chiark / gitweb /
Bring Pearl's game-completion handling in line with my usual practice:
authorSimon Tatham <anakin@pobox.com>
Sat, 19 Jan 2013 18:56:06 +0000 (18:56 +0000)
committerSimon Tatham <anakin@pobox.com>
Sat, 19 Jan 2013 18:56:06 +0000 (18:56 +0000)
commit8a7dad6d2d3bca56b2473bed6b70e184cf7dced5
treeee37985dae4cbdcd953e8d167e8d2dda9409e366
parent6b6442b16c5de9f5f9479b736bf865a4236047cb
Bring Pearl's game-completion handling in line with my usual practice:
the 'completed' flag is not reset if you make a new move transforming
a solved game into an unsolved state, so the game won't flash again if
you manually erase and redraw a line segment (though it still will if
you undo and redo past the first solved state in the undo history).

[originally from svn r9750]
pearl.c