# Makefile for Puzzles icons. PUZZLES = blackbox bridges cube dominosa fifteen filling flip flood \ galaxies guess inertia keen lightup loopy magnets map mines \ net netslide palisade pattern pearl pegs range rect \ samegame signpost singles sixteen slant solo tents towers \ twiddle tracks undead unequal unruly untangle BASE = $(patsubst %,%-base.png,$(PUZZLES)) WEB = $(patsubst %,%-web.png,$(PUZZLES)) IBASE = $(patsubst %,%-ibase.png,$(PUZZLES)) IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES)) P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES)) P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES)) P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES)) P32D24 = $(patsubst %,%-32d24.png,$(PUZZLES)) P32D8 = $(patsubst %,%-32d8.png,$(PUZZLES)) P32D4 = $(patsubst %,%-32d4.png,$(PUZZLES)) P16D24 = $(patsubst %,%-16d24.png,$(PUZZLES)) P16D8 = $(patsubst %,%-16d8.png,$(PUZZLES)) P16D4 = $(patsubst %,%-16d4.png,$(PUZZLES)) ICONS = $(patsubst %,%.ico,$(PUZZLES)) CICONS = $(patsubst %,%-icon.c,$(PUZZLES)) RC = $(patsubst %,%.rc,$(PUZZLES)) BIN = ../ PIC = ./ # Work around newer ImageMagick unilaterally distorting colours when # converting to PNG. CSP = -set colorspace RGB base: $(BASE) web: $(WEB) pngicons: $(P48D24) $(P32D24) $(P16D24) winicons: $(ICONS) $(RC) gtkicons: $(CICONS) all: base web pngicons winicons gtkicons # Build the base puzzle screenshots from which all the other images # are derived. Some of them involve showing a move animation # part-way through. fifteen-base.png : override REDO=0.3 flip-base.png : override REDO=0.3 netslide-base.png : override REDO=0.3 sixteen-base.png : override REDO=0.3 twiddle-base.png : override REDO=0.3 $(BASE): %-base.png: $(BIN)% $(PIC)%.sav $(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO) # Build the screenshots for the web, by scaling the original base # images to a uniform size. $(WEB): %-web.png: %-base.png $(PIC)square.pl 150 5 $^ $@ # Build the base _icon_ images, by careful cropping of the base # images: icons are very small so it's often necessary to zoom in # on a smaller portion of the screenshot. blackbox-ibase.png : override CROP=352x352 144x144+0+208 bridges-ibase.png : override CROP=264x264 107x107+157+157 dominosa-ibase.png : override CROP=304x272 152x152+152+0 fifteen-ibase.png : override CROP=240x240 120x120+0+120 filling-ibase.png : override CROP=256x256 133x133+14+78 flip-ibase.png : override CROP=288x288 145x145+120+72 galaxies-ibase.png : override CROP=288x288 165x165+0+0 guess-ibase.png : override CROP=263x420 178x178+75+17 inertia-ibase.png : override CROP=321x321 128x128+193+0 keen-ibase.png : override CROP=288x288 96x96+24+120 lightup-ibase.png : override CROP=256x256 112x112+144+0 loopy-ibase.png : override CROP=257x257 113x113+0+0 magnets-ibase.png : override CROP=264x232 96x96+36+100 mines-ibase.png : override CROP=240x240 110x110+130+130 net-ibase.png : override CROP=193x193 113x113+0+80 netslide-ibase.png : override CROP=289x289 144x144+0+0 palisade-ibase.png : override CROP=288x288 192x192+0+0 pattern-ibase.png : override CROP=384x384 223x223+0+0 pearl-ibase.png : override CROP=216x216 94x94+108+15 pegs-ibase.png : override CROP=263x263 147x147+116+0 range-ibase.png : override CROP=256x256 98x98+111+15 rect-ibase.png : override CROP=205x205 115x115+90+0 signpost-ibase.png : override CROP=240x240 98x98+23+23 singles-ibase.png : override CROP=224x224 98x98+15+15 sixteen-ibase.png : override CROP=288x288 144x144+144+144 slant-ibase.png : override CROP=321x321 160x160+160+160 solo-ibase.png : override CROP=481x481 145x145+24+24 tents-ibase.png : override CROP=320x320 165x165+142+0 towers-ibase.png : override CROP=300x300 102x102+151+6 tracks-ibase.png : override CROP=246x246 118x118+6+6 twiddle-ibase.png : override CROP=192x192 102x102+69+21 undead-ibase.png : override CROP=416x480 192x192+16+80 unequal-ibase.png : override CROP=208x208 104x104+104+104 untangle-ibase.png : override CROP=320x320 164x164+3+116 $(IBASE): %-ibase.png: %-base.png $(PIC)crop.sh $^ $@ $(CROP) # Convert the full-size icon images to 4-bit colour, because that # seems to work better than reducing it in 24 bits and then # dithering. $(IBASE4): %-ibase4.png: %-ibase.png convert -colors 16 +dither $(CSP) -map $(PIC)win16pal.xpm $^ $@ # Build the 24-bit PNGs for the icons, at three sizes. $(P48D24): %-48d24.png: %-ibase.png $(PIC)square.pl 48 4 $^ $@ $(P32D24): %-32d24.png: %-ibase.png $(PIC)square.pl 32 2 $^ $@ $(P16D24): %-16d24.png: %-ibase.png $(PIC)square.pl 16 1 $^ $@ # The 8-bit icon PNGs are just custom-paletted quantisations of the # 24-bit ones. $(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png convert -colors 256 $^ $@ # But the depth-4 images work better if we re-shrink from the # ibase4 versions of the images, and then normalise the colours # again afterwards. (They're still not very good, but my hope is # that on most modern Windows machines this won't matter too # much...) $(P48D4): %-48d4.png: %-ibase4.png $(PIC)square.pl 48 1 $^ $@-tmp2.png convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@ rm -f $@-tmp2.png $(P32D4): %-32d4.png: %-ibase.png $(PIC)square.pl 32 1 $^ $@-tmp2.png convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@ rm -f $@-tmp2.png $(P16D4): %-16d4.png: %-ibase.png $(PIC)square.pl 16 1 $^ $@-tmp2.png convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@ rm -f $@-tmp2.png # Build the actual Windows icons themselves, by feeding all those # PNGs to my icon builder script. $(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \ %-32d24.png %-32d8.png %-32d4.png \ %-16d24.png %-16d8.png %-16d4.png $(PIC)icon.pl -24 $*-48d24.png $*-32d24.png $*-16d24.png \ -8 $*-48d8.png $*-32d8.png $*-16d8.png \ -4 $*-48d4.png $*-32d4.png $*-16d4.png > $@ # Build the .RC files which bind the icons into the applications. $(RC): %.rc: echo '#include "puzzles.rc2"' > $@ echo '200 ICON "$*.ico"' >> $@ # Build the GTK icon source files. $(CICONS): %-icon.c: %-16d24.png %-32d24.png %-48d24.png $(PIC)cicon.pl $^ > $@ clean: rm -f *.png *.ico *.rc *-icon.c