1 from __future__ import absolute_import
2 from __future__ import division
3 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
11 from wx import glcanvas
13 OpenGL.ERROR_CHECKING = False
14 from OpenGL.GL import *
16 from Cura.util import version
17 from Cura.gui.util import opengl
19 class animation(object):
20 def __init__(self, gui, start, end, runTime):
23 self._startTime = time.time()
24 self._runTime = runTime
25 gui._animationList.append(self)
28 return time.time() > self._startTime + self._runTime
30 def getPosition(self):
33 f = (time.time() - self._startTime) / self._runTime
36 #f = 6*tc*ts + -15*ts*ts + 10*tc
38 return self._start + (self._end - self._start) * f
40 class glGuiControl(object):
41 def __init__(self, parent, pos):
43 self._base = parent._base
45 self._size = (0,0, 1, 1)
46 self._parent.add(self)
48 def setSize(self, x, y, w, h):
49 self._size = (x, y, w, h)
57 def updateLayout(self):
61 for n in xrange(self._parent._glGuiControlList.index(self) + 1, len(self._parent._glGuiControlList)):
62 if self._parent._glGuiControlList[n].setFocus():
64 for n in xrange(0, self._parent._glGuiControlList.index(self)):
65 if self._parent._glGuiControlList[n].setFocus():
68 def focusPrevious(self):
69 for n in xrange(self._parent._glGuiControlList.index(self) -1, -1, -1):
70 if self._parent._glGuiControlList[n].setFocus():
72 for n in xrange(len(self._parent._glGuiControlList) - 1, self._parent._glGuiControlList.index(self), -1):
73 if self._parent._glGuiControlList[n].setFocus():
80 return self._base._focus == self
82 def OnMouseUp(self, x, y):
85 def OnKeyChar(self, key):
88 class glGuiContainer(glGuiControl):
89 def __init__(self, parent, pos):
90 self._glGuiControlList = []
91 glGuiLayoutButtons(self)
92 super(glGuiContainer, self).__init__(parent, pos)
95 self._glGuiControlList.append(ctrl)
98 def OnMouseDown(self, x, y, button):
99 for ctrl in self._glGuiControlList:
100 if ctrl.OnMouseDown(x, y, button):
104 def OnMouseUp(self, x, y):
105 for ctrl in self._glGuiControlList:
106 if ctrl.OnMouseUp(x, y):
110 def OnMouseMotion(self, x, y):
112 for ctrl in self._glGuiControlList:
113 if ctrl.OnMouseMotion(x, y):
118 for ctrl in self._glGuiControlList:
121 def updateLayout(self):
122 self._layout.update()
123 for ctrl in self._glGuiControlList:
126 class glGuiPanel(glcanvas.GLCanvas):
127 def __init__(self, parent):
128 attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0)
129 glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
132 self._container = None
133 self._container = glGuiContainer(self, (0,0))
134 self._shownError = False
136 self._context = glcanvas.GLContext(self)
137 self._glButtonsTexture = None
138 self._glRobotTexture = None
139 self._buttonSize = 64
141 self._animationList = []
142 self.glReleaseList = []
143 self._refreshQueued = False
144 self._idleCalled = False
146 wx.EVT_PAINT(self, self._OnGuiPaint)
147 wx.EVT_SIZE(self, self._OnSize)
148 wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
149 wx.EVT_LEFT_DOWN(self, self._OnGuiMouseDown)
150 wx.EVT_LEFT_DCLICK(self, self._OnGuiMouseDown)
151 wx.EVT_LEFT_UP(self, self._OnGuiMouseUp)
