chiark / gitweb /
Upload design files with mesh files when uploading to YouMagine.
[cura.git] / Cura / util / meshLoaders / dae.py
1 from __future__ import absolute_import
2 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
3
4 from  xml.parsers.expat import ParserCreate
5 import os
6
7 from Cura.util import mesh
8
9 def loadScene(filename):
10         loader = daeLoader(filename)
11         return [loader.obj]
12
13 class daeLoader(object):
14         def __init__(self, filename):
15                 self.obj = mesh.printableObject(filename)
16                 self.mesh = self.obj._addMesh()
17
18                 r = ParserCreate()
19                 r.StartElementHandler = self._StartElementHandler
20                 r.EndElementHandler = self._EndElementHandler
21                 r.CharacterDataHandler = self._CharacterDataHandler
22
23                 self._base = {}
24                 self._cur = self._base
25                 self._idMap = {}
26                 self._geometryList = []
27                 self._faceCount = 0
28                 r.ParseFile(open(filename, "r"))
29                 
30                 self.vertexCount = 0
31                 for instance_visual_scene in self._base['collada'][0]['scene'][0]['instance_visual_scene']:
32                         for node in self._idMap[instance_visual_scene['_url']]['node']:
33                                 self._ProcessNode1(node)
34                 self.mesh._prepareFaceCount(self._faceCount)
35                 for instance_visual_scene in self._base['collada'][0]['scene'][0]['instance_visual_scene']:
36                         for node in self._idMap[instance_visual_scene['_url']]['node']:
37                                 self._ProcessNode2(node)
38
39                 scale = float(self._base['collada'][0]['asset'][0]['unit'][0]['_meter']) * 1000
40                 self.mesh.vertexes *= scale
41                 
42                 self._base = None
43                 self._cur = None
44                 self._idMap = None
45                 
46                 self.obj._postProcessAfterLoad()
47
48         def _ProcessNode1(self, node):
49                 if 'node' in node:
50                         for n in node['node']:
51                                 self._ProcessNode1(n)
52                 if 'instance_geometry' in node:
53                         for instance_geometry in node['instance_geometry']:
54                                 mesh = self._idMap[instance_geometry['_url']]['mesh'][0]
55                                 if 'triangles' in mesh:
56                                         for triangles in mesh['triangles']:
57                                                 self._faceCount += int(triangles['_count'])
58                                 elif 'lines' in mesh:
59                                         pass #Ignore lines
60                                 else:
61                                         print mesh.keys()
62                 if 'instance_node' in node:
63                         for instance_node in node['instance_node']:
64                                 self._ProcessNode1(self._idMap[instance_node['_url']])
65
66         def _ProcessNode2(self, node, matrix = None):
67                 if 'matrix' in node:
68                         oldMatrix = matrix
69                         matrix = map(float, node['matrix'][0]['__data'].split())
70                         if oldMatrix is not None:
71                                 newMatrix = [0]*16
72                                 newMatrix[0] = oldMatrix[0] * matrix[0] + oldMatrix[1] * matrix[4] + oldMatrix[2] * matrix[8] + oldMatrix[3] * matrix[12]
73                                 newMatrix[1] = oldMatrix[0] * matrix[1] + oldMatrix[1] * matrix[5] + oldMatrix[2] * matrix[9] + oldMatrix[3] * matrix[13]
74                                 newMatrix[2] = oldMatrix[0] * matrix[2] + oldMatrix[1] * matrix[6] + oldMatrix[2] * matrix[10] + oldMatrix[3] * matrix[14]
75                                 newMatrix[3] = oldMatrix[0] * matrix[3] + oldMatrix[1] * matrix[7] + oldMatrix[2] * matrix[11] + oldMatrix[3] * matrix[15]
76                                 newMatrix[4] = oldMatrix[4] * matrix[0] + oldMatrix[5] * matrix[4] + oldMatrix[6] * matrix[8] + oldMatrix[7] * matrix[12]
77                                 newMatrix[5] = oldMatrix[4] * matrix[1] + oldMatrix[5] * matrix[5] + oldMatrix[6] * matrix[9] + oldMatrix[7] * matrix[13]
78                                 newMatrix[6] = oldMatrix[4] * matrix[2] + oldMatrix[5] * matrix[6] + oldMatrix[6] * matrix[10] + oldMatrix[7] * matrix[14]
79                                 newMatrix[7] = oldMatrix[4] * matrix[3] + oldMatrix[5] * matrix[7] + oldMatrix[6] * matrix[11] + oldMatrix[7] * matrix[15]
80                                 newMatrix[8] = oldMatrix[8] * matrix[0] + oldMatrix[9] * matrix[4] + oldMatrix[10] * matrix[8] + oldMatrix[11] * matrix[12]
81                                 newMatrix[9] = oldMatrix[8] * matrix[1] + oldMatrix[9] * matrix[5] + oldMatrix[10] * matrix[9] + oldMatrix[11] * matrix[13]
82                                 newMatrix[10] = oldMatrix[8] * matrix[2] + oldMatrix[9] * matrix[6] + oldMatrix[10] * matrix[10] + oldMatrix[11] * matrix[14]
83                                 newMatrix[11] = oldMatrix[8] * matrix[3] + oldMatrix[9] * matrix[7] + oldMatrix[10] * matrix[11] + oldMatrix[11] * matrix[15]
84                                 newMatrix[12] = oldMatrix[12] * matrix[0] + oldMatrix[13] * matrix[4] + oldMatrix[14] * matrix[8] + oldMatrix[15] * matrix[12]
85                                 newMatrix[13] = oldMatrix[12] * matrix[1] + oldMatrix[13] * matrix[5] + oldMatrix[14] * matrix[9] + oldMatrix[15] * matrix[13]
86                                 newMatrix[14] = oldMatrix[12] * matrix[2] + oldMatrix[13] * matrix[6] + oldMatrix[14] * matrix[10] + oldMatrix[15] * matrix[14]
