1 from __future__ import absolute_import
2 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
8 numpy.seterr(all='ignore')
10 class printableObject(object):
13 self._position = numpy.array([0.0, 0.0])
14 self._matrix = numpy.matrix([[1,0,0],[0,1,0],[0,0,1]], numpy.float64)
15 self._transformedMin = None
16 self._transformedMax = None
17 self._transformedSize = None
18 self._boundaryCircleSize = None
19 self._drawOffset = None
23 ret = printableObject()
24 ret._matrix = self._matrix.copy()
25 ret._transformedMin = self._transformedMin.copy()
26 ret._transformedMax = self._transformedMin.copy()
27 ret._transformedSize = self._transformedSize.copy()
28 ret._boundaryCircleSize = self._boundaryCircleSize
29 ret._drawOffset = self._drawOffset.copy()
30 for m in self._meshList[:]:
32 m2.vertexes = m.vertexes
33 m2.vertexCount = m.vertexCount
40 self._meshList.append(m)
43 def _postProcessAfterLoad(self):
44 for m in self._meshList:
48 def applyMatrix(self, m):
52 def processMatrix(self):
53 self._transformedMin = numpy.array([999999999999,999999999999,999999999999], numpy.float64)
54 self._transformedMax = numpy.array([-999999999999,-999999999999,-999999999999], numpy.float64)
55 self._boundaryCircleSize = 0
57 for m in self._meshList:
58 transformedVertexes = m.getTransformedVertexes()
59 transformedMin = transformedVertexes.min(0)
60 transformedMax = transformedVertexes.max(0)
61 for n in xrange(0, 3):
62 self._transformedMin[n] = min(transformedMin[n], self._transformedMin[n])
63 self._transformedMax[n] = max(transformedMax[n], self._transformedMax[n])
65 #Calculate the boundary circle
66 transformedSize = transformedMax - transformedMin
67 center = transformedMin + transformedSize / 2.0
68 boundaryCircleSize = round(math.sqrt(numpy.max(((transformedVertexes[::,0] - center[0]) * (transformedVertexes[::,0] - center[0])) + ((transformedVertexes[::,1] - center[1]) * (transformedVertexes[::,1] - center[1])) + ((transformedVertexes[::,2] - center[2]) * (transformedVertexes[::,2] - center[2])))), 3)
69 self._boundaryCircleSize = max(self._boundaryCircleSize, boundaryCircleSize)
70 self._transformedSize = self._transformedMax - self._transformedMin
71 self._drawOffset = (self._transformedMax + self._transformedMin) / 2
72 self._drawOffset[2] = self._transformedMin[2]
73 self._transformedMax -= self._drawOffset
74 self._transformedMin -= self._drawOffset
76 def getPosition(self):
78 def setPosition(self, newPos):
79 self._position = newPos
84 return self._transformedMax
86 return self._transformedMin
88 return self._transformedSize
89 def getDrawOffset(self):
90 return self._drawOffset
91 def getBoundaryCircle(self):
92 return self._boundaryCircleSize
94 def mirror(self, axis):
95 matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
96 matrix[axis][axis] = -1
97 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
101 numpy.linalg.norm(self._matrix[::,0].getA().flatten()),
102 numpy.linalg.norm(self._matrix[::,1].getA().flatten()),
103 numpy.linalg.norm(self._matrix[::,2].getA().flatten())], numpy.float64);
105 def setScale(self, scale, axis, uniform):
106 currentScale = numpy.linalg.norm(self._matrix[::,axis].getA().flatten())
107 scale /= currentScale
111 matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
113 matrix = [[1.0,0,0], [0, 1.0, 0], [0, 0, 1.0]]
114 matrix[axis][axis] = scale
115 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
117 def setSize(self, size, axis, uniform):
118 scale = self.getSize()[axis]
123 matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
125 matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
126 matrix[axis][axis] = scale
127 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
129 def resetScale(self):
130 x = 1/numpy.linalg.norm(self._matrix[::,0].getA().flatten())
131 y = 1/numpy.linalg.norm(self._matrix[::,1].getA().flatten())
132 z = 1/numpy.linalg.norm(self._matrix[::,2].getA().flatten())
133 self.applyMatrix(numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64))
135 def resetRotation(self):
136 x = numpy.linalg.norm(self._matrix[::,0].getA().flatten())
137 y = numpy.linalg.norm(self._matrix[::,1].getA().flatten())
138 z = numpy.linalg.norm(self._matrix[::,2].getA().flatten())
139 self._matrix = numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64)
143 transformedVertexes = self._meshList[0].getTransformedVertexes()
144 minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
147 for v in transformedVertexes:
148 diff = v - minZvertex
