chiark / gitweb /
plugins: Support user configuration of default values
[cura.git] / Cura / gui / util / openglGui.py
1 from __future__ import division
2 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
3
4 import wx
5 import traceback
6 import sys
7 import os
8 import time
9
10 from wx import glcanvas
11 import OpenGL
12 OpenGL.ERROR_CHECKING = False
13 from OpenGL.GL import *
14
15 from Cura.util import version
16 from Cura.gui.util import openglHelpers
17
18 class animation(object):
19         def __init__(self, gui, start, end, runTime):
20                 self._start = start
21                 self._end = end
22                 self._startTime = time.time()
23                 self._runTime = runTime
24                 gui._animationList.append(self)
25
26         def isDone(self):
27                 return time.time() > self._startTime + self._runTime
28
29         def getPosition(self):
30                 if self.isDone():
31                         return self._end
32                 f = (time.time() - self._startTime) / self._runTime
33                 ts = f*f
34                 tc = f*f*f
35                 #f = 6*tc*ts + -15*ts*ts + 10*tc
36                 f = tc + -3*ts + 3*f
37                 return self._start + (self._end - self._start) * f
38
39 class glGuiControl(object):
40         def __init__(self, parent, pos):
41                 self._parent = parent
42                 self._base = parent._base
43                 self._pos = pos
44                 self._size = (0,0, 1, 1)
45                 self._parent.add(self)
46
47         def setSize(self, x, y, w, h):
48                 self._size = (x, y, w, h)
49
50         def getSize(self):
51                 return self._size
52
53         def getMinSize(self):
54                 return 1, 1
55
56         def updateLayout(self):
57                 pass
58
59         def focusNext(self):
60                 for n in xrange(self._parent._glGuiControlList.index(self) + 1, len(self._parent._glGuiControlList)):
61                         if self._parent._glGuiControlList[n].setFocus():
62                                 return
63                 for n in xrange(0, self._parent._glGuiControlList.index(self)):
64                         if self._parent._glGuiControlList[n].setFocus():
65                                 return
66
67         def focusPrevious(self):
68                 for n in xrange(self._parent._glGuiControlList.index(self) -1, -1, -1):
69                         if self._parent._glGuiControlList[n].setFocus():
70                                 return
71                 for n in xrange(len(self._parent._glGuiControlList) - 1, self._parent._glGuiControlList.index(self), -1):
72                         if self._parent._glGuiControlList[n].setFocus():
73                                 return
74
75         def setFocus(self):
76                 return False
77
78         def hasFocus(self):
79                 return self._base._focus == self
80
81         def OnMouseUp(self, x, y):
82                 pass
83
84         def OnKeyChar(self, key):
85                 pass
86
87 class glGuiContainer(glGuiControl):
88         def __init__(self, parent, pos):
89                 self._glGuiControlList = []
90                 glGuiLayoutButtons(self)
91                 super(glGuiContainer, self).__init__(parent, pos)
92
93         def add(self, ctrl):
94                 self._glGuiControlList.append(ctrl)
95                 self.updateLayout()
96
97         def OnMouseDown(self, x, y, button):
98                 for ctrl in self._glGuiControlList:
99                         if ctrl.OnMouseDown(x, y, button):
100                                 return True
101                 return False
102
103         def OnMouseUp(self, x, y):
104                 for ctrl in self._glGuiControlList:
105                         if ctrl.OnMouseUp(x, y):
106                                 return True
107                 return False
108
109         def OnMouseMotion(self, x, y):
110                 handled = False
111                 for ctrl in self._glGuiControlList:
112                         if ctrl.OnMouseMotion(x, y):
113                                 handled = True
114                 return handled
115
116         def draw(self):
117                 for ctrl in self._glGuiControlList:
118                         ctrl.draw()
119
120         def updateLayout(self):
121                 self._layout.update()
122                 for ctrl in self._glGuiControlList:
123                         ctrl.updateLayout()
124
125 class glGuiPanel(glcanvas.GLCanvas):
126         def __init__(self, parent):
127                 attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0)
128                 glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
129                 self._base = self
130                 self._focus = None
131                 self._container = None
132                 self._container = glGuiContainer(self, (0,0))
133                 self._shownError = False
134
135                 self._context = glcanvas.GLContext(self)
136                 self._glButtonsTexture = None
137                 self._glRobotTexture = None
138                 self._buttonSize = 64
139
140                 self._animationList = []
141                 self.glReleaseList = []
142                 self._refreshQueued = False
143                 self._idleCalled = False
144
145                 wx.EVT_PAINT(self, self._OnGuiPaint)
146                 wx.EVT_SIZE(self, self._OnSize)
147                 wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
148                 wx.EVT_LEFT_DOWN(self, self._OnGuiMouseDown)
149                 wx.EVT_LEFT_DCLICK(self, self._OnGuiMouseDown)
150                 wx.EVT_LEFT_UP(self, self._OnGuiMouseUp)
151                 wx.EVT_RIGHT_DOWN(self, self._OnGuiMouseDown)
152                 wx.EVT_RIGHT_DCLICK(self, self._OnGuiMouseDown)
153                 wx.EVT_RIGHT_UP(self, self._OnGuiMouseUp)
154                 wx.EVT_MIDDLE_DOWN(self, self._OnGuiMouseDown)
155                 wx.EVT_MIDDLE_DCLICK(self, self._OnGuiMouseDown)
156                 wx.EVT_MIDDLE_UP(self, self._OnGuiMouseUp)
157                 wx.EVT_MOTION(self, self._OnGuiMouseMotion)
158                 wx.EVT_CHAR(self, self._OnGuiKeyChar)
159                 wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
160                 wx.EVT_IDLE(self, self._OnIdle)
161
