chiark / gitweb /
Add multi object rendering and selection.
[cura.git] / Cura / util / mesh.py
1 from __future__ import absolute_import
2
3 import time
4 import math
5
6 import numpy
7 numpy.seterr(all='ignore')
8
9 from Cura.util import util3d
10
11 class printableObject(object):
12         def __init__(self):
13                 self._meshList = []
14                 self._position = [0.0, 0.0]
15                 self._matrix = numpy.matrix([[1,0,0],[0,1,0],[0,0,1]], numpy.float64)
16                 self._transformedMin = None
17                 self._transformedMax = None
18                 self._boundaryCircleSize = None
19
20         def _addMesh(self):
21                 m = mesh()
22                 self._meshList.append(m)
23                 return m
24
25         def _postProcessAfterLoad(self):
26                 for m in self._meshList:
27                         m._calculateNormals()
28                 self.processMatrix()
29
30         def processMatrix(self):
31                 self._transformedMin = numpy.array([999999999999,999999999999,999999999999], numpy.float64)
32                 self._transformedMax = numpy.array([-999999999999,-999999999999,-999999999999], numpy.float64)
33                 self._boundaryCircleSize = 0
34
35                 for m in self._meshList:
36                         transformedVertexes = (numpy.matrix(m.vertexes, copy = False) * self._matrix).getA()
37                         transformedMin = transformedVertexes.min(0)
38                         transformedMax = transformedVertexes.max(0)
39                         for n in xrange(0, 3):
40                                 self._transformedMin[n] = min(transformedMin[n], self._transformedMin[n])
41                                 self._transformedMax[n] = max(transformedMax[n], self._transformedMax[n])
42
43                         #Calculate the boundary circle
44                         transformedSize = transformedMax - transformedMin
45                         center = transformedMin + transformedSize / 2.0
46                         boundaryCircleSize = round(math.sqrt(numpy.max(((transformedVertexes[::,0] - center[0]) * (transformedVertexes[::,0] - center[0])) + ((transformedVertexes[::,1] - center[1]) * (transformedVertexes[::,1] - center[1])) + ((transformedVertexes[::,2] - center[2]) * (transformedVertexes[::,2] - center[2])))), 3)
47                         self._boundaryCircleSize = max(self._boundaryCircleSize, boundaryCircleSize)
48                 self._transformedSize = self._transformedMax - self._transformedMin
49
50         def getMaximum(self):
51                 return self._transformedMax
52         def getMinimum(self):
53                 return self._transformedMin
54         def getSize(self):
55                 return self._transformedSize
56         def getBoundaryCircle(self):
57                 return self._boundaryCircleSize
58
59 class mesh(object):
60         def __init__(self):
61                 self.vertexes = None
62                 self.vertexCount = 0
63                 self.vbo = None
64
65         def _addFace(self, x0, y0, z0, x1, y1, z1, x2, y2, z2):
66                 n = self.vertexCount
67                 self.vertexes[n][0] = x0
68                 self.vertexes[n][1] = y0
69                 self.vertexes[n][2] = z0
70                 n += 1
71                 self.vertexes[n][0] = x1
72                 self.vertexes[n][1] = y1
73                 self.vertexes[n][2] = z1
74                 n += 1
75                 self.vertexes[n][0] = x2
76                 self.vertexes[n][1] = y2
77                 self.vertexes[n][2] = z2
78                 self.vertexCount += 3
79         
80         def _prepareFaceCount(self, faceNumber):
81                 #Set the amount of faces before loading data in them. This way we can create the numpy arrays before we fill them.