152 wx.EVT_RIGHT_DOWN(self, self._OnGuiMouseDown)
153 wx.EVT_RIGHT_DCLICK(self, self._OnGuiMouseDown)
154 wx.EVT_RIGHT_UP(self, self._OnGuiMouseUp)
155 wx.EVT_MIDDLE_DOWN(self, self._OnGuiMouseDown)
156 wx.EVT_MIDDLE_DCLICK(self, self._OnGuiMouseDown)
157 wx.EVT_MIDDLE_UP(self, self._OnGuiMouseUp)
158 wx.EVT_MOTION(self, self._OnGuiMouseMotion)
159 wx.EVT_CHAR(self, self._OnGuiKeyChar)
160 wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
161 wx.EVT_IDLE(self, self._OnIdle)
163 def _OnIdle(self, e):
164 self._idleCalled = True
165 if len(self._animationList) > 0 or self._refreshQueued:
166 self._refreshQueued = False
167 for anim in self._animationList:
169 self._animationList.remove(anim)
172 def _OnGuiKeyChar(self, e):
173 if self._focus is not None:
174 self._focus.OnKeyChar(e.GetKeyCode())
177 self.OnKeyChar(e.GetKeyCode())
179 def OnFocusLost(self, e):
183 def _OnGuiMouseDown(self,e):
185 if self._container.OnMouseDown(e.GetX(), e.GetY(), e.GetButton()):
190 def _OnGuiMouseUp(self, e):
191 if self._container.OnMouseUp(e.GetX(), e.GetY()):
196 def _OnGuiMouseMotion(self,e):
198 if not self._container.OnMouseMotion(e.GetX(), e.GetY()):
199 self.OnMouseMotion(e)
201 def _OnGuiPaint(self, e):
202 self._idleCalled = False
203 h = self.GetSize().GetHeight()
204 w = self.GetSize().GetWidth()
205 oldButtonSize = self._buttonSize
209 self._buttonSize = 32
211 self._buttonSize = 48
213 self._buttonSize = 64
215 self._buttonSize = 80
217 self._buttonSize = 96
218 if self._buttonSize != oldButtonSize:
219 self._container.updateLayout()
221 dc = wx.PaintDC(self)
223 self.SetCurrent(self._context)
224 for obj in self.glReleaseList:
226 del self.glReleaseList[:]
227 renderStartTime = time.time()
231 if version.isDevVersion():
232 renderTime = time.time() - renderStartTime
234 glTranslate(10, self.GetSize().GetHeight() - 30, -1)
235 glColor4f(0.2,0.2,0.2,0.5)
236 opengl.glDrawStringLeft("fps:%d" % (1 / renderTime))
239 errStr = 'An error has occurred during the 3D view drawing.'
240 tb = traceback.extract_tb(sys.exc_info()[2])
241 errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
242 for n in xrange(len(tb)-1, -1, -1):
244 errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
245 if not self._shownError:
246 wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
247 self._shownError = True
250 if self._glButtonsTexture is None:
251 self._glButtonsTexture = opengl.loadGLTexture('glButtons.png')
252 self._glRobotTexture = opengl.loadGLTexture('UltimakerRobot.png')
254 glDisable(GL_DEPTH_TEST)
256 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
257 glDisable(GL_LIGHTING)
258 glColor4ub(255,255,255,255)
260 glMatrixMode(GL_PROJECTION)
262 size = self.GetSize()
263 glOrtho(0, size.GetWidth()-1, size.GetHeight()-1, 0, -1000.0, 1000.0)
264 glMatrixMode(GL_MODELVIEW)
267 self._container.draw()
269 glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
270 glEnable(GL_TEXTURE_2D)
273 glTranslate(size.GetWidth() - 8,size.GetHeight() - 32,0)
274 s = self._buttonSize * 1.4
286 glDisable(GL_TEXTURE_2D)
289 def _OnEraseBackground(self,event):
290 #Workaround for windows background redraw flicker.
