From: Jonas Kölker Date: Thu, 1 Oct 2015 20:32:26 +0000 (+0200) Subject: Add 'Inshi No Heya' (multiplication only) variant to Keen. X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?p=sgt-puzzles.git;a=commitdiff_plain;h=47bc27b0c228fbbac5be8547e4aa6bb58767a75e Add 'Inshi No Heya' (multiplication only) variant to Keen. --- diff --git a/keen.c b/keen.c index 69aebc4..c7c17a3 100644 --- a/keen.c +++ b/keen.c @@ -1,5 +1,6 @@ /* - * keen.c: an implementation of the Times's 'KenKen' puzzle. + * keen.c: an implementation of the Times's 'KenKen' puzzle, and + * also of Nikoli's very similar 'Inshi No Heya' puzzle. */ #include @@ -61,7 +62,7 @@ enum { }; struct game_params { - int w, diff; + int w, diff, multiplication_only; }; struct clues { @@ -85,19 +86,22 @@ static game_params *default_params(void) ret->w = 6; ret->diff = DIFF_NORMAL; + ret->multiplication_only = FALSE; return ret; } const static struct game_params keen_presets[] = { - { 4, DIFF_EASY }, - { 5, DIFF_EASY }, - { 6, DIFF_EASY }, - { 6, DIFF_NORMAL }, - { 6, DIFF_HARD }, - { 6, DIFF_EXTREME }, - { 6, DIFF_UNREASONABLE }, - { 9, DIFF_NORMAL }, + { 4, DIFF_EASY, FALSE }, + { 5, DIFF_EASY, FALSE }, + { 5, DIFF_EASY, TRUE }, + { 6, DIFF_EASY, FALSE }, + { 6, DIFF_NORMAL, FALSE }, + { 6, DIFF_NORMAL, TRUE }, + { 6, DIFF_HARD, FALSE }, + { 6, DIFF_EXTREME, FALSE }, + { 6, DIFF_UNREASONABLE, FALSE }, + { 9, DIFF_NORMAL, FALSE }, }; static int game_fetch_preset(int i, char **name, game_params **params) @@ -111,7 +115,8 @@ static int game_fetch_preset(int i, char **name, game_params **params) ret = snew(game_params); *ret = keen_presets[i]; /* structure copy */ - sprintf(buf, "%dx%d %s", ret->w, ret->w, keen_diffnames[ret->diff]); + sprintf(buf, "%dx%d %s%s", ret->w, ret->w, keen_diffnames[ret->diff], + ret->multiplication_only ? ", multiplication only" : ""); *name = dupstr(buf); *params = ret; @@ -149,6 +154,11 @@ static void decode_params(game_params *params, char const *string) p++; } } + + if (*p == 'm') { + p++; + params->multiplication_only = TRUE; + } } static char *encode_params(const game_params *params, int full) @@ -157,7 +167,8 @@ static char *encode_params(const game_params *params, int full) sprintf(ret, "%d", params->w); if (full) - sprintf(ret + strlen(ret), "d%c", keen_diffchars[params->diff]); + sprintf(ret + strlen(ret), "d%c%s", keen_diffchars[params->diff], + params->multiplication_only ? "m" : ""); return dupstr(ret); } @@ -167,7 +178,7 @@ static config_item *game_configure(const game_params *params) config_item *ret; char buf[80]; - ret = snewn(3, config_item); + ret = snewn(4, config_item); ret[0].name = "Grid size"; ret[0].type = C_STRING; @@ -180,10 +191,15 @@ static config_item *game_configure(const game_params *params) ret[1].sval = DIFFCONFIG; ret[1].ival = params->diff; - ret[2].name = NULL; - ret[2].type = C_END; + ret[2].name = "Multiplication only"; + ret[2].type = C_BOOLEAN; ret[2].sval = NULL; - ret[2].ival = 0; + ret[2].ival = params->multiplication_only; + + ret[3].name = NULL; + ret[3].type = C_END; + ret[3].sval = NULL; + ret[3].ival = 0; return ret; } @@ -194,6 +210,7 @@ static game_params *custom_params(const config_item *cfg) ret->w = atoi(cfg[0].sval); ret->diff = cfg[1].ival; + ret->multiplication_only = cfg[2].ival; return ret; } @@ -912,7 +929,9 @@ done singletons[i] = 0; j = dsf_canonify(dsf, i); k = dsf_size(dsf, j); - if (j == i && k > 2) { + if (params->multiplication_only) + singletons[j] = F_MUL; + else if (j == i && k > 2) { singletons[j] |= F_ADD | F_MUL; } else if (j != i && k == 2) { /* Fetch the two numbers and sort them into order. */ @@ -1760,7 +1779,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) } static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues, - int x, int y, long tile) + int x, int y, long tile, int only_one_op) { int w = clues->w /* , a = w*w */; int tx, ty, tw, th; @@ -1830,7 +1849,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues, * want to display them right if so. */ sprintf (str, "%ld%s", clueval, - (size == 1 ? "" : + (size == 1 || only_one_op ? "" : cluetype == C_ADD ? "+" : cluetype == C_SUB ? ds->minus_sign : cluetype == C_MUL ? ds->times_sign : @@ -2003,7 +2022,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, if (ds->tiles[y*w+x] != tile) { ds->tiles[y*w+x] = tile; - draw_tile(dr, ds, state->clues, x, y, tile); + draw_tile(dr, ds, state->clues, x, y, tile, + state->par.multiplication_only); } } } diff --git a/puzzles.but b/puzzles.but index b220ca2..8944387 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2579,6 +2579,10 @@ level, some backtracking will be required, but the solution should still be unique. The remaining levels require increasingly complex reasoning to avoid having to backtrack. +\dt \e{Multiplication only} + +\dd If this is enabled, all boxes will be multiplication boxes. +With this rule, the puzzle is known as \q{Inshi No Heya}. \C{towers} \i{Towers}