162         def _OnIdle(self, e):
163                 self._idleCalled = True
164                 if len(self._animationList) > 0 or self._refreshQueued:
165                         self._refreshQueued = False
166                         for anim in self._animationList:
167                                 if anim.isDone():
168                                         self._animationList.remove(anim)
169                         self.Refresh()
170
171         def _OnGuiKeyChar(self, e):
172                 if self._focus is not None:
173                         self._focus.OnKeyChar(e.GetKeyCode())
174                         self.Refresh()
175                 else:
176                         self.OnKeyChar(e.GetKeyCode())
177
178         def OnFocusLost(self, e):
179                 self._focus = None
180                 self.Refresh()
181
182         def _OnGuiMouseDown(self,e):
183                 self.SetFocus()
184                 if self._container.OnMouseDown(e.GetX(), e.GetY(), e.GetButton()):
185                         self.Refresh()
186                         return
187                 self.OnMouseDown(e)
188
189         def _OnGuiMouseUp(self, e):
190                 if self._container.OnMouseUp(e.GetX(), e.GetY()):
191                         self.Refresh()
192                         return
193                 self.OnMouseUp(e)
194
195         def _OnGuiMouseMotion(self,e):
196                 self.Refresh()
197                 if not self._container.OnMouseMotion(e.GetX(), e.GetY()):
198                         self.OnMouseMotion(e)
199
200         def _OnGuiPaint(self, e):
201                 self._idleCalled = False
202                 h = self.GetSize().GetHeight()
203                 w = self.GetSize().GetWidth()
204                 oldButtonSize = self._buttonSize
205                 if h / 3 < w / 4:
206                         w = h * 4 / 3
207                 if w < 64 * 8:
208                         self._buttonSize = 32
209                 elif w < 64 * 10:
210                         self._buttonSize = 48
211                 elif w < 64 * 15:
212                         self._buttonSize = 64
213                 elif w < 64 * 20:
214                         self._buttonSize = 80
215                 else:
216                         self._buttonSize = 96
217                 if self._buttonSize != oldButtonSize:
218                         self._container.updateLayout()
219
220                 dc = wx.PaintDC(self)
221                 try:
222                         self.SetCurrent(self._context)
223                         for obj in self.glReleaseList:
224                                 obj.release()
225                         del self.glReleaseList[:]
226                         renderStartTime = time.time()
227                         self.OnPaint(e)
228                         self._drawGui()
229                         glFlush()
230                         if version.isDevVersion():
231                                 renderTime = time.time() - renderStartTime
232                                 if renderTime == 0:
233                                         renderTime = 0.001
234                                 glLoadIdentity()
235                                 glTranslate(10, self.GetSize().GetHeight() - 30, -1)
236                                 glColor4f(0.2,0.2,0.2,0.5)
237                                 openglHelpers.glDrawStringLeft("fps:%d" % (1 / renderTime))
238                         self.SwapBuffers()
239                 except:
240                         # When an exception happens, catch it and show a message box. If the exception is not caught the draw function bugs out.
241                         # Only show this exception once so we do not overload the user with popups.
242                         errStr = _("An error has occurred during the 3D view drawing.")
243                         tb = traceback.extract_tb(sys.exc_info()[2])
244                         errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
245                         for n in xrange(len(tb)-1, -1, -1):
246                                 locationInfo = tb[n]
247                                 errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
248                         if not self._shownError:
249                                 traceback.print_exc()
250                                 wx.CallAfter(wx.MessageBox, errStr, _("3D window error"), wx.OK | wx.ICON_EXCLAMATION)
251                                 self._shownError = True
252
253         def _drawGui(self):
254                 if self._glButtonsTexture is None:
255                         self._glButtonsTexture = openglHelpers.loadGLTexture('glButtons.png')
256                         self._glRobotTexture = openglHelpers.loadGLTexture('UltimakerRobot.png')
257
258                 glDisable(GL_DEPTH_TEST)
259                 glEnable(GL_BLEND)
260                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
261                 glDisable(GL_LIGHTING)
262                 glColor4ub(255,255,255,255)
263
264                 glMatrixMode(GL_PROJECTION)
265                 glLoadIdentity()
266                 size = self.GetSize()
267                 glOrtho(0, size.GetWidth()-1, size.GetHeight()-1, 0, -1000.0, 1000.0)
268                 glMatrixMode(GL_MODELVIEW)
269                 glLoadIdentity()
270
271                 self._container.draw()
272
273                 # glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
274                 # glEnable(GL_TEXTURE_2D)
275                 # glPushMatrix()
276                 # glColor4f(1,1,1,1)
277                 # glTranslate(size.GetWidth(),size.GetHeight(),0)
278                 # s = self._buttonSize * 1
279                 # glScale(s,s,s)
280                 # glTranslate(-1.2,-0.2,0)
281                 # glBegin(GL_QUADS)
282                 # glTexCoord2f(1, 0)
283                 # glVertex2f(0,-1)
284                 # glTexCoord2f(0, 0)
285                 # glVertex2f(-1,-1)
286                 # glTexCoord2f(0, 1)
287                 # glVertex2f(-1, 0)
288                 # glTexCoord2f(1, 1)
289                 # glVertex2f(0, 0)
290                 # glEnd()
291                 # glDisable(GL_TEXTURE_2D)
292                 # glPopMatrix()
293
294         def _OnEraseBackground(self,event):
295                 #Workaround for windows background redraw flicker.