294 self._container.setSize(0, 0, self.GetSize().GetWidth(), self.GetSize().GetHeight())
295 self._container.updateLayout()
298 def OnMouseDown(self,e):
300 def OnMouseUp(self,e):
302 def OnMouseMotion(self, e):
304 def OnKeyChar(self, keyCode):
306 def OnPaint(self, e):
308 def OnKeyChar(self, keycode):
311 def QueueRefresh(self):
312 wx.CallAfter(self._queueRefresh)
314 def _queueRefresh(self):
316 wx.CallAfter(self.Refresh)
318 self._refreshQueued = True
321 if self._container is not None:
322 self._container.add(ctrl)
324 class glGuiLayoutButtons(object):
325 def __init__(self, parent):
326 self._parent = parent
327 self._parent._layout = self
330 bs = self._parent._base._buttonSize
331 x0, y0, w, h = self._parent.getSize()
333 for ctrl in self._parent._glGuiControlList:
336 x = w + pos[0] * gridSize - bs * 0.2
338 x = pos[0] * gridSize + bs * 0.2
340 y = h + pos[1] * gridSize * 1.2 - bs * 0.2
342 y = pos[1] * gridSize * 1.2 + bs * 0.2
343 ctrl.setSize(x, y, gridSize, gridSize)
345 def getLayoutSize(self):
346 _, _, w, h = self._parent.getSize()
349 class glGuiLayoutGrid(object):
350 def __init__(self, parent):
351 self._parent = parent
352 self._parent._layout = self
354 self._alignBottom = True
357 borderSize = self._parent._base._buttonSize * 0.2
358 x0, y0, w, h = self._parent.getSize()
363 for ctrl in self._parent._glGuiControlList:
365 w, h = ctrl.getMinSize()
369 widths[x] = max(widths[x], w)
373 heights[y] = max(heights[y], h)
374 self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
375 if self._alignBottom:
376 y0 -= self._size[1] - self._parent.getSize()[3]
377 self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
378 for ctrl in self._parent._glGuiControlList:
382 for n in xrange(0, x):
386 for n in xrange(0, y):
390 ctrl.setSize(x1, y1, widths[x], heights[y])
392 def getLayoutSize(self):
395 class glButton(glGuiControl):
396 def __init__(self, parent, imageID, tooltip, pos, callback, size = None):
397 self._buttonSize = size
399 super(glButton, self).__init__(parent, pos)
400 self._tooltip = tooltip
401 self._parent = parent
402 self._imageID = imageID
403 self._callback = callback
404 self._selected = False
406 self._disabled = False
407 self._showExpandArrow = False
408 self._progressBar = None
409 self._altTooltip = ''
411 def setSelected(self, value):
412 self._selected = value
414 def setExpandArrow(self, value):
415 self._showExpandArrow = value
417 def setHidden(self, value):
420 def setDisabled(self, value):
421 self._disabled = value
423 def setProgressBar(self, value):
424 self._progressBar = value
426 def getProgressBar(self):
427 return self._progressBar
429 def setBottomText(self, value):
430 self._altTooltip = value
432 def getSelected(self):
433 return self._selected
435 def getMinSize(self):
438 if self._buttonSize is not None:
439 return self._buttonSize, self._buttonSize
440 return self._base._buttonSize, self._base._buttonSize
442 def _getPixelPos(self):
443 x0, y0, w, h = self.getSize()
444 return x0 + w / 2, y0 + h / 2
450 cx = (self._imageID % 4) / 4
451 cy = int(self._imageID / 4) / 4
452 bs = self.getMinSize()[0]
453 pos = self._getPixelPos()
455 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
462 glColor4ub(128,128,128,128)
464 glColor4ub(255,255,255,255)
465 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
466 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
467 if self._showExpandArrow:
469 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
471 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
473 glTranslatef(pos[0], pos[1], 0)
474 glDisable(GL_TEXTURE_2D)
476 glTranslatef(0, -0.55*bs*scale, 0)
479 glColor4ub(60,60,60,255)
480 glTranslatef(-1, -1, 0)
481 opengl.glDrawStringCenter(self._tooltip)
482 glTranslatef(0, 2, 0)
483 opengl.glDrawStringCenter(self._tooltip)
484 glTranslatef(2, 0, 0)
485 opengl.glDrawStringCenter(self._tooltip)
486 glTranslatef(0, -2, 0)
487 opengl.glDrawStringCenter(self._tooltip)
490 glColor4ub(255,255,255,255)
491 opengl.glDrawStringCenter(self._tooltip)
493 progress = self._progressBar
494 if progress is not None:
495 glColor4ub(60,60,60,255)
496 opengl.glDrawQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4)
497 glColor4ub(255,255,255,255)
498 opengl.glDrawQuad(pos[0]-bs/2+2, pos[1]+bs/2+2, (bs - 5) * progress + 1, bs / 4 - 4)
499 elif len(self._altTooltip) > 0:
501 glTranslatef(pos[0], pos[1], 0)
502 glTranslatef(0.6*bs*scale, 0, 0)
505 glColor4ub(60,60,60,255)
506 glTranslatef(-1, -1, 0)
507 opengl.glDrawStringLeft(self._altTooltip)
508 glTranslatef(0, 2, 0)
509 opengl.glDrawStringLeft(self._altTooltip)
510 glTranslatef(2, 0, 0)
511 opengl.glDrawStringLeft(self._altTooltip)
512 glTranslatef(0, -2, 0)
513 opengl.glDrawStringLeft(self._altTooltip)
516 glColor4ub(255,255,255,255)
517 opengl.glDrawStringLeft(self._altTooltip)
520 def _checkHit(self, x, y):
521 if self._hidden or self._disabled:
523 bs = self.getMinSize()[0]
524 pos = self._getPixelPos()
525 return -bs * 0.5 <= x - pos[0] <= bs * 0.5 and -bs * 0.5 <= y - pos[1] <= bs * 0.5
527 def OnMouseMotion(self, x, y):
528 if self._checkHit(x, y):
534 def OnMouseDown(self, x, y, button):
535 if self._checkHit(x, y):
536 self._callback(button)
540 class glRadioButton(glButton):
541 def __init__(self, parent, imageID, tooltip, pos, group, callback):
542 super(glRadioButton, self).__init__(parent, imageID, tooltip, pos, self._onRadioSelect)
544 self._radioCallback = callback
545 self._group.append(self)
547 def setSelected(self, value):
548 self._selected = value
550 def _onRadioSelect(self, button):
551 self._base._focus = None
552 for ctrl in self._group:
554 ctrl.setSelected(False)
555 if self.getSelected():
556 self.setSelected(False)
558 self.setSelected(True)
559 self._radioCallback(button)
561 class glComboButton(glButton):
562 def __init__(self, parent, tooltip, imageIDs, tooltips, pos, callback):
563 super(glComboButton, self).__init__(parent, imageIDs[0], tooltip, pos, self._onComboOpenSelect)
564 self._imageIDs = imageIDs
565 self._tooltips = tooltips
566 self._comboCallback = callback
569 def _onComboOpenSelect(self, button):
571 self._base._focus = None
573 self._base._focus = self
578 self._selected = self.hasFocus()
579 super(glComboButton, self).draw()
581 bs = self._base._buttonSize / 2
582 pos = self._getPixelPos()
584 if not self._selected:
588 glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
589 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
590 for n in xrange(0, len(self._imageIDs)):
591 glTranslatef(0, bs, 0)
592 glColor4ub(255,255,255,255)
593 opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
594 opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
595 glDisable(GL_TEXTURE_2D)
598 glTranslatef(-0.55*bs, 0.1*bs, 0)
601 glColor4ub(60,60,60,255)
602 glTranslatef(-1, -1, 0)
603 opengl.glDrawStringRight(self._tooltips[n])
604 glTranslatef(0, 2, 0)
605 opengl.glDrawStringRight(self._tooltips[n])
606 glTranslatef(2, 0, 0)
607 opengl.glDrawStringRight(self._tooltips[n])
608 glTranslatef(0, -2, 0)
609 opengl.glDrawStringRight(self._tooltips[n])
612 glColor4ub(255,255,255,255)
613 opengl.glDrawStringRight(self._tooltips[n])
618 return self._selection
620 def setValue(self, value):
621 self._selection = value
622 self._imageID = self._imageIDs[self._selection]
623 self._comboCallback()
625 def OnMouseDown(self, x, y, button):
626 if self._hidden or self._disabled:
629 bs = self._base._buttonSize / 2
630 pos = self._getPixelPos()
631 if 0 <= x - pos[0] <= bs and 0 <= y - pos[1] - bs <= bs * len(self._imageIDs):
632 self._selection = int((y - pos[1] - bs) / bs)
633 self._imageID = self._imageIDs[self._selection]
634 self._base._focus = None
635 self._comboCallback()
637 return super(glComboButton, self).OnMouseDown(x, y, button)
639 class glFrame(glGuiContainer):
640 def __init__(self, parent, pos):
641 super(glFrame, self).__init__(parent, pos)
642 self._selected = False
646 def setSelected(self, value):
647 self._selected = value
649 def setHidden(self, value):
651 for child in self._glGuiControlList:
652 if self._base._focus == child:
653 self._base._focus = None
655 def getSelected(self):
656 return self._selected
