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I am again gormless! When I overhauled Solo's grid generator in
authorSimon Tatham <anakin@pobox.com>
Mon, 12 Sep 2005 17:09:29 +0000 (17:09 +0000)
committerSimon Tatham <anakin@pobox.com>
Mon, 12 Sep 2005 17:09:29 +0000 (17:09 +0000)
commita8980f3736031dc971754bd7ecc55795680a62e5
treea57c75abcca62ae2ecf5b59e425410a670180b2c
parentf07576f49e9b08c9a9b2482b07e14a3e846224eb
I am again gormless! When I overhauled Solo's grid generator in
r6160, I completely failed to ensure that generated grids were _at
most_ the required difficulty. It appears to have been only random
chance that prevented a request for a Trivial puzzle from producing
Extreme. Here's a one-line fix.

[originally from svn r6298]
[r6160 == e55838bc9b0d173ca539d0cfe714495b5c12b9dd]
solo.c