296                 pass
297
298         def _OnSize(self,e):
299                 self._container.setSize(0, 0, self.GetSize().GetWidth(), self.GetSize().GetHeight())
300                 self._container.updateLayout()
301                 self.Refresh()
302
303         def OnMouseDown(self,e):
304                 pass
305         def OnMouseUp(self,e):
306                 pass
307         def OnMouseMotion(self, e):
308                 pass
309         def OnKeyChar(self, keyCode):
310                 pass
311         def OnPaint(self, e):
312                 pass
313         def OnKeyChar(self, keycode):
314                 pass
315
316         def QueueRefresh(self):
317                 wx.CallAfter(self._queueRefresh)
318
319         def _queueRefresh(self):
320                 if self._idleCalled:
321                         wx.CallAfter(self.Refresh)
322                 else:
323                         self._refreshQueued = True
324
325         def add(self, ctrl):
326                 if self._container is not None:
327                         self._container.add(ctrl)
328
329 class glGuiLayoutButtons(object):
330         def __init__(self, parent):
331                 self._parent = parent
332                 self._parent._layout = self
333
334         def update(self):
335                 bs = self._parent._base._buttonSize
336                 x0, y0, w, h = self._parent.getSize()
337                 gridSize = bs * 1.0
338                 for ctrl in self._parent._glGuiControlList:
339                         pos = ctrl._pos
340                         if pos[0] < 0:
341                                 x = w + pos[0] * gridSize - bs * 0.2
342                         else:
343                                 x = pos[0] * gridSize + bs * 0.2
344                         if pos[1] < 0:
345                                 y = h + pos[1] * gridSize * 1.2 - bs * 0.0
346                         else:
347                                 y = pos[1] * gridSize * 1.2 + bs * 0.2
348                         ctrl.setSize(x, y, gridSize, gridSize)
349
350         def getLayoutSize(self):
351                 _, _, w, h = self._parent.getSize()
352                 return w, h
353
354 class glGuiLayoutGrid(object):
355         def __init__(self, parent):
356                 self._parent = parent
357                 self._parent._layout = self
358                 self._size = 0,0
359                 self._alignBottom = True
360
361         def update(self):
362                 borderSize = self._parent._base._buttonSize * 0.2
363                 x0, y0, w, h = self._parent.getSize()
364                 x0 += borderSize
365                 y0 += borderSize
366                 widths = {}
367                 heights = {}
368                 for ctrl in self._parent._glGuiControlList:
369                         x, y = ctrl._pos
370                         w, h = ctrl.getMinSize()
371                         if not x in widths:
372                                 widths[x] = w
373                         else:
374                                 widths[x] = max(widths[x], w)
375                         if not y in heights:
376                                 heights[y] = h
377                         else:
378                                 heights[y] = max(heights[y], h)
379                 self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
380                 if self._alignBottom:
381                         y0 -= self._size[1] - self._parent.getSize()[3]
382                         self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
383                 for ctrl in self._parent._glGuiControlList:
384                         x, y = ctrl._pos
385                         x1 = x0
386                         y1 = y0
387                         for n in xrange(0, x):
388                                 if not n in widths:
389                                         widths[n] = 3
390                                 x1 += widths[n]
391                         for n in xrange(0, y):
392                                 if not n in heights:
393                                         heights[n] = 3
394                                 y1 += heights[n]
395                         ctrl.setSize(x1, y1, widths[x], heights[y])
396
397         def getLayoutSize(self):
398                 return self._size
399
400 class glButton(glGuiControl):
401         def __init__(self, parent, imageID, tooltip, pos, callback, size = None):
402                 self._buttonSize = size
403                 self._hidden = False
404                 super(glButton, self).__init__(parent, pos)
405                 self._tooltip = tooltip
406                 self._parent = parent
407                 self._imageID = imageID
408                 self._callback = callback
409                 self._selected = False
410                 self._focus = False
411                 self._disabled = False
412                 self._showExpandArrow = False
413                 self._progressBar = None
414                 self._altTooltip = ''
415
416         def setSelected(self, value):
417                 self._selected = value
418
419         def setExpandArrow(self, value):
420                 self._showExpandArrow = value
421
422         def setHidden(self, value):
423                 self._hidden = value
424
425         def setDisabled(self, value):
426                 self._disabled = value
427
428         def setProgressBar(self, value):
429                 self._progressBar = value
430
431         def getProgressBar(self):
432                 return self._progressBar
433
434         def setBottomText(self, value):
435                 self._altTooltip = value
436
437         def getSelected(self):
438                 return self._selected
439
440         def getMinSize(self):
441                 if self._hidden:
442                         return 0, 0
443                 if self._buttonSize is not None:
444                         if self._buttonSize > 0 and self._buttonSize < 1:
445                                 return self._base._buttonSize * self._buttonSize, self._base._buttonSize * self._buttonSize
446
447                         return self._buttonSize, self._buttonSize
448                 return self._base._buttonSize, self._base._buttonSize
449
450         def _getPixelPos(self):
451                 x0, y0, w, h = self.getSize()
452                 return x0 + w / 2, y0 + h / 2
453
454         def draw(self):
455                 if self._hidden:
456                         return
457
458                 cx = (self._imageID % 4) / 4
459                 cy = int(self._imageID / 4) / 4
460                 bs = self.getMinSize()[0]
461                 pos = self._getPixelPos()
462
463                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
464                 #button sizing          
465                 scale = 1.0
466                 if self._selected:
467                         scale = 1.0
468                 elif self._focus:
469                         scale = 1.0
470                 if self._disabled:
471                         glColor4ub(128,128,128,128)
472                 else:
473                         glColor4ub(255,255,255,255)
474                 openglHelpers.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
475                 openglHelpers.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
476                 if self._showExpandArrow:
477                         if self._selected:
478                                 openglHelpers.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
479                         else:
480                                 openglHelpers.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
481                 glPushMatrix()
482                 glTranslatef(pos[0], pos[1], 0)
483                 glDisable(GL_TEXTURE_2D)
484                 '''if self._focus:
485                         glTranslatef(0, -0.55*bs*scale, 0)
486
487                         glPushMatrix()
488                         glColor4ub(60,60,60,255)
489                         glTranslatef(-1, -1, 0)
490                         openglHelpers.glDrawStringCenter(self._tooltip)
491                         glTranslatef(0, 2, 0)
492                         openglHelpers.glDrawStringCenter(self._tooltip)
493                         glTranslatef(2, 0, 0)
494                         openglHelpers.glDrawStringCenter(self._tooltip)
495                         glTranslatef(0, -2, 0)
496                         openglHelpers.glDrawStringCenter(self._tooltip)
497                         glPopMatrix()
498
499                         glColor4ub(255,255,255,255)
500                         openglHelpers.glDrawStringCenter(self._tooltip)
501                 '''
502                 glPopMatrix()
503                 progress = self._progressBar
504                 if progress is not None:
505                         glColor4ub(60,60,60,255)
506                         openglHelpers.glDrawQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4)
507                         glColor4ub(255,255,255,255)
508                         openglHelpers.glDrawQuad(pos[0]-bs/2+2, pos[1]+bs/2+2, (bs - 5) * progress + 1, bs / 4 - 4)
509                 elif len(self._altTooltip) > 0:
510                         glPushMatrix()
511                         glTranslatef(pos[0], pos[1], 0)
512                         glTranslatef(0, 0.6*bs, 0)
513                         glTranslatef(0, 6, 0)
514                         #glTranslatef(0.6*bs*scale, 0, 0)
515
516                         for line in self._altTooltip.split('\n'):
517                                 glPushMatrix()
518                                 glColor4ub(60,60,60,255)
519                                 glTranslatef(-1, -1, 0)
520                                 openglHelpers.glDrawStringCenter(line)
521                                 glTranslatef(0, 2, 0)
522                                 openglHelpers.glDrawStringCenter(line)
523                                 glTranslatef(2, 0, 0)
524                                 openglHelpers.glDrawStringCenter(line)
525                                 glTranslatef(0, -2, 0)
526                                 openglHelpers.glDrawStringCenter(line)
527                                 glPopMatrix()
528
529                                 glColor4ub(255,255,255,255)
530                                 openglHelpers.glDrawStringCenter(line)
531                                 glTranslatef(0, 18, 0)
532                         glPopMatrix()
533
534         def _checkHit(self, x, y):
535                 if self._hidden or self._disabled:
536                         return False
537                 bs = self.getMinSize()[0]
538                 pos = self._getPixelPos()
539                 return -bs * 0.5 <= x - pos[0] <= bs * 0.5 and -bs * 0.5 <= y - pos[1] <= bs * 0.5
540
541         def OnMouseMotion(self, x, y):
542                 if self._checkHit(x, y):
543                         self._focus = True
544                         return True
545                 self._focus = False
546                 return False
547
548         def OnMouseDown(self, x, y, button):
549                 if self._checkHit(x, y):
550                         self._callback(button)
551                         return True
552                 return False
553
554 class glRadioButton(glButton):
555         def __init__(self, parent, imageID, tooltip, pos, group, callback):
556                 super(glRadioButton, self).__init__(parent, imageID, tooltip, pos, self._onRadioSelect)
557                 self._group = group
558                 self._radioCallback = callback
559                 self._group.append(self)
560
561         def setSelected(self, value):
562                 self._selected = value
563
564         def _onRadioSelect(self, button):
565                 self._base._focus = None
566                 for ctrl in self._group:
567                         if ctrl != self:
568                                 ctrl.setSelected(False)