658 def getMinSize(self):
659 return self._base._buttonSize, self._base._buttonSize
661 def _getPixelPos(self):
662 x0, y0, w, h = self.getSize()
669 bs = self._parent._buttonSize
670 pos = self._getPixelPos()
672 size = self._layout.getLayoutSize()
673 glColor4ub(255,255,255,255)
674 opengl.glDrawStretchedQuad(pos[0], pos[1], size[0], size[1], bs*0.75, 0)
675 #Draw the controls on the frame
676 super(glFrame, self).draw()
678 def _checkHit(self, x, y):
681 pos = self._getPixelPos()
682 w, h = self._layout.getLayoutSize()
683 return 0 <= x - pos[0] <= w and 0 <= y - pos[1] <= h
685 def OnMouseMotion(self, x, y):
686 super(glFrame, self).OnMouseMotion(x, y)
687 if self._checkHit(x, y):
693 def OnMouseDown(self, x, y, button):
694 if self._checkHit(x, y):
695 super(glFrame, self).OnMouseDown(x, y, button)
699 class glNotification(glFrame):
700 def __init__(self, parent, pos):
702 super(glNotification, self).__init__(parent, pos)
703 glGuiLayoutGrid(self)._alignBottom = False
704 self._label = glLabel(self, "Notification", (0, 0))
705 self._buttonEject = glButton(self, 31, "Eject", (1, 0), self.onEject, 25)
706 self._button = glButton(self, 30, "", (2, 0), self.onClose, 25)
707 self._padding = glLabel(self, "", (0, 1))
710 def setSize(self, x, y, w, h):
711 w, h = self._layout.getLayoutSize()
712 baseSize = self._base.GetSizeTuple()
713 if self._anim is not None:
714 super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._anim.getPosition() - self._base._buttonSize * 0.2, 1, 1)
716 super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._base._buttonSize * 0.2, 1, 1)
719 self.setSize(0,0,0,0)
721 super(glNotification, self).draw()
723 def message(self, text, ejectCallback = None):
724 self._anim = animation(self._base, -20, 25, 1)
725 self.setHidden(False)
726 self._label.setLabel(text)
727 self._buttonEject.setHidden(ejectCallback is None)
728 self._ejectCallback = ejectCallback
729 self._base._queueRefresh()
732 def onEject(self, button):
734 self._ejectCallback()
736 def onClose(self, button):
737 if self._anim is not None:
738 self._anim = animation(self._base, self._anim.getPosition(), -20, 1)
740 self._anim = animation(self._base, 25, -20, 1)
742 class glLabel(glGuiControl):
743 def __init__(self, parent, label, pos):
745 super(glLabel, self).__init__(parent, pos)
747 def setLabel(self, label):
750 def getMinSize(self):
751 w, h = opengl.glGetStringSize(self._label)
754 def _getPixelPos(self):
755 x0, y0, w, h = self.getSize()
759 x, y, w, h = self.getSize()
762 glTranslatef(x, y, 0)
764 # glColor4ub(255,255,255,128)
776 glTranslate(5, h - 5, 0)
777 glColor4ub(255,255,255,255)
778 opengl.glDrawStringLeft(self._label)
781 def _checkHit(self, x, y):
784 def OnMouseMotion(self, x, y):
787 def OnMouseDown(self, x, y, button):
790 class glNumberCtrl(glGuiControl):
791 def __init__(self, parent, value, pos, callback):
792 self._callback = callback
793 self._value = str(value)
796 self._inCallback = False
797 super(glNumberCtrl, self).__init__(parent, pos)
799 def setValue(self, value):
802 self._value = str(value)
804 def getMinSize(self):
805 w, h = opengl.glGetStringSize("VALUES")
808 def _getPixelPos(self):
809 x0, y0, w, h = self.getSize()
813 x, y, w, h = self.getSize()
816 glTranslatef(x, y, 0)
819 glColor4ub(255,255,255,255)
821 glColor4ub(255,255,255,192)
833 glTranslate(5, h - 5, 0)
834 glColor4ub(0,0,0,255)
835 opengl.glDrawStringLeft(self._value)
837 glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
838 opengl.glDrawStringLeft('|')
841 def _checkHit(self, x, y):
842 x1, y1, w, h = self.getSize()
843 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
845 def OnMouseMotion(self, x, y):
848 def OnMouseDown(self, x, y, button):
849 if self._checkHit(x, y):
854 def OnKeyChar(self, c):
855 self._inCallback = True
858 self._selectPos = max(0, self._selectPos)
859 if c == wx.WXK_RIGHT:
861 self._selectPos = min(self._selectPos, len(self._value))
864 value = float(self._value)
869 self._value = str(value)
870 self._callback(self._value)
873 value = float(self._value)
879 self._value = str(value)
