From c5500926bf7458aabb0e11945bfd24038bfeedee Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Wed, 24 Feb 2016 19:31:54 +0000 Subject: [PATCH] Pearl: reinstate a conditioned-out assertion. I think this assertion must have been put under '#if 0' during early development, and accidentally never taken out once the game started actually working. Putting it back in doesn't cause the self-tests to fail, so I'm reinstating it - if it does fail, I'd like to know about it! --- pearl.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/pearl.c b/pearl.c index 20ba3d4..f443656 100644 --- a/pearl.c +++ b/pearl.c @@ -1509,11 +1509,7 @@ static void dsf_update_completion(game_state *state, int *loopclass, assert(INGRID(state, bx, by)); /* should not have a link off grid */ bc = by*w+bx; -#if 0 assert(state->lines[bc] & F(dir)); /* should have reciprocal link */ -#endif - /* TODO put above assertion back in once we stop generating partially - * soluble puzzles. */ if (!(state->lines[bc] & F(dir))) return; ae = dsf_canonify(dsf, ac); -- 2.30.2