569                 if self.getSelected():
570                         self.setSelected(False)
571                 else:
572                         self.setSelected(True)
573                 self._radioCallback(button)
574
575 class glComboButton(glButton):
576         def __init__(self, parent, tooltip, defaultImageID, imageIDs, tooltips, pos, callback, stateCallback = None):
577                 super(glComboButton, self).__init__(parent, defaultImageID, tooltip, pos, self._onComboOpenSelect)
578                 self._imageIDs = imageIDs
579                 self._tooltips = tooltips
580                 self._comboCallback = callback
581                 self._comboStateCallback = stateCallback
582                 self._selection = 0
583                 self._disabled = False
584
585         def _onComboOpenSelect(self, button):
586                 if self.hasFocus():
587                         self._base._focus = None
588                 else:
589                         self._base._focus = self
590
591         def draw(self):
592                 if self._hidden:
593                         return
594
595                 if self._comboStateCallback is not None and self.hasFocus() != self._selected:
596                         self._comboStateCallback(self.hasFocus())
597                 self._selected = self.hasFocus()
598
599                 super(glComboButton, self).draw()
600
601                 bs = self._base._buttonSize / 1.3
602                 pos = self._getPixelPos()
603
604                 if not self._selected:
605                         return
606
607                 glPushMatrix()
608                 glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
609                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
610                 for n in xrange(0, len(self._imageIDs)):
611                         glTranslatef(0, bs, 0)
612                         glColor4ub(255,255,255,255)
613                         openglHelpers.glDrawTexturedQuad(-0.85*bs,-0.8*bs,bs,bs, 0)
614                         openglHelpers.glDrawTexturedQuad(-0.85*bs,-0.8*bs,bs,bs, self._imageIDs[n])
615                         glDisable(GL_TEXTURE_2D)
616
617                         glPushMatrix()
618                         glTranslatef(-0.55*bs, 0.1*bs, 0)
619
620                         glPushMatrix()
621                         glColor4ub(60,60,60,255)
622                         glTranslatef(-1, -1, 0)
623                         #openglHelpers.glDrawStringRight(self._tooltips[n])
624                         glTranslatef(0, 2, 0)
625                         #openglHelpers.glDrawStringRight(self._tooltips[n])
626                         glTranslatef(2, 0, 0)
627                         #openglHelpers.glDrawStringRight(self._tooltips[n])
628                         glTranslatef(0, -2, 0)
629                         #openglHelpers.glDrawStringRight(self._tooltips[n])
630                         glPopMatrix()
631
632                         glColor4ub(255,255,255,255)
633                         #openglHelpers.glDrawStringRight(self._tooltips[n])
634                         glPopMatrix()
635                 glPopMatrix()
636
637         def getValue(self):
638                 return self._selection
639
640         def setDisabled(self, value):
641                 self._disabled = value
642
643         def setValue(self, value):
644                 self._selection = value
645                 self._imageID = self._imageIDs[self._selection]
646                 self._comboCallback()
647
648         def OnMouseDown(self, x, y, button):
649                 if self._hidden or self._disabled:
650                         return False
651                 if self.hasFocus():
652                         bs = self._base._buttonSize / 1.3
653                         pos = self.getSize()
654                         offsetX = pos[0] + (self._base._buttonSize - bs)
655                         offsetY = pos[1] + self._base._buttonSize
656
657                         if 0 <= x - offsetX <= bs and 0 <= y - offsetY <= bs * len(self._imageIDs):
658                                 self._selection = int((y - offsetY) / bs)
659                                 self._imageID = self._imageIDs[self._selection]
660                                 self._base._focus = None
661                                 self._comboCallback()
662                                 return True
663                 return super(glComboButton, self).OnMouseDown(x, y, button)
664
665 class glFrame(glGuiContainer):
666         def __init__(self, parent, pos):
667                 super(glFrame, self).__init__(parent, pos)
668                 self._selected = False
669                 self._focus = False
670                 self._hidden = False
671
672         def setSelected(self, value):
673                 self._selected = value
674
675         def setHidden(self, value):
676                 self._hidden = value
677                 for child in self._glGuiControlList:
678                         if self._base._focus == child:
679                                 self._base._focus = None
680
681         def getSelected(self):
682                 return self._selected
683
684         def getMinSize(self):
685                 return self._base._buttonSize, self._base._buttonSize
686
687         def _getPixelPos(self):
688                 x0, y0, w, h = self.getSize()
689                 return x0, y0
690
691         def draw(self):
692                 if self._hidden:
693                         return
694
695                 bs = self._parent._buttonSize
696                 pos = self._getPixelPos()
697
698                 size = self._layout.getLayoutSize()
699                 glColor4ub(255,255,255,255)
700                 openglHelpers.glDrawStretchedQuad(pos[0], pos[1], size[0], size[1], bs*0.75, 0)
701                 #Draw the controls on the frame
702                 super(glFrame, self).draw()
703
704         def _checkHit(self, x, y):
