chiark / gitweb /
Add back the ultimaker platform, and made the platform mesh simpler.
[cura.git] / Cura / slice / cura_sf / fabmetheus_utilities / geometry / solids / cylinder.py
1 """
2 Boolean geometry cylinder.
3
4 """
5
6
7 from __future__ import absolute_import
8
9 from fabmetheus_utilities.geometry.creation import lineation
10 from fabmetheus_utilities.geometry.creation import solid
11 from fabmetheus_utilities.geometry.geometry_utilities import evaluate
12 from fabmetheus_utilities.geometry.geometry_utilities import matrix
13 from fabmetheus_utilities.geometry.solids import cube
14 from fabmetheus_utilities.geometry.solids import triangle_mesh
15 from fabmetheus_utilities.vector3 import Vector3
16 from fabmetheus_utilities import euclidean
17 import math
18
19 __author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
20 __credits__ = 'Nophead <http://hydraraptor.blogspot.com/>\nArt of Illusion <http://www.artofillusion.org/>'
21 __date__ = '$Date: 2008/21/04 $'
22 __license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
23
24
25 def addCylinder(faces, inradius, sides, topOverBottom, vertexes):
26         'Add cylinder by inradius.'
27         polygonBottom = euclidean.getComplexPolygonByComplexRadius(complex(inradius.x, inradius.y), sides)
28         polygonTop = polygonBottom
29         if topOverBottom <= 0.0:
30                 polygonTop = [complex()]
31         elif topOverBottom != 1.0:
32                 polygonTop = euclidean.getComplexPathByMultiplier(topOverBottom, polygonTop)
33         bottomTopPolygon = [
34                 triangle_mesh.getAddIndexedLoop(polygonBottom, vertexes, -inradius.z),
35                 triangle_mesh.getAddIndexedLoop(polygonTop, vertexes, inradius.z)]
36         triangle_mesh.addPillarByLoops(faces, bottomTopPolygon)
37
38 def addCylinderOutputByEndStart(endZ, inradiusComplex, outputs, sides, start, topOverBottom=1.0):
39         'Add cylinder triangle mesh by endZ, inradius and start.'
40         inradius = Vector3(inradiusComplex.real, inradiusComplex.imag, 0.5 * abs(endZ - start.z))
41         cylinderOutput = getGeometryOutput(inradius, sides, topOverBottom)
42         vertexes = matrix.getVertexes(cylinderOutput)
43         if endZ < start.z:
44                 for vertex in vertexes:
45                         vertex.z = -vertex.z
46         translation = Vector3(start.x, start.y, inradius.z + min(start.z, endZ))
47         euclidean.translateVector3Path(vertexes, translation)
48         outputs.append(cylinderOutput)
49
50 def getGeometryOutput(inradius, sides, topOverBottom):
51         'Get cylinder triangle mesh by inradius.'
52         faces = []
53         vertexes = []
54         addCylinder(faces, inradius, sides, topOverBottom, vertexes)
55         return {'trianglemesh' : {'vertex' : vertexes, 'face' : faces}}
56
57 def getNewDerivation(elementNode):
58         'Get new derivation.'
59         return CylinderDerivation(elementNode)
60
61 def getTopOverBottom(angle, endZ, inradiusComplex, startZ):
62         'Get topOverBottom by angle in radians, endZ, inradius and start.'
63         return max(1.0 - abs(endZ - startZ) * math.tan(angle) / lineation.getRadiusAverage(inradiusComplex), 0.0)
64
65 def processElementNode(elementNode):
66         'Process the xml element.'
67         evaluate.processArchivable(Cylinder, elementNode)
68
69
70 class Cylinder( cube.Cube ):
71         'A cylinder object.'
72         def __init__(self):
73                 'Add empty lists.'
74                 cube.Cube.__init__(self)
75
76         def createShape(self):
77                 'Create the shape.'
78                 sides = evaluate.getSidesMinimumThreeBasedOnPrecision(self.elementNode, max(self.inradius.x, self.inradius.y))
79                 if self.elementNode.getCascadeBoolean(False, 'radiusAreal'):
80                         radiusArealizedMultiplier = euclidean.getRadiusArealizedMultiplier(sides)
81                         self.inradius.x *= radiusArealizedMultiplier
82                         self.inradius.y *= radiusArealizedMultiplier
83                 addCylinder(self.faces, self.inradius, sides, self.topOverBottom, self.vertexes)
84
85         def setToElementNode(self, elementNode):
86                 'Set to elementNode.'
87                 attributes = elementNode.attributes
88                 self.elementNode = elementNode
89                 derivation = CylinderDerivation(elementNode)
90                 self.inradius = derivation.inradius
91                 self.topOverBottom = derivation.topOverBottom
92                 if 'inradius' in attributes:
93                         del attributes['inradius']
94                 attributes['height'] = self.inradius.z + self.inradius.z
95                 attributes['radius.x'] = self.inradius.x
96                 attributes['radius.y'] = self.inradius.y
97                 attributes['topOverBottom'] = self.topOverBottom
98                 self.createShape()
99                 solid.processArchiveRemoveSolid(elementNode, self.getGeometryOutput())
100
101
102 class CylinderDerivation(object):
103         "Class to hold cylinder variables."
104         def __init__(self, elementNode):
105                 'Set defaults.'
106                 self.inradius = evaluate.getVector3ByPrefixes(elementNode, ['demisize', 'inradius', 'radius'], Vector3(1.0, 1.0, 1.0))
107                 self.inradius = evaluate.getVector3ByMultiplierPrefixes(elementNode, 2.0, ['diameter', 'size'], self.inradius)
108                 self.inradius.z = 0.5 * evaluate.getEvaluatedFloat(self.inradius.z + self.inradius.z, elementNode, 'height')
109                 self.topOverBottom = evaluate.getEvaluatedFloat(1.0, elementNode, 'topOverBottom')