880 self._callback(self._value)
881 if c == wx.WXK_BACK and self._selectPos > 0:
882 self._value = self._value[0:self._selectPos - 1] + self._value[self._selectPos:]
884 self._callback(self._value)
885 if c == wx.WXK_DELETE:
886 self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
887 self._callback(self._value)
888 if c == wx.WXK_TAB or c == wx.WXK_NUMPAD_ENTER or c == wx.WXK_RETURN:
889 if wx.GetKeyState(wx.WXK_SHIFT):
893 if (ord('0') <= c <= ord('9') or c == ord('.')) and len(self._value) < self._maxLen:
894 self._value = self._value[0:self._selectPos] + chr(c) + self._value[self._selectPos:]
896 self._callback(self._value)
897 self._inCallback = False
900 self._base._focus = self
901 self._selectPos = len(self._value)
904 class glCheckbox(glGuiControl):
905 def __init__(self, parent, value, pos, callback):
906 self._callback = callback
910 self._inCallback = False
911 super(glCheckbox, self).__init__(parent, pos)
913 def setValue(self, value):
916 self._value = str(value)
921 def getMinSize(self):
924 def _getPixelPos(self):
925 x0, y0, w, h = self.getSize()
929 x, y, w, h = self.getSize()
932 glTranslatef(x, y, 0)
934 glColor3ub(255,255,255)
936 opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
938 opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
942 def _checkHit(self, x, y):
943 x1, y1, w, h = self.getSize()
944 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
946 def OnMouseMotion(self, x, y):
949 def OnMouseDown(self, x, y, button):
950 if self._checkHit(x, y):
951 self._value = not self._value
955 class glSlider(glGuiControl):
956 def __init__(self, parent, value, minValue, maxValue, pos, callback):
957 super(glSlider, self).__init__(parent, pos)
958 self._callback = callback
962 self._minValue = minValue
963 self._maxValue = maxValue
965 def setValue(self, value):
969 if self._value < self._minValue:
970 return self._minValue
971 if self._value > self._maxValue:
972 return self._maxValue
975 def setRange(self, minValue, maxValue):
976 if maxValue < minValue:
978 self._minValue = minValue
979 self._maxValue = maxValue
981 def getMinValue(self):
982 return self._minValue
984 def getMaxValue(self):
985 return self._maxValue
987 def setHidden(self, value):
990 def getMinSize(self):
991 return self._base._buttonSize * 0.2, self._base._buttonSize * 4
993 def _getPixelPos(self):
994 x0, y0, w, h = self.getSize()
995 minSize = self.getMinSize()
996 return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
1002 w, h = self.getMinSize()
1003 pos = self._getPixelPos()
1006 glTranslatef(pos[0], pos[1], 0)
1007 glDisable(GL_TEXTURE_2D)
1009 glColor4ub(60,60,60,255)
1011 glColor4ub(60,60,60,192)
1013 glVertex2f( w/2,-h/2)
1014 glVertex2f(-w/2,-h/2)
1015 glVertex2f(-w/2, h/2)
1016 glVertex2f( w/2, h/2)
1018 scrollLength = h - w
1019 if self._maxValue-self._minValue != 0:
1020 valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
1023 glTranslate(0.0,scrollLength/2,0)
1025 glColor4ub(0,0,0,255)
1027 glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
1028 opengl.glDrawStringRight(str(self._minValue))
1029 glTranslate(0,-scrollLength,0)
1030 opengl.glDrawStringRight(str(self._maxValue))
1031 glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
1032 opengl.glDrawStringLeft(str(self.getValue()))
1034 glColor4ub(255,255,255,240)
1035 glTranslate(0.0,-scrollLength*valueNormalized,0)
1037 glVertex2f( w/2,-w/2)
1038 glVertex2f(-w/2,-w/2)
1039 glVertex2f(-w/2, w/2)
1040 glVertex2f( w/2, w/2)
1044 def _checkHit(self, x, y):
1047 pos = self._getPixelPos()
1048 w, h = self.getMinSize()
1049 return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
1052 self._base._focus = self
1055 def OnMouseMotion(self, x, y):
1057 w, h = self.getMinSize()
1058 scrollLength = h - w
1059 pos = self._getPixelPos()
1060 self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1] - scrollLength/2) / scrollLength))
1063 if self._checkHit(x, y):
1069 def OnMouseDown(self, x, y, button):
1070 if self._checkHit(x, y):
1072 self.OnMouseMotion(x, y)
1076 def OnMouseUp(self, x, y):
1078 self._base._focus = None