705                 if self._hidden:
706                         return False
707                 pos = self._getPixelPos()
708                 w, h = self._layout.getLayoutSize()
709                 return 0 <= x - pos[0] <= w and 0 <= y - pos[1] <= h
710
711         def OnMouseMotion(self, x, y):
712                 super(glFrame, self).OnMouseMotion(x, y)
713                 if self._checkHit(x, y):
714                         self._focus = True
715                         return True
716                 self._focus = False
717                 return False
718
719         def OnMouseDown(self, x, y, button):
720                 if self._checkHit(x, y):
721                         super(glFrame, self).OnMouseDown(x, y, button)
722                         return True
723                 return False
724
725 class glNotification(glFrame):
726         def __init__(self, parent, pos):
727                 self._anim = None
728                 self._previous_base_size = None
729                 super(glNotification, self).__init__(parent, pos)
730                 glGuiLayoutGrid(self)._alignBottom = False
731                 self._label_text = "Notification"
732                 self._label = glLabel(self, self._label_text, (0, 0))
733                 self._buttonExtra = glButton(self, 31, "???", (1, 0), self.onExtraButton, 25)
734                 self._button = glButton(self, 30, "", (2, 0), self.onClose, 25)
735                 self._padding = glLabel(self, "", (0, 1))
736                 self.updateLabelSize()
737                 self.setHidden(True)
738
739         def setSize(self, x, y, w, h):
740                 w, h = self._layout.getLayoutSize()
741                 baseSize = self._base.GetSizeTuple()
742                 if self._previous_base_size and self._previous_base_size != baseSize:
743                         self.updateLabelSize()
744                         w, h = self._layout.getLayoutSize()
745
746                 if self._anim is not None:
747                         super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._anim.getPosition() - self._base._buttonSize * 0.2, 1, 1)
748                 else:
749                         super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._base._buttonSize * 0.2, 1, 1)
750
751         def updateLabelSize(self):
752                 self._previous_base_size = self._base.GetSizeTuple()
753                 self._label.setLabel(self._label_text)
754                 self.updateLayout()
755                 w, h = self._layout.getLayoutSize()
756                 baseSize = self._base.GetSizeTuple()
757                 crop = -1
758                 while baseSize[0] < w:
759                         text = self._label_text[:crop]
760                         crop = crop - 1
761                         self._label.setLabel(text + "...")
762                         self.updateLayout()
763                         w, h = self._layout.getLayoutSize()
764                         if len(text) == 0:
765                                 break
766
767         def draw(self):
768                 self.setSize(0,0,0,0)
769                 self.updateLayout()
770                 super(glNotification, self).draw()
771
772         def message(self, text, extraButtonCallback = None, extraButtonIcon = None, extraButtonTooltip = None):
773                 self._anim = animation(self._base, -20, 25, 1)
774                 self.setHidden(False)
775                 self._label_text = text
776                 self._buttonExtra.setHidden(extraButtonCallback is None)
777                 self._buttonExtra._imageID = extraButtonIcon
778                 self._buttonExtra._tooltip = extraButtonTooltip
779                 self._extraButtonCallback = extraButtonCallback
780                 self._base._queueRefresh()
781                 self.updateLabelSize()
782                 self.setSize(0,0,0,0)
783
784         def onExtraButton(self, button):
785                 self.onClose(button)
786                 self._extraButtonCallback()
787
788         def onClose(self, button):
789                 if self._anim is not None:
790                         self._anim = animation(self._base, self._anim.getPosition(), -20, 1)
791                 else:
792                         self._anim = animation(self._base, 25, -20, 1)
793
794 class glLabel(glGuiControl):
795         def __init__(self, parent, label, pos):
796                 self._label = label
797                 super(glLabel, self).__init__(parent, pos)
798
799         def setLabel(self, label):
800                 self._label = label
801
802         def getMinSize(self):
803                 w, h = openglHelpers.glGetStringSize(self._label)
804                 return w + 10, h + 4
805
806         def _getPixelPos(self):
807                 x0, y0, w, h = self.getSize()
808                 return x0, y0
809
810         def draw(self):
811                 x, y, w, h = self.getSize()
812
813                 glPushMatrix()
814                 glTranslatef(x, y, 0)
815
816 #               glColor4ub(255,255,255,128)
817 #               glBegin(GL_QUADS)
818 #               glTexCoord2f(1, 0)
819 #               glVertex2f( w, 0)
820 #               glTexCoord2f(0, 0)
821 #               glVertex2f( 0, 0)
822 #               glTexCoord2f(0, 1)
823 #               glVertex2f( 0, h)
824 #               glTexCoord2f(1, 1)
825 #               glVertex2f( w, h)
826 #               glEnd()
827
828                 glTranslate(5, h - 5, 0)
829                 glColor4ub(255,255,255,255)
830                 openglHelpers.glDrawStringLeft(self._label)
831                 glPopMatrix()
832
833         def _checkHit(self, x, y):
834                 return False
835
836         def OnMouseMotion(self, x, y):
837                 return False
838
839         def OnMouseDown(self, x, y, button):
840                 return False
841
842 class glNumberCtrl(glGuiControl):
843         def __init__(self, parent, value, pos, callback):
844                 self._callback = callback