149 len = math.sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2])
152 dot = (diff[2] / len)
158 rad = -math.atan2(dotV[1], dotV[0])
159 self._matrix *= numpy.matrix([[math.cos(rad), math.sin(rad), 0], [-math.sin(rad), math.cos(rad), 0], [0,0,1]], numpy.float64)
160 rad = -math.asin(dotMin)
161 self._matrix *= numpy.matrix([[math.cos(rad), 0, math.sin(rad)], [0,1,0], [-math.sin(rad), 0, math.cos(rad)]], numpy.float64)
164 transformedVertexes = self._meshList[0].getTransformedVertexes()
165 minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
168 for v in transformedVertexes:
169 diff = v - minZvertex
170 len = math.sqrt(diff[1] * diff[1] + diff[2] * diff[2])
173 dot = (diff[2] / len)
180 rad = math.asin(dotMin)
182 rad = -math.asin(dotMin)
183 self.applyMatrix(numpy.matrix([[1,0,0], [0, math.cos(rad), math.sin(rad)], [0, -math.sin(rad), math.cos(rad)]], numpy.float64))
185 def scaleUpTo(self, size):
186 vMin = self._transformedMin
187 vMax = self._transformedMax
189 scaleX1 = (size[0] / 2 - self._position[0]) / ((vMax[0] - vMin[0]) / 2)
190 scaleY1 = (size[1] / 2 - self._position[1]) / ((vMax[1] - vMin[1]) / 2)
191 scaleX2 = (self._position[0] + size[0] / 2) / ((vMax[0] - vMin[0]) / 2)
192 scaleY2 = (self._position[1] + size[1] / 2) / ((vMax[1] - vMin[1]) / 2)
193 scaleZ = size[2] / (vMax[2] - vMin[2])
194 scale = min(scaleX1, scaleY1, scaleX2, scaleY2, scaleZ)
196 self.applyMatrix(numpy.matrix([[scale,0,0],[0,scale,0],[0,0,scale]], numpy.float64))
198 def split(self, callback):
200 for oriMesh in self._meshList:
201 ret += oriMesh.split(callback)
205 def __init__(self, obj):
211 def _addFace(self, x0, y0, z0, x1, y1, z1, x2, y2, z2):
213 self.vertexes[n][0] = x0
214 self.vertexes[n][1] = y0
215 self.vertexes[n][2] = z0
217 self.vertexes[n][0] = x1
218 self.vertexes[n][1] = y1
219 self.vertexes[n][2] = z1
221 self.vertexes[n][0] = x2
222 self.vertexes[n][1] = y2
223 self.vertexes[n][2] = z2
224 self.vertexCount += 3
226 def _prepareFaceCount(self, faceNumber):
227 #Set the amount of faces before loading data in them. This way we can create the numpy arrays before we fill them.
228 self.vertexes = numpy.zeros((faceNumber*3, 3), numpy.float32)
229 self.normal = numpy.zeros((faceNumber*3, 3), numpy.float32)
232 def _calculateNormals(self):
233 #Calculate the normals
234 tris = self.vertexes.reshape(self.vertexCount / 3, 3, 3)
235 normals = numpy.cross( tris[::,1 ] - tris[::,0] , tris[::,2 ] - tris[::,0] )
236 lens = numpy.sqrt( normals[:,0]**2 + normals[:,1]**2 + normals[:,2]**2 )
241 n = numpy.zeros((self.vertexCount / 3, 9), numpy.float32)
245 self.normal = n.reshape(self.vertexCount, 3)
246 self.invNormal = -self.normal
248 def _vertexHash(self, idx):
249 v = self.vertexes[idx]
250 return int(v[0] * 100) | int(v[1] * 100) << 10 | int(v[2] * 100) << 20
252 def _idxFromHash(self, map, idx):
253 vHash = self._vertexHash(idx)
255 if numpy.linalg.norm(self.vertexes[i] - self.vertexes[idx]) < 0.001:
258 def getTransformedVertexes(self, applyOffsets = False):
260 pos = self._obj._position.copy()
262 pos[2] = self._obj.getSize()[2] / 2
263 offset = self._obj._drawOffset.copy()
264 offset[2] += self._obj.getSize()[2] / 2
265 return (numpy.matrix(self.vertexes, copy = False) * numpy.matrix(self._obj._matrix, numpy.float32)).getA() - offset + pos
266 return (numpy.matrix(self.vertexes, copy = False) * numpy.matrix(self._obj._matrix, numpy.float32)).getA()
268 def split(self, callback):
272 for idx in xrange(0, self.vertexCount):
274 callback(idx * 100 / self.vertexCount)
275 vHash = self._vertexHash(idx)
276 if vHash not in vertexMap:
277 vertexMap[vHash] = []
278 vertexMap[vHash].append(idx)
279 vertexToFace.append([])
282 for idx in xrange(0, self.vertexCount, 3):
284 callback(idx * 100 / self.vertexCount)
285 f = [self._idxFromHash(vertexMap, idx), self._idxFromHash(vertexMap, idx+1), self._idxFromHash(vertexMap, idx+2)]
286 vertexToFace[f[0]].append(idx / 3)
287 vertexToFace[f[1]].append(idx / 3)
288 vertexToFace[f[2]].append(idx / 3)
293 for idx in xrange(0, len(faceList)):
299 while len(todoList) > 0:
301 meshFaceList.append(idx)
302 for n in xrange(0, 3):
303 for i in vertexToFace[faceList[idx][n]]:
308 obj = printableObject()
309 obj._matrix = self._obj._matrix.copy()
311 m._prepareFaceCount(len(meshFaceList))
312 for idx in meshFaceList:
313 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][0]]
315 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][1]]
317 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][2]]
319 obj._postProcessAfterLoad()