 obj1._meshList += obj2._meshList
134                 obj1.processMatrix()
135                 obj1.setPosition((obj1.getPosition() + obj2.getPosition()) / 2)
136                 self.pushFree()
137
138         def pushFree(self):
139                 n = 1000
140                 while self._pushFree():
141                         n -= 1
142                         if n < 0:
143                                 return
144
145         def arrangeAll(self):
146                 oldList = self._objectList
147                 self._objectList = []
148                 for obj in oldList:
149                         obj.setPosition(numpy.array([0,0], numpy.float32))
150                         self.add(obj)
151
152         def centerAll(self):
153                 minPos = numpy.array([9999999,9999999], numpy.float32)
154                 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
155                 for obj in self._objectList:
156                         pos = obj.getPosition()
157                         size = obj.getSize()
158                         minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
159                         minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
160                         maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
161                         maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
162                 offset = -(maxPos + minPos) / 2
163                 for obj in self._objectList:
164                         obj.setPosition(obj.getPosition() + offset)
165
166         def printOrder(self):
167                 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets, self._leftToRight, self._frontToBack, self._gantryHeight).order
168                 if order is None:
169                         print "ODD! Cannot find out proper printing order!!!"
170                         for obj in self._objectList:
171                                 print obj.getPosition(), obj.getSize()
172                 return order
173
174         def _pushFree(self):
175                 for a in self._objectList:
176                         for b in self._objectList:
177                                 if not self._checkHit(a, b):
178                                         continue
179                                 posDiff = a.getPosition() - b.getPosition()
180                                 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
181                                         posDiff[1] = 1.0
182                                 if abs(posDiff[0]) > abs(posDiff[1]):
183                                         axis = 0
184                                 else:
185                                         axis = 1
186                                 aPos = a.getPosition()
187                                 bPos = b.getPosition()
188                                 center = (aPos[axis] + bPos[axis]) / 2
189                                 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
190                                 if posDiff[axis] < 0:
191                                         distance = -distance
192                                 aPos[axis] = center + distance / 2
193                                 bPos[axis] = center - distance / 2
194                                 a.setPosition(aPos)
195                                 b.setPosition(bPos)
196                                 return True
197                 return False
198
199         def _checkHit(self, a, b):
200                 if a == b:
201                         return False
202                 posDiff = a.getPosition() - b.getPosition()
203                 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
204                         if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
205                                 return True
206                 return False
207
208         def checkPlatform(self, obj):
209                 p = obj.getPosition()
210                 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
211                 if p[0] - s[0] < -self._machineSize[0] / 2:
212                         return False
213                 if p[0] + s[0] > self._machineSize[0] / 2:
214                         return False
215                 if p[1] - s[1] < -self._machineSize[1] / 2:
216                         return False
217                 if p[1] + s[1] > self._machineSize[1] / 2:
218                         return False
219                 return True
220
221         def _findFreePositionFor(self, obj):
222                 posList = []
223                 for a in self._objectList:
224                         p = a.getPosition()
225                         s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
226                         posList.append(p + s * ( 1.0, 1.0))
227                         posList.append(p + s * ( 0.0, 1.0))
228                         posList.append(p + s * (-1.0, 1.0))
229                         posList.append(p + s * ( 1.0, 0.0))
230                         posList.append(p + s * (-1.0, 0.0))
231                         posList.append(p + s * ( 1.0,-1.0))
232                         posList.append(p + s * ( 0.0,-1.0))
233                         posList.append(p + s * (-1.0,-1.0))
234
235                 best = None
236                 bestDist = None
237                 for p in posList:
238                         obj.setPosition(p)
239                         ok = True
240                         for a in self._objectList:
241                                 if self._checkHit(a, obj):
242                                         ok = False
243                                         break
244                         if not ok:
245                                 continue
246                         dist = numpy.linalg.norm(p)
247                         if not self.checkPlatform(obj):
248                                 dist *= 3
249                         if best is None or dist < bestDist:
250                                 best = p
251                                 bestDist = dist
252                 if best is not None:
253                         obj.setPosition(best)