87                                 newMatrix[15] = oldMatrix[12] * matrix[3] + oldMatrix[13] * matrix[7] + oldMatrix[14] * matrix[11] + oldMatrix[15] * matrix[15]
88                                 matrix = newMatrix
89                 if 'node' in node:
90                         for n in node['node']:
91                                 self._ProcessNode2(n, matrix)
92                 if 'instance_geometry' in node:
93                         for instance_geometry in node['instance_geometry']:
94                                 mesh = self._idMap[instance_geometry['_url']]['mesh'][0]
95                                 
96                                 if 'triangles' in mesh:
97                                         for triangles in mesh['triangles']:
98                                                 for input in triangles['input']:
99                                                         if input['_semantic'] == 'VERTEX':
100                                                                 vertices = self._idMap[input['_source']]
101                                                 for input in vertices['input']:
102                                                         if input['_semantic'] == 'POSITION':
103                                                                 vertices = self._idMap[input['_source']]
104                                                 indexList = map(int, triangles['p'][0]['__data'].split())
105                                                 positionList = map(float, vertices['float_array'][0]['__data'].split())
106
107                                                 faceCount = int(triangles['_count'])
108                                                 stepSize = len(indexList) / (faceCount * 3)
109                                                 for i in xrange(0, faceCount):
110                                                         idx0 = indexList[((i * 3) + 0) * stepSize]
111                                                         idx1 = indexList[((i * 3) + 1) * stepSize]
112                                                         idx2 = indexList[((i * 3) + 2) * stepSize]
113                                                         x0 = positionList[idx0*3]
114                                                         y0 = positionList[idx0*3+1]
115                                                         z0 = positionList[idx0*3+2]
116                                                         x1 = positionList[idx1*3]
117                                                         y1 = positionList[idx1*3+1]
118                                                         z1 = positionList[idx1*3+2]
119                                                         x2 = positionList[idx2*3]
120                                                         y2 = positionList[idx2*3+1]
121                                                         z2 = positionList[idx2*3+2]
122                                                         if matrix is not None:
123                                                                 self.mesh._addFace(
124                                                                         x0 * matrix[0] + y0 * matrix[1] + z0 * matrix[2] + matrix[3], x0 * matrix[4] + y0 * matrix[5] + z0 * matrix[6] + matrix[7], x0 * matrix[8] + y0 * matrix[9] + z0 * matrix[10] + matrix[11],
125                                                                         x1 * matrix[0] + y1 * matrix[1] + z1 * matrix[2] + matrix[3], x1 * matrix[4] + y1 * matrix[5] + z1 * matrix[6] + matrix[7], x1 * matrix[8] + y1 * matrix[9] + z1 * matrix[10] + matrix[11],
126                                                                         x2 * matrix[0] + y2 * matrix[1] + z2 * matrix[2] + matrix[3], x2 * matrix[4] + y2 * matrix[5] + z2 * matrix[6] + matrix[7], x2 * matrix[8] + y2 * matrix[9] + z2 * matrix[10] + matrix[11]
127                                                                 )
128                                                         else:
129                                                                 self.mesh._addFace(x0, y0, z0, x1, y1, z1, x2, y2, z2)
130                 if 'instance_node' in node:
131                         for instance_node in node['instance_node']:
132                                 self._ProcessNode2(self._idMap[instance_node['_url']], matrix)
133         
134         def _StartElementHandler(self, name, attributes):
135                 name = name.lower()
136                 if not name in self._cur:
137                         self._cur[name] = []
138                 new = {'__name': name, '__parent': self._cur}
139                 self._cur[name].append(new)
140                 self._cur = new
141                 for k in attributes.keys():
142                         self._cur['_' + k] = attributes[k]
143                 
144                 if 'id' in attributes:
145                         self._idMap['#' + attributes['id']] = self._cur
146                 
147         def _EndElementHandler(self, name):
148                 self._cur = self._cur['__parent']
149
150         def _CharacterDataHandler(self, data):
151                 if len(data.strip()) < 1:
152                         return
153                 if '__data' in self._cur:
154                         self._cur['__data'] += data
155                 else:
156                         self._cur['__data'] = data
157         
158         def _GetWithKey(self, item, basename, key, value):
159                 input = basename
160                 while input in item:
161                         if item[basename]['_'+key] == value:
162                                 return self._idMap[item[input]['_source']]
163                         basename += "!"