82                 self.vertexes = numpy.zeros((faceNumber*3, 3), numpy.float32)
83                 self.normal = numpy.zeros((faceNumber*3, 3), numpy.float32)
84                 self.vertexCount = 0
85
86         def _calculateNormals(self):
87                 #Calculate the normals
88                 tris = self.vertexes.reshape(self.vertexCount / 3, 3, 3)
89                 normals = numpy.cross( tris[::,1 ] - tris[::,0]  , tris[::,2 ] - tris[::,0] )
90                 lens = numpy.sqrt( normals[:,0]**2 + normals[:,1]**2 + normals[:,2]**2 )
91                 normals[:,0] /= lens
92                 normals[:,1] /= lens
93                 normals[:,2] /= lens
94                 
95                 n = numpy.zeros((self.vertexCount / 3, 9), numpy.float32)
96                 n[:,0:3] = normals
97                 n[:,3:6] = normals
98                 n[:,6:9] = normals
99                 self.normal = n.reshape(self.vertexCount, 3)
100                 self.invNormal = -self.normal
101
102         def splitToParts(self, callback = None):
103                 t0 = time.time()
104
105                 #print "%f: " % (time.time() - t0), "Splitting a model with %d vertexes." % (len(self.vertexes))
106                 removeDict = {}
107                 tree = util3d.AABBTree()
108                 off = numpy.array([0.0001,0.0001,0.0001])
109                 for idx in xrange(0, self.vertexCount):
110                         v = self.vertexes[idx]
111                         e = util3d.AABB(v-off, v+off)
112                         q = tree.query(e)
113                         if len(q) < 1:
114                                 e.idx = idx
115                                 tree.insert(e)
116                         else:
117                                 removeDict[idx] = q[0].idx
118                         if callback is not None and (idx % 100) == 0:
119                                 callback(idx)
120                 #print "%f: " % (time.time() - t0), "Marked %d duplicate vertexes for removal." % (len(removeDict))
121
122                 faceList = []
123                 for idx in xrange(0, self.vertexCount, 3):
124                         f = [idx, idx + 1, idx + 2]
125                         if removeDict.has_key(f[0]):
126                                 f[0] = removeDict[f[0]]
127                         if removeDict.has_key(f[1]):
128                                 f[1] = removeDict[f[1]]
129                         if removeDict.has_key(f[2]):
130                                 f[2] = removeDict[f[2]]
131                         faceList.append(f)
132                 
133                 #print "%f: " % (time.time() - t0), "Building face lists after vertex removal."
134                 vertexFaceList = []
135                 for idx in xrange(0, self.vertexCount):
136                         vertexFaceList.append([])
137                 for idx in xrange(0, len(faceList)):
138                         f = faceList[idx]
139                         vertexFaceList[f[0]].append(idx)
140                         vertexFaceList[f[1]].append(idx)
141                         vertexFaceList[f[2]].append(idx)
142                 
143                 #print "%f: " % (time.time() - t0), "Building parts."
144                 self._vertexFaceList = vertexFaceList
145                 self._faceList = faceList
146                 partList = []
147                 doneSet = set()
148                 for idx in xrange(0, len(faceList)):
149                         if not idx in doneSet:
150                                 partList.append(self._createPartFromFacewalk(idx, doneSet))
151                 #print "%f: " % (time.time() - t0), "Split into %d parts" % (len(partList))
152                 self._vertexFaceList = None
153                 self._faceList = None
154                 return partList
155
156         def _createPartFromFacewalk(self, startFaceIdx, doneSet):
157                 m = mesh()
158                 m._prepareVertexCount(self.vertexCount)
159                 todoList = [startFaceIdx]
160                 doneSet.add(startFaceIdx)
161                 while len(todoList) > 0:
162                         faceIdx = todoList.pop()
163                         self._partAddFacewalk(m, faceIdx, doneSet, todoList)
164                 return m
165
166         def _partAddFacewalk(self, part, faceIdx, doneSet, todoList):
167                 f = self._faceList[faceIdx]
168                 v0 = self.vertexes[f[0]]
169                 v1 = self.vertexes[f[1]]
170                 v2 = self.vertexes[f[2]]
171                 part.addVertex(v0[0], v0[1], v0[2])
172                 part.addVertex(v1[0], v1[1], v1[2])
173                 part.addVertex(v2[0], v2[1], v2[2])
174                 for f1 in self._vertexFaceList[f[0]]:
175                         if f1 not in doneSet:
176                                 todoList.append(f1)
177                                 doneSet.add(f1)
178                 for f1 in self._vertexFaceList[f[1]]:
179                         if f1 not in doneSet:
180                                 todoList.append(f1)
181                                 doneSet.add(f1)
182                 for f1 in self._vertexFaceList[f[2]]:
183                         if f1 not in doneSet:
184                                 todoList.append(f1)
185                                 doneSet.add(f1)