845                 self._value = str(value)
846                 self._selectPos = 0
847                 self._maxLen = 6
848                 self._inCallback = False
849                 super(glNumberCtrl, self).__init__(parent, pos)
850
851         def setValue(self, value):
852                 if self._inCallback:
853                         return
854                 self._value = str(value)
855
856         def getMinSize(self):
857                 w, h = openglHelpers.glGetStringSize("VALUES")
858                 return w + 10, h + 4
859
860         def _getPixelPos(self):
861                 x0, y0, w, h = self.getSize()
862                 return x0, y0
863
864         def draw(self):
865                 x, y, w, h = self.getSize()
866
867                 glPushMatrix()
868                 glTranslatef(x, y, 0)
869
870                 if self.hasFocus():
871                         glColor4ub(255,255,255,255)
872                 else:
873                         glColor4ub(255,255,255,192)
874                 glBegin(GL_QUADS)
875                 glTexCoord2f(1, 0)
876                 glVertex2f( w, 0)
877                 glTexCoord2f(0, 0)
878                 glVertex2f( 0, 0)
879                 glTexCoord2f(0, 1)
880                 glVertex2f( 0, h-1)
881                 glTexCoord2f(1, 1)
882                 glVertex2f( w, h-1)
883                 glEnd()
884
885                 glTranslate(5, h - 5, 0)
886                 glColor4ub(0,0,0,255)
887                 openglHelpers.glDrawStringLeft(self._value)
888                 if self.hasFocus():
889                         glTranslate(openglHelpers.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
890                         openglHelpers.glDrawStringLeft('|')
891                 glPopMatrix()
892
893         def _checkHit(self, x, y):
894                 x1, y1, w, h = self.getSize()
895                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
896
897         def OnMouseMotion(self, x, y):
898                 return False
899
900         def OnMouseDown(self, x, y, button):
901                 if self._checkHit(x, y):
902                         self.setFocus()
903                         return True
904                 return False
905
906         def OnKeyChar(self, c):
907                 self._inCallback = True
908                 if c == wx.WXK_LEFT:
909                         self._selectPos -= 1
910                         self._selectPos = max(0, self._selectPos)
911                 if c == wx.WXK_RIGHT:
912                         self._selectPos += 1
913                         self._selectPos = min(self._selectPos, len(self._value))
914                 if c == wx.WXK_UP:
915                         try:
916                                 value = float(self._value)
917                         except:
918                                 pass
919                         else:
920                                 value += 0.1
921                                 self._value = str(value)
922                                 self._callback(self._value)
923                 if c == wx.WXK_DOWN:
924                         try:
925                                 value = float(self._value)
926                         except:
927                                 pass
928                         else:
929                                 value -= 0.1
930                                 if value > 0:
931                                         self._value = str(value)
932                                         self._callback(self._value)
933                 if c == wx.WXK_BACK and self._selectPos > 0:
934                         self._value = self._value[0:self._selectPos - 1] + self._value[self._selectPos:]
935                         self._selectPos -= 1
936                         self._callback(self._value)
937                 if c == wx.WXK_DELETE:
938                         self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
939                         self._callback(self._value)
940                 if c == wx.WXK_TAB or c == wx.WXK_NUMPAD_ENTER or c == wx.WXK_RETURN:
941                         if wx.GetKeyState(wx.WXK_SHIFT):
942                                 self.focusPrevious()
943                         else:
944                                 self.focusNext()
945                 if (ord('0') <= c <= ord('9') or c == ord('.')) and len(self._value) < self._maxLen:
946                         self._value = self._value[0:self._selectPos] + chr(c) + self._value[self._selectPos:]
947                         self._selectPos += 1
948                         self._callback(self._value)
949                 self._inCallback = False
950
951         def setFocus(self):
952                 self._base._focus = self
953                 self._selectPos = len(self._value)
954                 return True
955
956 class glCheckbox(glGuiControl):
957         def __init__(self, parent, value, pos, callback):
958                 self._callback = callback
959                 self._value = value
960                 self._selectPos = 0
961                 self._maxLen = 6
962                 self._inCallback = False
963                 super(glCheckbox, self).__init__(parent, pos)
964
965         def setValue(self, value):
966                 if self._inCallback:
967                         return
968                 self._value = str(value)
969
970         def getValue(self):
971                 return self._value
972
973         def getMinSize(self):
974                 return 20, 20
975
976         def _getPixelPos(self):
977                 x0, y0, w, h = self.getSize()
978                 return x0, y0
979
980         def draw(self):
981                 x, y, w, h = self.getSize()
982
983                 glPushMatrix()
984                 glTranslatef(x, y, 0)
985
986                 glColor3ub(255,255,255)
987                 if self._value:
988                         openglHelpers.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
989                 else:
990                         openglHelpers.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
991
992                 glPopMatrix()
993
994         def _checkHit(self, x, y):
995                 x1, y1, w, h = self.getSize()
996                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
997
998         def OnMouseMotion(self, x, y):
999                 return False
1000
1001         def OnMouseDown(self, x, y, button):
1002                 if self._checkHit(x, y):
1003                         self._value = not self._value
1004                         return True
1005                 return False
1006
1007 class glSlider(glGuiControl):
1008         def __init__(self, parent, value, minValue, maxValue, pos, callback):
1009                 super(glSlider, self).__init__(parent, pos)
1010                 self._callback = callback
1011                 self._focus = False
1012                 self._hidden = False
1013                 self._value = value
1014                 self._minValue = minValue
1015                 self._maxValue = maxValue
1016
1017         def setValue(self, value):
1018                 self._value = value
1019
1020         def getValue(self):
1021                 if self._value < self._minValue:
1022                         return self._minValue
1023                 if self._value > self._maxValue:
1024                         return self._maxValue
1025                 return self._value
1026
1027         def setRange(self, minValue, maxValue):
1028                 if maxValue < minValue:
1029                         maxValue = minValue
1030                 self._minValue = minValue
1031                 self._maxValue = maxValue
1032
1033         def getMinValue(self):
1034                 return self._minValue
1035
1036         def getMaxValue(self):
1037                 return self._maxValue
1038
1039         def setHidden(self, value):
1040                 self._hidden = value
1041
1042         def getMinSize(self):
1043                 return self._base._buttonSize * 0.2, self._base._buttonSize * 4
1044
1045         def _getPixelPos(self):
1046                 x0, y0, w, h = self.getSize()
1047                 minSize = self.getMinSize()
1048                 return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
1049
1050         def draw(self):
1051                 if self._hidden:
1052                         return
1053
1054                 w, h = self.getMinSize()
1055                 pos = self._getPixelPos()
1056
1057                 glPushMatrix()
1058                 glTranslatef(pos[0], pos[1]*1.05, 0)
1059                 glDisable(GL_TEXTURE_2D)
1060                 if self.hasFocus():
1061                         glColor4ub(177,205,54,255)
1062                 else:
1063                         glColor4ub(177,205,54,192)
1064                 glBegin(GL_QUADS)
1065                 glVertex2f( w/2,-h/2)
1066                 glVertex2f(-w/2,-h/2)
1067                 glVertex2f(-w/2, h/2)
1068                 glVertex2f( w/2, h/2)
1069                 glEnd()
1070                 scrollLength = h - w
1071                 if self._maxValue-self._minValue != 0:
1072                         valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
1073                 else:
1074                         valueNormalized = 0
1075                 glTranslate(0.0,scrollLength/2,0)
1076                 if True:  # self._focus:
1077                         glColor4ub(90,104,27,255)
1078                         glPushMatrix()
1079                         glTranslate(-w/2,openglHelpers.glGetStringSize(str(self._minValue))[1]/2,0)
1080                         openglHelpers.glDrawStringRight(str(self._minValue))
1081                         glTranslate(0,-scrollLength,0)
1082                         openglHelpers.glDrawStringRight(str(self._maxValue))
1083                         glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
1084                         openglHelpers.glDrawStringLeft(str(self.getValue()))
1085                         glPopMatrix()
1086                 glColor4ub(90,104,27,255)
1087                 glTranslate(0.0,-scrollLength*valueNormalized,0)
1088                 glBegin(GL_QUADS)
1089                 glVertex2f( w/2,-w/2)
1090                 glVertex2f(-w/2,-w/2)
1091                 glVertex2f(-w/2, w/2)
1092                 glVertex2f( w/2, w/2)
1093                 glEnd()
1094                 glPopMatrix()
1095
1096         def _checkHit(self, x, y):
1097                 if self._hidden:
1098                         return False
1099                 pos = self._getPixelPos()
1100                 w, h = self.getMinSize()
1101                 return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
1102
1103         def setFocus(self):
1104                 self._base._focus = self
1105                 return True
1106
1107         def OnMouseMotion(self, x, y):
1108                 if self.hasFocus():
1109                         w, h = self.getMinSize()
1110                         scrollLength = h - w
1111                         pos = self._getPixelPos()
1112                         self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1]*1.05 - scrollLength/2) / scrollLength))
1113                         self._callback()
1114                         return True
1115                 if self._checkHit(x, y):
1116                         self._focus = True
1117                         return True
1118                 self._focus = False
1119                 return False
1120
1121         def OnMouseDown(self, x, y, button):
1122                 if self._checkHit(x, y):
1123                         self.setFocus()
1124                         self.OnMouseMotion(x, y)
1125                         return True
1126                 return False
1127
1128         def OnMouseUp(self, x, y):
1129                 if self.hasFocus():
1130                         self._base._focus = None
1131                         return True
1132                 return False